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# Copyright (c) 2013, 2014 Michele Bini
# A game featuring a Vaquita, the smallest, most endagered marine cetacean
# This program is available under the terms of the MIT License
version = "0.1.63"
{ htmlcup } = require 'htmlcup'
htmlcup[x] = htmlcup.compileTag x for x in [ "svg", "rect", "g", "ellipse", "polygon", "line", "image", "defs", "linearGradient", "stop", "use" ]
title = "Vilma the Vaquita Demo"
fs = require 'fs'
datauri = (t, x)-> "data:#{t};base64,#{new Buffer(fs.readFileSync(x)).toString("base64")}"
datauripng = (x)-> datauri "image/png", x
datauriicon = (x)-> datauri "image/x-icon", x
icon = datauriicon "vaquita.ico"
pixyvaquita = datauripng "vilma.png"
pixyvaquita_v105 = datauripng "pixyvaquita_v105_v.png"
frames =
_: pixyvaquita
_v105: pixyvaquita_v105
twist_l: datauripng "vilma_twist_l.png"
twist_r: datauripng "vilma_twist_r.png"
gameName = "#{title} v#{version}"
htmlcup.jsFile = (f)-> @script type:"text/javascript", (fs.readFileSync(f).toString())
genPage = ->
htmlcup.html5Page ->
@head ->
@meta charset:"utf-8"
@link rel:"shortcut icon", href:icon
@title title
@style type: "text/css",
"""
body {
/* background:pink; */
/* background: #69B2FF; */
/* background: #21AFF8; */
/* background: #0286E8; */
/* background: #1096EE; */
background:black;
text-align: center;
font-size: 22px;
font-family: Helvetica;
color:white;
color:rgba(255,255,255,0.9);
margin:0;
}
.banner {
border: 5px solid white;
border: 5px solid white rgba(255,255,255,0.9);
box-shadow: 0 2px 4px blue;
margin: 1em;
}
footer, p {
margin-top:0.418em;
margin-bottom:0.418em;
margin-left:auto;
margin-right:auto;
text-shadow: 0 1px 1px blue;
}
p {
width:22em;
max-width:100%;
}
a {
/*
color:rgb(200,255,255);
color:rgba(200,255,255,0.9);
*/
color:white;
color:rgba(255,255,255,0.9);
text-decoration:none;
display: inline-block;
border: 1px solid white;
padding: 0 0.2em;
border-radius: 0.2em;
-moz-border-radius: 0.2em;
-webkit-border-radius: 0.2em;
-ie-border-radius: 0.2em;
}
a:hover {
background-color:rgba(20,70,180,1.0);
}
.petition {
margin:0.418em;
padding:0.618em;
}
.petition a {
font-size:127.2%;
box-shadow: 0 2px 4px blue;
margin:0.3em;
}
.page {
width: 100%;
height: 100%;
margin: 0;
border: 0;
}
.centering {
display: table;
padding: 0;
}
.centered {
display: table-cell;
vertical-align: middle;
text-align: center;
}
.inline-block {
display: inline-block;
}
.dynamic-section {
display: inline-block;
vertical-align:middle;
max-width:100%;
}
.flip-lr {
-moz-transform: scaleX(-1);
-o-transform: scaleX(-1);
-webkit-transform: scaleX(-1);
transform: scaleX(-1);
filter: FlipH;
-ms-filter: "FlipH";
}
image, .pixelart {
image-rendering:optimizeSpeed; /* Legal fallback */
image-rendering:-moz-crisp-edges; /* Firefox */
image-rendering:-o-crisp-edges; /* Opera */
image-rendering:-webkit-optimize-contrast; /* Safari */
image-rendering:optimize-contrast; /* CSS3 Proposed */
image-rendering:crisp-edges; /* CSS4 Proposed */
image-rendering:pixelated; /* CSS4 Proposed */
-ms-interpolation-mode:nearest-neighbor; /* IE8+ */
}
/*
.pixelart {
image-rendering: -moz-crisp-edges;
-ms-interpolation-mode: nearest-neighbor;
image-rendering: pixelated;
image-rendering: crisp-edges;
}
*/
g.flipped {
transform:scale(-1,1);
}
.dim {
opacity: 0.2;
}
.dim:hover {
opacity: 1;
}
"""
@body ->
@div class:"centering page", ->
@div class:"centered", ->
@div style:"visibility:hidden;position:absolute", ->
@img id:"pixyvaquita", src:pixyvaquita
@img id:"pixyvaquita_105", src:frames._v105
@img id:"pixyvaquita_twist_l", src:frames.twist_l
@img id:"pixyvaquita_twist_r", src:frames.twist_r
@div style:"position:relative", ->
@svg id:"sea-svgroot", width:"960", height:"720", style:"position:absolute;opacity:0.9;z-index:-1000", ->
@defs ->
@linearGradient id:"grad1", x1:"0%", y1:"0%", x2:"0%", y2:"100%", ->
@stop offset:"0%", style:"stop-color:rgb(255,255,255);stop-opacity:1"
@stop offset:"25%", style:"stop-color:rgb(100,200,250);stop-opacity:1"
@stop offset:"50%", style:"stop-color:rgb(0,80,240);stop-opacity:1"
