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# SPDX-License-Identifier: LGPL-3.0-or-later
# Copyright (C) 2020 Daniel Thompson
"""Widget library
~~~~~~~~~~~~~~~~~
The widget library allows common fragments of logic and drawing code to be
shared between applications.
"""
import fonts
import icons
import wasp
import watch
from micropython import const
class BatteryMeter:
"""Battery meter widget.
A simple battery meter with a charging indicator, will draw at the
top-right of the display.
"""
def __init__(self):
self.level = -2
def draw(self):
"""Draw from meter (from scratch)."""
self.level = -2
self.update()
def update(self):
"""Update the meter.
The update is lazy and won't redraw unless the level has changed.
"""
icon = icons.battery
draw = watch.drawable
if watch.battery.charging():
if self.level != -1:
draw.blit(icon, 239-icon[1], 0,
fg=wasp.system.theme('battery'))
self.level = -1
else:
level = watch.battery.level()
if level == self.level:
return
green = level // 3
if green > 31:
green = 31
red = 31-green
rgb = (red << 11) + (green << 6)
if self.level < 0 or ((level > 5) ^ (self.level > 5)):
if level > 5:
draw.blit(icon, 239-icon[1], 0,
fg=wasp.system.theme('battery'))
else:
rgb = 0xf800
draw.blit(icon, 239-icon[1], 0, fg=0xf800)
w = icon[1] - 10
x = 239 - 5 - w
h = 2*level // 11
if 18 - h:
draw.fill(0, x, 9, w, 18 - h)
if h:
draw.fill(rgb, x, 27 - h, w, h)
self.level = level
class Clock:
"""Small clock widget."""
def __init__(self, enabled=True):
self.on_screen = None
self.enabled = enabled
def draw(self):
"""Redraw the clock from scratch.
The container is required to clear the canvas prior to the redraw
and the clock is only drawn if it is enabled.
"""
self.on_screen = None
self.update()
def update(self):
"""Update the clock widget if needed.
This is a lazy update that only redraws if the time has changes
since the last call *and* the clock is enabled.
:returns: An time tuple if the time has changed since the last call,
None otherwise.
"""
now = wasp.watch.rtc.get_localtime()
on_screen = self.on_screen
if on_screen and on_screen == now:
return None
if self.enabled and (not on_screen
or now[4] != on_screen[4] or now[3] != on_screen[3]):
t1 = '{:02}:{:02}'.format(now[3], now[4])
draw = wasp.watch.drawable
draw.set_font(fonts.sans28)
draw.set_color(wasp.system.theme('status-clock'))
draw.string(t1, 52, 4, 138)
self.on_screen = now
return now
class NotificationBar:
"""Show BT status and if there are pending notifications."""
def __init__(self, x=0, y=0):
self._pos = (x, y)
def draw(self):
"""Redraw the notification widget.
For this simple widget :py:meth:`~.draw` is simply a synonym for
:py:meth:`~.update` because we unconditionally update from scratch.
"""
self.update()
def update(self):
"""Update the widget.
This widget does not implement lazy redraw internally since this
can often be implemented (with less state) by the container.
"""
draw = watch.drawable
(x, y) = self._pos
if wasp.watch.connected():
draw.blit(icons.blestatus, x, y, fg=wasp.system.theme('ble'))
if wasp.system.notifications:
draw.blit(icons.notification, x+22, y,
fg=wasp.system.theme('notify-icon'))
else:
draw.fill(0, x+22, y, 30, 32)
elif wasp.system.notifications:
draw.blit(icons.notification, x, y,
fg=wasp.system.theme('notify-icon'))
draw.fill(0, x+30, y, 22, 32)
else:
draw.fill(0, x, y, 52, 32)
class StatusBar:
"""Combo widget to handle notification, time and battery level."""
def __init__(self):
self._clock = Clock()
self._meter = BatteryMeter()
self._notif = NotificationBar()
@property
def clock(self):
"""True if the clock should be included in the status bar, False
otherwise.
