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# Copyright (c) 2013, 2014 Michele Bini
# A game featuring a Vaquita, the smallest, most endagered marine cetacean
# This program is available under the terms of the MIT License
version = "0.1.143"
{ htmlcup } = require 'htmlcup'
htmlcup[x] = htmlcup.compileTag x for x in [ "svg", "rect", "g", "ellipse", "polygon", "line", "image", "defs", "linearGradient", "stop", "use" ]
title = "Vilma, the happy Vaquita - Sunken Moon"
fs = require 'fs'
datauri = (t,x)-> "data:#{t};base64,#{new Buffer(fs.readFileSync(x)).toString("base64")}"
datauripng = (x)-> datauri "image/png", x
datauriicon = (x)-> datauri "image/x-icon", x
icon = datauriicon "vaquita.ico"
pixyvaquita = datauripng "vilma.png"
frames =
_: pixyvaquita
twist_l: datauripng "vilma_twist_l.png"
twist_r: datauripng "vilma_twist_r.png"
happybubble0: datauripng "Happy-oxygen-bubble.png"
grumpybubble0: datauripng "Grumpy-bubble.png"
evilbubble0: datauripng "Evil-bubble.png"
gameName = "#{title} v#{version}"
htmlcup.jsFile = (f)-> @script type:"text/javascript", (fs.readFileSync(f).toString())
gameAreaSize = [ 240, 360 ]
genPage = ->
htmlcup.html5Page ->
@head ->
@meta charset:"utf-8"
@link rel:"shortcut icon", href:icon
@title title
@body style:"margin:0;border:0;padding:0;height:100%;width:100%;background:black", ->
@div style:"visibility:hidden;position:absolute", ->
@img id:"pixyvaquita", src:pixyvaquita
@img id:"pixyvaquita_twist_l", src:frames.twist_l
@img id:"pixyvaquita_twist_r", src:frames.twist_r
@img id:"happybubble0", src:frames.happybubble0
@img id:"grumpybubble0", src:frames.grumpybubble0
@img id:"evilbubble0", src:frames.evilbubble0
@div style:"display:table;width:100%;max-width:100%;height:100%;margin:0;border:0;padding:0", ->
@div style:"display:table-cell;vertical-align:middle;width:100%;margin:0;border:0;padding:0;text-align:center", ->
@div style:"position:relative;display:inline-block", width:"#{gameAreaSize[0]*2}", height:"#{gameAreaSize[1]*2}", ->
@svg id:"sea-svgroot", width:"#{gameAreaSize[0]*2}", height:"#{gameAreaSize[1]*2}", style:"position:absolute;opacity:0.9;z-index:-1000", ->
@defs ->
@linearGradient id:"grad1", x1:"0%", y1:"0%", x2:"0%", y2:"100%", ->
@stop offset:"0%", style:"stop-color:rgb(255,255,255);stop-opacity:1"
@stop offset:"25%", style:"stop-color:rgb(100,200,250);stop-opacity:1"
@stop offset:"50%", style:"stop-color:rgb(0,80,240);stop-opacity:1"
@stop offset:"75%", style:"stop-color:rgb(0,0,180);stop-opacity:1"
@stop offset:"100%", style:"stop-color:rgb(0,0,0);stop-opacity:1"
@rect x:"0", y:"0", width:"#{gameAreaSize[0]*2}", height:"#{gameAreaSize[1]*2}", fill:"url(#grad1)"
@canvas width:"#{gameAreaSize[0]*2}", height:"#{gameAreaSize[1]*2}", ->
@header style:"position:absolute;top:0;left:0;font-size:10px;width:100%;color:black", ->
@span gameName
@span " - "
@a target:"_blank", href:"index.html", "Learn about Vaquitas"
@span id:"fps"
gameObjects = null
@script type:"text/javascript", "gameObjects=#{JSON.stringify(gameObjects)};"
@script type:"text/javascript", "__hasProp = {}.hasOwnProperty; __extends = function(child, parent) { for (var key in parent) { if (__hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; };"
@jsFile "jaws/jaws-min.js"
# @jsFile "jaws-assets-named.js"
@coffeeScript -> do ->
# svgroot = document.getElementById("sea-svgroot")
# reportErrors = (x)->
# try
# x()
# catch error
# try
# alert error.toString()
# catch error2
# alert error
screen_x1 = 120
screen_y1 = 180
jaws.onload = ->
class Demo
{ left: leftKey, right: rightKey, up: upKey, down: downKey, space: spaceKey } = jaws.keyCodes
Sprite = class extends jaws.Sprite
# caller needs to set lr for flip center
constructor: ->
super
image: @image
x: 0
y: 0
scale: 2
draw: ->
@flipped = @lr >= 0
@x = (screen_x1 + @px + @lr) * 2
@y = (screen_y1 + @py - @tb) * 2
super()
Bubble = class extends Sprite
draw: ->
if @py < -212
@bubbles[@idxs] = null
return
super()
HappyBubble = class extends Bubble
constructor: ->
@lr = 3
@tb = 3
@image = happybubble0