@stop offset:"75%", style:"stop-color:rgb(0,0,180);stop-opacity:1"
@stop offset:"100%", style:"stop-color:rgb(0,0,0);stop-opacity:1"
@rect x:"0", y:"0", width:"960", height:"720", fill:"url(#grad1)"
@canvas width:"960", height:"720", ->
@footer class:"dim", ->
@span gameName
@span " - "
@a target:"_blank", href:"index.html", "Learn about Vaquitas"
@span id:"fps"
gameObjects = null
@script type:"text/javascript", "gameObjects=#{JSON.stringify(gameObjects)};"
@script type:"text/javascript", "__hasProp = {}.hasOwnProperty; __extends = function(child, parent) { for (var key in parent) { if (__hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; };"
@jsFile "jaws/jaws-min.js"
# @jsFile "jaws-assets-named.js"
@coffeeScript -> do ->
# svgroot = document.getElementById("sea-svgroot")
# reportErrors = (x)->
# try
# x()
# catch error
# try
# alert error.toString()
# catch error2
# alert error
screen_x1 = 240
screen_y1 = 180
jaws.onload = ->
class Demo
{ left: leftKey, right: rightKey, up: upKey, down: downKey, space: spaceKey } = jaws.keyCodes
Sprite = class extends jaws.Sprite
# caller needs to set lr for flip center
constructor: ->
super
image: @image
x: 0
y: 0
scale: 2
FlippableSprite = class extends Sprite
draw: ->
@flipped = @lr >= 0
@x = (screen_x1 + @px + @lr) * 2
@y = (screen_y1 + @py - 5) * 2
super()
Vaquita = class extends FlippableSprite
constructor: ->
@lr = 18
super()
draw: ->
if @vx < 0
@lr = - 18
else if @vx > 0
@lr = 18
super()
AiVaquita = class extends Vaquita
constructor: ->
@image = if Math.random() > 0.5 then pixyvaquita_105 else pixyvaquita
super()
draw: ->
vx = @vx + Math.floor(Math.random()*3) - 1
vy = @vy + Math.floor(Math.random()*3) - 1
x = @px
y = @py
rx = 0.5 * x / screen_x1
ry = 0.5 * y / screen_y1
if (s = vx * vx + vy * vy * 2) > 6
vx = Math.round(vx * 0.9 - rx)
vy = Math.round(vy * 0.9 - ry)
@px += @vx = vx
@py += @vy = vy
super()
HeroVaquita = class extends Vaquita
twist = [ pixyvaquita_twist_l, pixyvaquita_twist_r ]
constructor: ->
@image = pixyvaquita
@time = 0
super()
beat_lr: 0
draw: ->
@vx = (if jaws.pressed[leftKey] then -1 else 0) + (if jaws.pressed[rightKey] then 1 else 0)
@vy = (if jaws.pressed[upKey] then -1 else 0) + (if jaws.pressed[downKey] then 1 else 0)
@px += @vx
@py += @vy
if (@time++ % 3) is 0
if @image isnt pixyvaquita
@image = pixyvaquita
else if @vx isnt 0
@image = twist[@beat_lr++ & 1]
super()
addVaquita: ->
# n = v.cloneNode()
# n.setAttribute "opacity", "0.5"
# n.href.baseVal = "#_v105" if Math.random(0) > 0.5
# n.setAttribute "transform", ""
# sea.appendChild n
angle = Math.random() * 6.28
v = new AiVaquita
v.vx = 0
v.vy = 0
v.px = Math.floor(Math.sin(angle) * 300)
v.py = Math.floor(Math.cos(angle) * 300)
v.draw()
# vaquita.update()
@vaquitas.push v
constructor: (@vaquitas = [])->
setup: ->
v = new HeroVaquita # jaws.Sprite x:screen_x1*2, y:screen_y1*2, scale:2, image:pixyvaquita
v.px = 0
v.py = 0
v.vx = 0
v.vy = 0
@vaquitas.push v
draw: ->
jaws.clear()
@addVaquita() if (!(@gameloop.ticks & 0x7f) and @vaquitas.length < 7) or jaws.pressed[spaceKey]
v.draw() for v in @vaquitas
if (@gameloop.ticks & 0xff) is 0xff
fps.innerHTML = " - #{@gameloop.fps} fps"
if true
jaws.init()
jaws.setupInput();
game = new Demo
gameloop = new jaws.GameLoop(game, { fps:24 })
(game.gameloop = gameloop).start()
else
jaws.start Demo, fps:25
# gameFrame = -> reportErrors ->
# if (time & 0xff) is 0x00 and vaquitas.length < 4
# addVaquita()
# # s += 0.001
# x -= vx = pressedKeys[leftKey] - pressedKeys[rightKey]
# y -= pressedKeys[upKey] - pressedKeys[downKey]
# if vx > 0
# scaleX = 1
# else if vx < 0
# scaleX = -1
# v.setAttribute("transform", "translate(#{x}, #{y}) scale(#{scaleX}, #{scaleY})")
# # transform = v.transform.baseVal.getItem(0)
# # transformMatrix.a = scaleX
# # transformMatrix.e = x
# # transformMatrix.f = y
# if (time % 3) is 0
# if currentFrame.baseVal is "#twistleft"
# currentFrame .baseVal = "#_"
# else if vx isnt 0
# currentFrame.baseVal = "#twistleft"
# # transformList.initialize(transform)
# vq.update() for vq in vaquitas
# time++
# # setInterval gameFrame, 40
genPage()
|