"""
return self._clock.enabled
@clock.setter
def clock(self, enabled):
self._clock.enabled = enabled
def draw(self):
"""Redraw the status bar from scratch."""
self._clock.draw()
self._meter.draw()
self._notif.draw()
def update(self):
"""Lazily update the status bar.
:returns: An time tuple if the time has changed since the last call,
None otherwise.
"""
now = self._clock.update()
if now:
self._meter.update()
self._notif.update()
return now
class ScrollIndicator:
"""Scrolling indicator.
A pair of arrows that prompted the user to swipe up/down to access
additional pages of information.
"""
def __init__(self, x=240-18, y=240-24):
self._pos = (x, y)
self.up = True
self.down = True
def draw(self):
"""Draw from scrolling indicator.
For this simple widget :py:meth:`~.draw` is simply a synonym for
:py:meth:`~.update`.
"""
self.update()
def update(self):
"""Update from scrolling indicator."""
draw = watch.drawable
color = wasp.system.theme('scroll-indicator')
if self.up:
draw.blit(icons.up_arrow, self._pos[0], self._pos[1], fg=color)
if self.down:
draw.blit(icons.down_arrow, self._pos[0], self._pos[1]+13, fg=color)
class Button():
"""A button with a text label."""
def __init__(self, x, y, w, h, label):
self._im = (x, y, w, h, label)
def draw(self):
"""Draw the button."""
bg = wasp.watch.drawable.darken(wasp.system.theme('ui'))
frame = wasp.system.theme('mid')
txt = wasp.system.theme('bright')
self.update(bg, frame, txt)
def update(self, bg, frame, txt):
draw = wasp.watch.drawable
im = self._im
draw.fill(bg, im[0], im[1], im[2], im[3])
draw.set_color(txt, bg)
draw.set_font(fonts.sans24)
draw.string(im[4], im[0], im[1]+(im[3]//2)-12, width=im[2])
draw.fill(frame, im[0],im[1], im[2], 2)
draw.fill(frame, im[0], im[1]+im[3]-2, im[2], 2)
draw.fill(frame, im[0], im[1], 2, im[3])
draw.fill(frame, im[0]+im[2]-2, im[1], 2, im[3])
def touch(self, event):
"""Handle touch events."""
x = event[1]
y = event[2]
# Adopt a slightly oversized hit box
im = self._im
x1 = im[0] - 10
x2 = x1 + im[2] + 20
y1 = im[1] - 10
y2 = y1 + im[3] + 20
if x >= x1 and x < x2 and y >= y1 and y < y2:
return True
return False
class ToggleButton(Button):
"""A button with a text label that can be toggled on and off."""
def __init__(self, x, y, w, h, label):
super().__init__(x, y, w, h, label)
self.state = False
def draw(self):
"""Draw the button."""
draw = wasp.watch.drawable
if self.state:
bg = draw.darken(wasp.system.theme('ui'))
else:
bg = draw.darken(wasp.system.theme('mid'))
frame = wasp.system.theme('mid')
txt = wasp.system.theme('bright')
self.update(bg, frame, txt)
def touch(self, event):
"""Handle touch events."""
if super().touch(event):
self.state = not self.state
self.draw()
class Checkbox():
"""A simple (labelled) checkbox."""
def __init__(self, x, y, label=None):
self._im = (x, y, label)
self.state = False
@property
def label(self):
return self._im[2]
def draw(self):
"""Draw the checkbox and label."""
draw = wasp.watch.drawable
im = self._im
if im[2]:
draw.set_color(wasp.system.theme('bright'))
draw.set_font(fonts.sans24)
draw.string(im[2], im[0], im[1]+6)
self.update()
def update(self):
"""Draw the checkbox."""
draw = wasp.watch.drawable
im = self._im
if self.state:
c1 = wasp.system.theme('ui')
c2 = draw.lighten(c1, wasp.system.theme('contrast'))
fg = c2
else:
c1 = 0
c2 = 0
fg = wasp.system.theme('mid')
# Draw checkbox on the right margin if there is a label, otherwise
# draw at the natural location
x = 239 - 32 - 4 if im[2] else im[0]
draw.blit(icons.checkbox, x, im[1], fg, c1, c2)
def touch(self, event):
"""Handle touch events."""
