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# Copyright (c) 2013, 2014 Michele Bini
# A game featuring a Vaquita, the smallest, most endagered marine cetacean
# This program is available under the terms of the MIT License
version = "0.1.360"
{ htmlcup } = require 'htmlcup'
htmlcup[x] = htmlcup.compileTag x for x in [ "svg", "rect", "g", "ellipse", "polygon", "line", "image", "defs", "linearGradient", "stop", "use" ]
title = "Vilma, the happy Vaquita - Sunken Moon"
fs = require 'fs'
datauri = (t,x)-> "data:#{t};base64,#{new Buffer(fs.readFileSync(x)).toString("base64")}"
datauripng = (x)-> datauri "image/png", x
datauriicon = (x)-> datauri "image/x-icon", x
icon = datauriicon "vaquita.ico"
pixyvaquita = datauripng "vilma.png"
frames =
_: pixyvaquita
twist_l: datauripng "vilma_twist_l.png"
twist_r: datauripng "vilma_twist_r.png"
happybubble0: datauripng "Happy-oxygen-bubble.png"
grumpybubble0: datauripng "Grumpy-bubble.png"
evilbubble0: datauripng "Evil-bubble.png"
stilla0: datauripng "Stilla-the-starfish.png"
gameName = "#{title} v#{version}"
htmlcup.jsFile = (f)-> @script type:"text/javascript", (fs.readFileSync(f).toString())
gameAreaSize = [ 240, 360 ]
genPage = ->
htmlcup.html5Page ->
@head ->
@meta charset:"utf-8"
@meta name:"viewport", content:"width=480, height=720, user-scalable=no"
@meta name:"apple-mobile-web-app-capable", content:"yes"
@meta name:"mobile-web-app-capable", content:"yes"
# Improve support: http://www.html5rocks.com/en/mobile/fullscreen/
# Homescreen installed webapp on Android Chrome has weird name! (Web App)
@link rel:"shortcut icon", href:icon
@title title
@body style:"margin:0;border:0;padding:0;height:100%;width:100%;background:black", ->
@div style:"visibility:hidden;position:absolute", ->
@img id:"pixyvaquita", src:pixyvaquita
@img id:"pixyvaquita_twist_l", src:frames.twist_l
@img id:"pixyvaquita_twist_r", src:frames.twist_r
@img id:"happybubble0", src:frames.happybubble0
@img id:"grumpybubble0", src:frames.grumpybubble0
@img id:"evilbubble0", src:frames.evilbubble0
@img id:"stilla0", src:frames.stilla0
@div style:"display:table;width:100%;max-width:100%;height:100%;margin:0;border:0;padding:0", ->
@div style:"display:table-cell;vertical-align:middle;width:100%;margin:0;border:0;padding:0;text-align:center", ->
@div style:"position:relative;display:inline-block", width:"#{gameAreaSize[0]*2}", height:"#{gameAreaSize[1]*2}", ->
@svg id:"sea-svgroot", width:"#{gameAreaSize[0]*2}", height:"#{gameAreaSize[1]*2}", style:"position:absolute;opacity:0.9;z-index:-1000", ->
@defs ->
@linearGradient id:"grad1", x1:"0%", y1:"0%", x2:"0%", y2:"100%", ->
@stop offset:"0%", style:"stop-color:rgb(255,255,255);stop-opacity:1"
@stop offset:"25%", style:"stop-color:rgb(100,200,250);stop-opacity:1"
@stop offset:"50%", style:"stop-color:rgb(0,80,240);stop-opacity:1"
@stop offset:"75%", style:"stop-color:rgb(0,0,180);stop-opacity:1"
@stop offset:"100%", style:"stop-color:rgb(0,0,0);stop-opacity:1"
@rect x:"0", y:"0", width:"#{gameAreaSize[0]*2}", height:"#{gameAreaSize[1]*2}", fill:"url(#grad1)"
@canvas width:"#{gameAreaSize[0]*2}", height:"#{gameAreaSize[1]*2}", ->
@header style:"position:absolute;top:0;left:0;font-size:14px;width:100%;color:black", ->
@span gameName
@span " - "
@a target:"_blank", href:"index.html", "Save Vaquitas"
@div style:"text-align:right", id:"fps"
gameObjects = null
@script type:"text/javascript", "gameObjects=#{JSON.stringify(gameObjects)};"
@script type:"text/javascript", "__hasProp = {}.hasOwnProperty; __extends = function(child, parent) { for (var key in parent) { if (__hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; };"
@jsFile "jaws/jaws-min.js"
# @jsFile "jaws-assets-named.js"
@coffeeScript -> do ->
# svgroot = document.getElementById("sea-svgroot")
# reportErrors = (x)->
# try
# x()
# catch error
# try
# alert error.toString()
# catch error2
# alert error
screen_x1 = 120
screen_y1 = 180
###
# an ad-hoc redux of hammer.js
hammerLet = do(window, navigator)@>
mobile_regex: mobile_regex = /mobile|tablet|ip(ad|hone|od)|android/i
support_touch: support_touch = ('ontouchstart' in window)
prefixed: prefixed =
global: window
get: (sym)@>
{ global } = @g
for v in @vendors
return r if (r = global[v + sym])?
