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# Copyright (c) 2013, 2014 Michele Bini
# This program is free software: you can redistribute it and/or modify
# it under the terms of the version 3 of the GNU General Public License
# as published by the Free Software Foundation.
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
version = "0.0.10"
{ htmlcup } = require 'htmlcup'
htmlcup[x] = htmlcup.compileTag x for x in [ "svg", "rect", "g", "ellipse", "polygon", "line", "image", "defs", "linearGradient", "stop", "use" ]
title = "Vilma the Vaquita"
fs = require 'fs'
datauri = (t, x)-> "data:#{t};base64,#{new Buffer(fs.readFileSync(x)).toString("base64")}"
datauripng = (x)-> datauri "image/png", x
datauriicon = (x)-> datauri "image/x-icon", x
icon = datauriicon "vaquita.ico"
pixyvaquita = datauripng "pixyvaquita_v2.png"
pixyvaquita_v105 = datauripng "pixyvaquita_v105_v.png"
frames =
_: pixyvaquita
_v105: pixyvaquita_v105
twistleft: datauripng "pixyvaquita_v2_twistleft.png"
useSvg = true
genPage = ->
htmlcup.html5Page ->
@head ->
@meta charset:"utf-8"
@link rel:"shortcut icon", href:icon
@title title
@style type: "text/css",
"""
body {
/* background:pink; */
/* background: #69B2FF; */
/* background: #21AFF8; */
/* background: #0286E8; */
/* background: #1096EE; */
background:black;
text-align: center;
font-size: 22px;
font-family: Helvetica;
}
.banner {
border: 5px solid white;
border: 5px solid white rgba(255,255,255,0.9);
box-shadow: 0 2px 4px blue;
margin: 1em;
}
p {
color:white;
color:rgba(255,255,255,0.9);
margin-top:0.418em;
margin-bottom:0.418em;
margin-left:auto;
margin-right:auto;
width:22em;
max-width:100%;
text-shadow: 0 1px 1px blue;
}
a {
/*
color:rgb(200,255,255);
color:rgba(200,255,255,0.9);
*/
color:white;
color:rgba(255,255,255,0.9);
text-decoration:none;
display: inline-block;
border: 1px solid white;
padding: 0 0.2em;
border-radius: 0.2em;
-moz-border-radius: 0.2em;
-webkit-border-radius: 0.2em;
-ie-border-radius: 0.2em;
}
a:hover {
background-color:rgba(20,70,180,1.0);
}
.petition {
margin:0.418em;
padding:0.618em;
}
.petition a {
font-size:127.2%;
box-shadow: 0 2px 4px blue;
margin:0.3em;
}
.page {
width: 100%;
height: 100%;
margin: 0;
border: 0;
}
.centering {
display: table;
padding: 0;
}
.centered {
display: table-cell;
vertical-align: middle;
text-align: center;
}
.inline-block {
display: inline-block;
}
.dynamic-section {
display: inline-block;
vertical-align:middle;
max-width:100%;
}
.flip-lr {
-moz-transform: scaleX(-1);
-o-transform: scaleX(-1);
-webkit-transform: scaleX(-1);
transform: scaleX(-1);
filter: FlipH;
-ms-filter: "FlipH";
}
image, .pixelart {
image-rendering:optimizeSpeed; /* Legal fallback */
image-rendering:-moz-crisp-edges; /* Firefox */
image-rendering:-o-crisp-edges; /* Opera */
image-rendering:-webkit-optimize-contrast; /* Safari */
image-rendering:optimize-contrast; /* CSS3 Proposed */
image-rendering:crisp-edges; /* CSS4 Proposed */
image-rendering:pixelated; /* CSS4 Proposed */
-ms-interpolation-mode:nearest-neighbor; /* IE8+ */
}
/*
.pixelart {
image-rendering: -moz-crisp-edges;
-ms-interpolation-mode: nearest-neighbor;
image-rendering: pixelated;
image-rendering: crisp-edges;
}
*/
g.flipped {
transform:scale(-1,1);
}
.dimmed {
opacity: 0.2;
}
.dimmed:hover {
opacity: 1;
}
"""
@body ->
@div class:"centering page", ->
@div class:"centered", ->
@div -> @a class:"dimmed", "Vilma the Vaquita - v#{version}"
if useSvg
@svg id:"sea-svgroot", width:"960", height:"720", ->
@defs ->
@linearGradient id:"grad1", x1:"0%", y1:"0%", x2:"0%", y2:"100%", ->
@stop offset:"0%", style:"stop-color:rgb(255,255,255);stop-opacity:1"