x = event[1]
y = event[2]
im = self._im
if (self.label or im[0] <= x < im[0]+40) and im[1] <= y < im[1]+40:
self.state = not self.state
self.update()
return True
return False
class GfxButton():
"""A button with a graphical icon."""
def __init__(self, x, y, gfx):
self._im = bytes((x, y))
self.gfx = gfx
def draw(self):
"""Draw the button."""
im = self._im
wasp.watch.drawable.blit(self.gfx, im[0], im[1])
def touch(self, event):
x = event[1]
y = event[2]
# Adopt a slightly oversized hit box
im = self._im
gfx = self.gfx
x1 = im[0] - 10
x2 = x1 + gfx[1] + 20
y1 = im[1] - 10
y2 = y1 + gfx[2] + 20
if x >= x1 and x < x2 and y >= y1 and y < y2:
return True
return False
_SLIDER_KNOB_DIAMETER = const(40)
_SLIDER_KNOB_RADIUS = const(_SLIDER_KNOB_DIAMETER // 2)
_SLIDER_WIDTH = const(220)
_SLIDER_TRACK = const(_SLIDER_WIDTH - _SLIDER_KNOB_DIAMETER)
_SLIDER_TRACK_HEIGHT = const(8)
_SLIDER_TRACK_Y1 = const(_SLIDER_KNOB_RADIUS - (_SLIDER_TRACK_HEIGHT // 2))
_SLIDER_TRACK_Y2 = const(_SLIDER_TRACK_Y1 + _SLIDER_TRACK_HEIGHT)
class Slider():
"""A slider to select values."""
def __init__(self, steps, x=10, y=90, color=None):
self.value = 0
self._steps = steps
self._stepsize = _SLIDER_TRACK / (steps-1)
self._x = x
self._y = y
self._color = color
self._lowlight = None
def draw(self):
"""Draw the slider."""
draw = watch.drawable
x = self._x
y = self._y
color = self._color
if self._color is None:
self._color = wasp.system.theme('ui')
color = self._color
if self._lowlight is None:
self._lowlight = draw.lighten(color, wasp.system.theme('contrast'))
light = self._lowlight
knob_x = x + ((_SLIDER_TRACK * self.value) // (self._steps-1))
draw.blit(icons.knob, knob_x, y, color)
w = knob_x - x
if w > 0:
draw.fill(0, x, y, w, _SLIDER_TRACK_Y1)
if w > _SLIDER_KNOB_RADIUS:
draw.fill(0, x, y+_SLIDER_TRACK_Y1,
_SLIDER_KNOB_RADIUS, _SLIDER_TRACK_HEIGHT)
draw.fill(color, x+_SLIDER_KNOB_RADIUS, y+_SLIDER_TRACK_Y1,
w-_SLIDER_KNOB_RADIUS, _SLIDER_TRACK_HEIGHT)
else:
draw.fill(0, x, y+_SLIDER_TRACK_Y1, w, _SLIDER_TRACK_HEIGHT)
draw.fill(0, x, y+_SLIDER_TRACK_Y2, w, _SLIDER_TRACK_Y1)
sx = knob_x + _SLIDER_KNOB_DIAMETER
w = _SLIDER_WIDTH - _SLIDER_KNOB_DIAMETER - w
if w > 0:
draw.fill(0, sx, y, w, _SLIDER_TRACK_Y1)
if w > _SLIDER_KNOB_RADIUS:
draw.fill(0, sx+w-_SLIDER_KNOB_RADIUS, y+_SLIDER_TRACK_Y1,
_SLIDER_KNOB_RADIUS, _SLIDER_TRACK_HEIGHT)
draw.fill(light, sx, y+_SLIDER_TRACK_Y1,
w-_SLIDER_KNOB_RADIUS, _SLIDER_TRACK_HEIGHT)
else:
draw.fill(0, sx, y+_SLIDER_TRACK_Y1, w, _SLIDER_TRACK_HEIGHT)
draw.fill(0, sx, y+_SLIDER_TRACK_Y2, w, _SLIDER_TRACK_Y1)
def update(self):
self.draw()
def touch(self, event):
tx = event[1]
threshold = self._x + 20 - (self._stepsize / 2)
v = int((tx - threshold) / self._stepsize)
if v < 0:
v = 0
elif v >= self._steps:
v = self._steps - 1
self.value = v
class Spinner():
"""A simple Spinner widget.