undefined
vendors: [ 'webkit', 'moz', 'MS', 'ms', 'o' ]
PointerEvent: PointerEvent ? prefixed.run(window, 'PointerEvent')?
suppourt_touch_only: support_touch && mobile_regex.test(navigator.userAgent)
###
jaws.onload = ->
class Demo
keyCodes: { left: leftKey, right: rightKey, up: upKey, down: downKey, space: spaceKey } = jaws.keyCodes
Sprite: Sprite = class extends jaws.Sprite
# caller needs to set lr for flip center
constructor: ->
super
image: @image
x: 0
y: 0
scale: 2
draw: ->
@flipped = @lr >= 0
@x = (screen_x1 + @px + @lr) * 2
@y = (screen_y1 + @py - @tb) * 2
super()
Bubble: Bubble = Sprite
HappyBubble: HappyBubble = class extends Bubble
image: happybubble0
constructor: ->
@lr = 3
@tb = 3
super()
draw: ->
@py--
super()
GrumpyBubble: GrumpyBubble = class extends Bubble
image: grumpybubble0
constructor: ->
@lr = 6
@tb = 6
super()
draw: ->
@py -= 3
super()
EvilBubble: EvilBubble = class extends Bubble
image: evilbubble0
constructor: ->
@lr = 12
@tb = 12
super()
draw: ->
@py -= 8
super()
Stilla: Stilla = class extends Bubble
image: stilla0
Bubble: @Bubble
constructor: ->
@lr = 12
@tb = 12
super()
Vaquita: Vaquita = class extends Sprite
twist: [ pixyvaquita_twist_l, pixyvaquita_twist_r ]
constructor: ->
@lr = 18
@tb = 5
super()
draw: ->
if @vx < 0
@lr = - 18
else if @vx > 0
@lr = 18
super()
AiVaquita: AiVaquita = class extends Vaquita
constructor: ->
@image = pixyvaquita
@time = 0
super()
beat_lr: 0
draw: ->
vx = @vx + Math.floor(Math.random()*3) - 1
vy = @vy + Math.floor(Math.random()*3) - 1
x = @px
y = @py
rx = 0.5 * x / screen_x1
ry = 0.5 * y / screen_y1
if (s = vx * vx + vy * vy * 2) > 6
vx = Math.round(vx * 0.8 - rx)
vy = Math.round(vy * 0.8 - ry)
@px += @vx = vx
@py += @vy = vy
if (@time++ % 3) is 0
if @image isnt pixyvaquita
@image = pixyvaquita
else if @vx isnt 0
@image = @twist[@beat_lr++ & 1]
super()
Vilma: Vilma = class extends Vaquita
constructor: (@game)->
@image = pixyvaquita
@time = 0
super()
@fpx = @px ? 0
@fpy = @py ? 0
@touch = @game.touchInput
beat_lr: 0
move: ->
{ touch } = @
{ tx, ty } = touch
itx = (tx >= 1 then 1 else tx <= -1 then -1 else 0)
ity = (ty >= 1 then 1 else ty <= -1 then -1 else 0)
touch.tx = tx * 0.9 - itx
touch.ty = ty * 0.9 - ity
ax = (if jaws.pressed[leftKey] then -1 else 0) + (if jaws.pressed[rightKey] then 1 else 0) - itx
ay = (if jaws.pressed[upKey] then -1 else 0) + (if jaws.pressed[downKey] then 1 else 0) - ity
ax *= 0.618
ay *= 0.618
vx = @vx
vy = @vy
if ax * vx < 0
vx = 0
else
vx += ax
vx *= 0.9
if ay * vy < 0
vy = 0
else
vy += ay
vy *= 0.9
@vx = vx
@vy = vy
@px = (@fpx += @vx)
@py = (@fpy += @vy)
draw: ->
{ vx, vy } = @
if (@time++ % 3) is 0
if @image isnt pixyvaquita
@image = pixyvaquita
else if vx * vx + (vy * vy / 4) > 1