super()
draw: ->
@py--
super()
GrumpyBubble = class extends Bubble
constructor: ->
@lr = 6
@tb = 6
@image = grumpybubble0
super()
draw: ->
@py -= 3
super()
EvilBubble = class extends Bubble
constructor: ->
@lr = 12
@tb = 12
@image = evilbubble0
super()
draw: ->
@py -= 8
super()
twist = [ pixyvaquita_twist_l, pixyvaquita_twist_r ]
Vaquita = class extends Sprite
constructor: ->
@lr = 18
@tb = 5
super()
draw: ->
if @vx < 0
@lr = - 18
else if @vx > 0
@lr = 18
super()
AiVaquita = class extends Vaquita
constructor: ->
@image = pixyvaquita
@time = 0
super()
beat_lr: 0
draw: ->
vx = @vx + Math.floor(Math.random()*3) - 1
vy = @vy + Math.floor(Math.random()*3) - 1
x = @px
y = @py
rx = 0.5 * x / screen_x1
ry = 0.5 * y / screen_y1
if (s = vx * vx + vy * vy * 2) > 6
vx = Math.round(vx * 0.9 - rx)
vy = Math.round(vy * 0.9 - ry)
@px += @vx = vx
@py += @vy = vy
if (@time++ % 3) is 0
if @image isnt pixyvaquita
@image = pixyvaquita
else if @vx isnt 0
@image = twist[@beat_lr++ & 1]
super()
HeroVaquita = class extends Vaquita
constructor: ->
@image = pixyvaquita
@time = 0
super()
@fpx = @px ? 0
@fpy = @py ? 0
beat_lr: 0
draw: ->
ax = (if jaws.pressed[leftKey] then -1 else 0) + (if jaws.pressed[rightKey] then 1 else 0)
ay = (if jaws.pressed[upKey] then -1 else 0) + (if jaws.pressed[downKey] then 1 else 0)
vx = @vx
vy = @vy
if ax * vx < 0
vx = 0
else
vx += ax
vx *= 0.9
if ay * vy < 0
vy = 0
else
vy += ay
vy *= 0.9
@vx = vx
@vy = vy
@px = (@fpx += @vx)
@py = (@fpy += @vy)
if (@time++ % 3) is 0
if @image isnt pixyvaquita
@image = pixyvaquita
else if vx * vx + (vy * vy / 4) > 1
@image = twist[@beat_lr++ & 1]
super()
addVaquita: ->
# n = v.cloneNode()
# n.setAttribute "opacity", "0.5"
# n.href.baseVal = "#_v105" if Math.random(0) > 0.5
# n.setAttribute "transform", ""
# sea.appendChild n
angle = Math.random() * 6.28
v = new AiVaquita
v.vx = 0
v.vy = 0
v.px = Math.floor(Math.sin(angle) * 300)
v.py = Math.floor(Math.cos(angle) * 300)
v.draw()
# vaquita.update()
@vaquitas.push v
addBubble: ->
# n = v.cloneNode()
# n.setAttribute "opacity", "0.5"
# n.href.baseVal = "#_v105" if Math.random(0) > 0.5
# n.setAttribute "transform", ""
# sea.appendChild n
angle = Math.random() * 6.28
entropy = (angle * 10000)%100
v = if x < 50
new HappyBubble
else if x < 90
new GrumpyBubble
else
new EvilBubble
v.vx = 0
v.vy = 0
v.px = Math.floor(Math.sin(angle) * 120)
v.py = 200 # Math.floor(Math.cos(angle) * 300)
# vaquita.update()
v.bubbles = b = @bubbles
if (i = b.indexOf(null)) >= 0
b[i] = v
v.idxs = i
else
v.idxs = b.length
b.push v
v.draw()
constructor: (@vaquitas = [], @bubbles = [])->
setup: ->
v = new HeroVaquita # jaws.Sprite x:screen_x1*2, y:screen_y1*2, scale:2, image:pixyvaquita
v.px = 0
v.py = 0
v.vx = 0
v.vy = 0
@vaquitas.push v
draw: ->
jaws.clear()
@addVaquita() if (!(@gameloop.ticks & 0x7f) and @vaquitas.length < 7) or jaws.pressed[spaceKey]
@addBubble() if 0 is (@gameloop.ticks & 0x7)
v.draw() for v in @vaquitas
v?.draw() for v in @bubbles
if (@gameloop.ticks & 0xff) is 0xff
fps.innerHTML = " - #{@gameloop.fps} fps"
if true
jaws.init()
jaws.setupInput();
game = new Demo
gameloop = new jaws.GameLoop(game, { fps:24 })
(game.gameloop = gameloop).start()
else
jaws.start Demo, fps:25
# gameFrame = -> reportErrors ->
# if (time & 0xff) is 0x00 and vaquitas.length < 4
# addVaquita()
# # s += 0.001
# x -= vx = pressedKeys[leftKey] - pressedKeys[rightKey]
# y -= pressedKeys[upKey] - pressedKeys[downKey]
# if vx > 0
# scaleX = 1
# else if vx < 0
# scaleX = -1
# v.setAttribute("transform", "translate(#{x}, #{y}) scale(#{scaleX}, #{scaleY})")
# # transform = v.transform.baseVal.getItem(0)
# # transformMatrix.a = scaleX
# # transformMatrix.e = x
# # transformMatrix.f = y
# if (time % 3) is 0
# if currentFrame.baseVal is "#twistleft"
# currentFrame .baseVal = "#_"
# else if vx isnt 0
# currentFrame.baseVal = "#twistleft"
# # transformList.initialize(transform)
# vq.update() for vq in vaquitas
# time++
# # setInterval gameFrame, 40
genPage()
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