In order to have large enough hit boxes the spinner is a fairly large
widget and requires 60x120 px.
"""
def __init__(self, x, y, mn, mx, field=1):
self._im = bytes((x, y, mn, mx, field))
self.value = mn
def draw(self):
"""Draw the spinner."""
draw = watch.drawable
im = self._im
fg = draw.lighten(wasp.system.theme('ui'), wasp.system.theme('contrast'))
draw.blit(icons.up_arrow, im[0]+30-8, im[1]+20, fg)
draw.blit(icons.down_arrow, im[0]+30-8, im[1]+120-20-9, fg)
self.update()
def update(self):
"""Update the spinner value."""
draw = watch.drawable
im = self._im
draw.set_color(wasp.system.theme('bright'))
draw.set_font(fonts.sans28)
s = str(self.value)
if len(s) < im[4]:
s = '0' * (im[4] - len(s)) + s
draw.string(s, im[0], im[1]+60-14, width=60)
def touch(self, event):
x = event[1]
y = event[2]
im = self._im
if x >= im[0] and x < im[0]+60 and y >= im[1] and y < im[1]+120:
if y < im[1] + 60:
self.value += 1
if self.value > im[3]:
self.value = im[2]
else:
self.value -= 1
if self.value < im[2]:
self.value = im[3]
self.update()
return True
return False
class Stopwatch:
"""A stopwatch widget"""
def __init__(self, y):
self._y = y
self.reset()
def start(self):
uptime = wasp.watch.rtc.get_uptime_ms() // 10
self._started_at = uptime - self.count
def stop(self):
self._started_at = 0
@property
def started(self):
return bool(self._started_at)
def reset(self):
self.count = 0
self._started_at = 0
self._last_count = -1
def draw(self):
self._last_count = -1
self.update()
def update(self):
# Before we do anything else let's make sure count is
# up to date
if self._started_at:
uptime = wasp.watch.rtc.get_uptime_ms() // 10
self.count = uptime - self._started_at
if self.count > 999*60*100:
self.reset()
if self._last_count != self.count:
centisecs = self.count
secs = centisecs // 100
centisecs %= 100
minutes = secs // 60
secs %= 60
t1 = '{}:{:02}'.format(minutes, secs)
t2 = '{:02}'.format(centisecs)
y = self._y
draw = wasp.watch.drawable
draw.set_font(fonts.sans36)
draw.set_color(draw.lighten(wasp.system.theme('ui'), wasp.system.theme('contrast')))
w = fonts.width(fonts.sans36, t1)
draw.string(t1, 180-w, y)
draw.fill(0, 0, y, 180-w, 36)
draw.set_font(fonts.sans24)
draw.string(t2, 180, y+18, width=46)
self._last_count = self.count
class ConfirmationView:
"""Confirmation widget allowing user confirmation of a setting."""
def __init__(self):
self.active = False
self.value = False
self._yes = Button(20, 140, 90, 45, 'Yes')
self._no = Button(130, 140, 90, 45, 'No')
def draw(self, message):
draw = wasp.watch.drawable
mute = wasp.watch.display.mute
mute(True)
draw.set_color(wasp.system.theme('bright'))
draw.set_font(fonts.sans24)
draw.fill()
draw.string(message, 0, 60)
self._yes.draw()
self._no.draw()
mute(False)
self.active = True
def touch(self, event):
if not self.active:
return False
if self._yes.touch(event):
self.active = False
self.value = True
return True
elif self._no.touch(event):
self.active = False
self.value = False
return True
return False
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