@stop offset:"25%", style:"stop-color:rgb(100,200,250);stop-opacity:1"
@stop offset:"50%", style:"stop-color:rgb(0,80,240);stop-opacity:1"
@stop offset:"75%", style:"stop-color:rgb(0,0,180);stop-opacity:1"
@stop offset:"100%", style:"stop-color:rgb(0,0,0);stop-opacity:1"
for k,v of frames
@g id:k, ->
@g transform:"translate(-18,-15)", ->
@image width:"50", height:"30", "xlink:href":v
@rect x:"0", y:"0", width:"960", height:"720", fill:"url(#grad1)"
@g transform:"scale(2)", ->
@g id:"sea", transform:"translate(240,180)", ->
@use "xlink:href":"#_"
else
@canvas width:"960", height:"720", ->
@div -> @a class:"dimmed", target:"_blank", href:"index.html", "Learn about Vaquitas"
gameObjects = null
@script type:"text/javascript", "gameObjects=#{JSON.stringify(gameObjects)};"
@coffeeScript ->
svgroot = document.getElementById("sea-svgroot")
reportErrors = (x)->
try
x()
catch error
try
alert error.toString()
catch error2
alert error
screen_x1 = 240
screen_y1 = 180
vaquitas = [ ]
vaquitaObj =
update: (x, y)->
if !window.abcd
window.abcd = 1
vx = @vx + Math.floor(Math.random()*3) - 1
vy = @vy + Math.floor(Math.random()*3) - 1
x = @x
y = @y
rx = 0.5 * x / screen_x1
ry = 0.5 * y / screen_y1
if (s = vx * vx + vy * vy * 2) > 6
vx = Math.round(vx * 0.9 + rx)
vy = Math.round(vy * 0.9 + ry)
@x = x -= @vx = vx
@y = y -= @vy = vy
if vx > 0
@scaleX = 1
else if vx < 0
@scaleX = -1
@e.setAttribute "transform", "translate(#{x}, #{y}) scale(#{@scaleX}, 1)"
m = @m; m.e = x; m.f = y; m.a = @scaleX
# @e.transform.baseVal.consolidate()
# @e.transform.baseVal.initialize(@e.transform.baseVal.matrix)
sea = document.getElementById "sea"
v = sea.firstChild
getTransformMatrix = (el)->
transformListXX = el.transform.baseVal
transformMatrixXX = svgroot.createSVGMatrix()
transformXX = svgroot.createSVGTransform()
transformXX.setMatrix(transformMatrixXX)
transformListXX.initialize(transformXX)
transformXX.matrix
addVaquita = ->
n = v.cloneNode()
n.setAttribute "opacity", "0.5"
n.href.baseVal = "#_v105" if Math.random(0) > 0.5
# n.setAttribute "transform", ""
sea.appendChild n
angle = Math.random() * 6.28
vaquita =
e: n
m: getTransformMatrix(n)
x: Math.sin(angle) * 300
y: Math.cos(angle) * 300
vx: 0
vy: 0
scaleX: 1
__proto__: vaquitaObj
vaquita.update()
vaquitas.push vaquita
leftKey = 37
upKey = 38
rightKey = 39
downKey = 40
usedKeys = [ leftKey, upKey, rightKey, downKey ]
keyDownActions =
32: addVaquita
pressedKeys = { }
pressedKeys[k] = 0 for k in usedKeys
window.addEventListener 'keydown', (event)->
code = event.keyCode
keyDownActions[ code ]?(event)
pressedKeys[ code ] = 1
window.addEventListener 'keyup', (event)->
pressedKeys[ event.keyCode ] = 0
do (x = 0, y = 0)-> reportErrors ->
time = 0
vx = 0
vy = 0
ax = 0
ay = 0
# s = 1
# x = 0
# y = 0
scaleX = 1
scaleY = 1
window.cf = currentFrame = v.href
transformMatrix = getTransformMatrix(v)
transformMatrix.a = scaleX
transformMatrix.e = x
transformMatrix.f = y
gameFrame = -> reportErrors ->
if (time & 0xff) is 0x00 and vaquitas.length < 4
addVaquita()
# s += 0.001
x -= vx = pressedKeys[leftKey] - pressedKeys[rightKey]
y -= pressedKeys[upKey] - pressedKeys[downKey]
if vx > 0
scaleX = 1
else if vx < 0
scaleX = -1
v.setAttribute("transform", "translate(#{x}, #{y}) scale(#{scaleX}, #{scaleY})")
# transform = v.transform.baseVal.getItem(0)
# transformMatrix.a = scaleX
# transformMatrix.e = x
# transformMatrix.f = y
if (time % 3) is 0
if currentFrame.baseVal is "#twistleft"
currentFrame .baseVal = "#_"
else if vx isnt 0
currentFrame.baseVal = "#twistleft"
# transformList.initialize(transform)
vq.update() for vq in vaquitas
time++
setInterval gameFrame, 40
genPage()
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