@image = @twist[@beat_lr++ & 1]
super()
addVaquita: ->
# n = v.cloneNode()
# n.setAttribute "opacity", "0.5"
# n.href.baseVal = "#_v105" if Math.random(0) > 0.5
# n.setAttribute "transform", ""
# sea.appendChild n
angle = Math.random() * 6.28
v = new AiVaquita
v.vx = 0
v.vy = 0
v.px = Math.floor(Math.sin(angle) * 300)
v.py = Math.floor(Math.cos(angle) * 300)
v.draw()
# vaquita.update()
@vaquitas.push v
addStilla: (x, y)@>
return if @stilla?
v = new @Stilla
v.px = x
v.py = y
@stilla = v
addInto: (n, v, x, y)@>
v.vx = 0
v.vy = 0
v.px = x
v.py = y
b = @[n]
if (i = b.indexOf(null)) >= 0
b[i] = v
else
b.push v
v.draw()
constructor: (@vaquitas = [], @cameos = [], @stilla = null)->
encounters:
__proto__:
encounter: encounter =
add: (game, x, y)@> game.addInto('cameos', new @creature(), x, y)
vy: 0
random: Math.random
log: Math.log
exp: Math.exp
pow: Math.pow
poissonSample: (m)@>
{ exp, random } = @
pgen = (m)->
x = 0
p = exp(-m)
s = p
u = random()
while u > s
x++
p = p * m / x
s += p
x
s = 0
while m > 50
s += pgen 50
m -= 50
s + pgen m
generate: (game,left,top,width,height,vx,vvy)@>
{ probability, random } = @
genRect = (m,left,top,width,height)=>
c = m.p * width * height
# c = 0
c = @poissonSample(c)
# c = 0 # if c > 1000
# c-- if random() > 0.15
while c-- > 0
m.add?( game, left + ((random() * width)|0), top + ((random() * height)|0) )
1
if vx * vx >= width * width
for k,v of @
genRect(v, left, top, width, height)
else for k,v of @
vy = vvy - v.vy
if vy * vy >= height * height
genRect(v, left, top, width, height)
else if vx > 0
if vy > 0
genRect(v, left, top + height - vy, width, vy)
genRect(v, left + width - vx, top, vx, height - vy)
else if vy < 0
genRect(v, left, top, width, -vy)
genRect(v, left + width - vx, top - vy, vx, height + vy)
else if vx < 0
if vy > 0
genRect(v, left, top + height - vy, width, vy)
genRect(v, left, top, -vx, height - vy)
else if vy < 0
genRect(v, left, top, width, -vy)
genRect(v, left, top - vy, -vx, height + vy)
else if vy > 0
genRect(v, left, top + height - vy, width, vy)
else if vy < 0
genRect(v, left, top, width, -vy)
happybubble:
__proto__: encounter
p: 1/1000
creature: HappyBubble
vy: -1
grumpybubble:
__proto__: encounter
p: 1/9000
creature: GrumpyBubble
vy: -3
evilbubble:
__proto__: encounter
p: 1/18000
creature: EvilBubble
vy: -8
stilla:
__proto__: encounter
p: 1/40000
add: (game, x, y)@> game.addStilla(x, y)
touchInput:
tx: 0
ty: 0
ongoing: { }
__proto__:
eval: eval
start: (ev,el)@>
{ ongoing } = @
for t in ev.changedTouches
{ identifier, pageX, pageY } = t
ongoing[identifier] =
px: pageX
py: pageY
move: (ev,el)@>
{ ongoing } = @
for t in ev.changedTouches
{ identifier, pageX, pageY } = t
o = ongoing[identifier]
@tx += pageX - o.px
@ty += pageY - o.py
