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authorDaniel Thompson <daniel@redfelineninja.org.uk>2020-12-30 10:29:02 (GMT)
committerDaniel Thompson <daniel@redfelineninja.org.uk>2020-12-30 10:29:02 (GMT)
commitb8ba1a9eba84f8bdcb9ca5dd992c64e40a17eabe (patch)
tree49b709d4673c426129b36b7d236423dc18c27bab /wasp/widgets.py
parent116c138079798ab0b4cf2e689b2e842ce4d07927 (diff)
widgets: ConfirmationView: Fix hit box problems
The ConfirmationView became broken when we converted it's images over to 2-bit RLE. That happened because the confirmation view relied on the the 1-bit RLE to dynamically generate hit boxes. Currently the code pre-calculates the hit box which is a waste of RAM. Let's rip out the existing hit box logic and replace it with much larger ("fat finger") hit targets. We make the touch() method more closely adopt the idioms of other UI components (e.g. don't return the dialog status... just whether or not we handled the touch). Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Diffstat (limited to 'wasp/widgets.py')
-rw-r--r--wasp/widgets.py76
1 files changed, 15 insertions, 61 deletions
diff --git a/wasp/widgets.py b/wasp/widgets.py
index bed9be5..40523ce 100644
--- a/wasp/widgets.py
+++ b/wasp/widgets.py
@@ -378,76 +378,30 @@ class Spinner():
return False
-_message_string_x_coord = const(0)
-_message_string_y_coord = const(60)
-_yes_button_x_coord = const(20)
-_yes_button_y_coord = const(100)
-_no_button_x_coord = const(120)
-_no_button_y_coord = const(100)
-
class ConfirmationView:
"""Confirmation widget allowing user confirmation of a setting."""
def __init__(self):
self.active = False
-
- self.yes_button_bounds = (
- (_yes_button_x_coord, _yes_button_y_coord),
- (
- icons.yes_button[0] + _yes_button_x_coord,
- icons.yes_button[1] + _yes_button_y_coord,
- ),
- )
- self.no_button_bounds = (
- (_no_button_x_coord, _no_button_y_coord),
- (
- icons.no_button[0] + _no_button_x_coord,
- icons.no_button[1] + _no_button_y_coord,
- )
- )
+ self.value = False
def draw(self, message):
- wasp.watch.drawable.fill(1)
- wasp.watch.drawable.string(
- message,
- _message_string_x_coord,
- _message_string_y_coord
- )
- wasp.watch.drawable.blit(
- icons.yes_button,
- _yes_button_x_coord,
- _yes_button_y_coord,
- )
- wasp.watch.drawable.blit(
- icons.no_button,
- _no_button_x_coord,
- _no_button_y_coord,
- )
self.active = True
-
+ wasp.watch.drawable.fill(1)
+ wasp.watch.drawable.string(message, 0, 60)
+ wasp.watch.drawable.blit(icons.yes_button, 20, 100)
+ wasp.watch.drawable.blit(icons.no_button, 120, 100)
def touch(self, event):
- x_coord = event[1]
- y_coord = event[2]
- is_yes_button_press = (
- x_coord > self.yes_button_bounds[0][0]
- and y_coord > self.yes_button_bounds[0][1]
- and x_coord < self.yes_button_bounds[1][0]
- and y_coord < self.yes_button_bounds[1][1]
- )
-
- is_no_button_press = (
- x_coord > self.no_button_bounds[0][0]
- and y_coord > self.no_button_bounds[0][1]
- and x_coord < self.no_button_bounds[1][0]
- and y_coord < self.no_button_bounds[1][1]
- )
-
- if is_yes_button_press:
+ if not self.active:
+ return False
+
+ x = event[1]
+ y = event[2]
+
+ if y >= 80 and y < 180:
self.active = False
+ self.value = x < 120
return True
- elif is_no_button_press:
- self.active = False
- return False
- else:
- return None
+
+ return False