o.px = pageX
o.py = pageY
end: (ev,el)@>
{ ongoing } = @
for t in ev.changedTouches
{ identifier } = t
delete ongoing[identifier]
handle: (name)->
touchInput = @
(event)->
event.preventDefault()
event.stopPropagation()
touchInput[name](event,this) catch err
alert err.toString()
setup: ->
v = new Vilma(@) # jaws.Sprite x:screen_x1*2, y:screen_y1*2, scale:2, image:pixyvaquita
v.px = 0
v.py = 0
v.vx = 0
v.vy = 0
@vilma = v
@encounters.generate(@,-screen_x1, -screen_y1, screen_x1 * 2, screen_y1 * 2, screen_x1 * 2, 0)
{ touchInput } = @
touchInput.game = @
window.addEventListener "touchmove", touchInput.handle('move'), true
window.addEventListener "touchstart", touchInput.handle('start'), true
tend = touchInput.handle 'end'
window.addEventListener "touchend", tend, true
window.addEventListener "touchleave", tend, true
window.addEventListener "touchcancel", tend, true
radx: screen_x1
rady: screen_y1
rad: screen_x1 * screen_x1 + screen_y1 * screen_y1
draw: @>
{ jaws, spaceKey, radx, rady, vilma, vaquitas, cameos, stilla, rad } = @
jaws.clear()
@addVaquita() if (!(@gameloop.ticks & 0x7f) and vaquitas.length < 1) or jaws.pressed[spaceKey]
vilma.move()
{ px, py } = vilma
vilma.fpx = 0
vilma.fpy = 0
vilma.px = 0
vilma.py = 0
for v in vaquitas
v.px -= px
v.py -= py
v.draw()
vilma.draw()
for k,v of cameos
continue unless v?
x = v.px -= px
y = v.py -= py
if (x < -radx) or (x >= radx) or (y < -rady) or (y >= rady)
cameos[k] = null
else
v.draw()
if stilla?
x = stilla.px -= px
y = stilla.py -= py
if x * x + y * y > rad * 16
@stilla = null
else
stilla.draw()
@encounters.generate(@,-radx, -rady, radx * 2, rady * 2, px, py)
if (@gameloop.ticks & 0xff) is 0xff
fps.innerHTML = "#{@gameloop.fps} fps"
jaws: jaws
spaceKey: spaceKey
if true
jaws.init()
jaws.setupInput();
window.game = game = new Demo
gameloop = new jaws.GameLoop(game, { fps:24 })
(game.gameloop = gameloop).start()
else
jaws.start Demo, fps:25
# gameFrame = -> reportErrors ->
# if (time & 0xff) is 0x00 and vaquitas.length < 4
# addVaquita()
# # s += 0.001
# x -= vx = pressedKeys[leftKey] - pressedKeys[rightKey]
# y -= pressedKeys[upKey] - pressedKeys[downKey]
# if vx > 0
# scaleX = 1
# else if vx < 0
# scaleX = -1
# v.setAttribute("transform", "translate(#{x}, #{y}) scale(#{scaleX}, #{scaleY})")
# # transform = v.transform.baseVal.getItem(0)
# # transformMatrix.a = scaleX
# # transformMatrix.e = x
# # transformMatrix.f = y
# if (time % 3) is 0
# if currentFrame.baseVal is "#twistleft"
# currentFrame .baseVal = "#_"
# else if vx isnt 0
# currentFrame.baseVal = "#twistleft"
# # transformList.initialize(transform)
# vq.update() for vq in vaquitas
# time++
# # setInterval gameFrame, 40
genPage()
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