summaryrefslogtreecommitdiff
path: root/jaws/src/extras/tile_map_pathfinding.js
diff options
context:
space:
mode:
Diffstat (limited to 'jaws/src/extras/tile_map_pathfinding.js')
-rwxr-xr-xjaws/src/extras/tile_map_pathfinding.js180
1 files changed, 0 insertions, 180 deletions
diff --git a/jaws/src/extras/tile_map_pathfinding.js b/jaws/src/extras/tile_map_pathfinding.js
deleted file mode 100755
index cd89433..0000000
--- a/jaws/src/extras/tile_map_pathfinding.js
+++ /dev/null
@@ -1,180 +0,0 @@
-var jaws = (function(jaws) {
-
-/**
- * A-Star pathfinding
- *
- * Takes starting and ending x,y co-ordinates (from a mouse-click for example),
- * which are then translated onto the TileMap grid.
- *
- * Does not allow for Diagonal movements
- *
- * Uses a very simple Heuristic [see crowFlies()] for calculating node scores.
- *
- * Very lightly optimised for speed over memory usage.
- *
- * Returns a list of [col, row] pairs that define a valid path. Due to the simple Heuristic
- * the path is not guaranteed to be the best path.
- */
-jaws.TileMap.prototype.findPath = function(start_position, end_position, inverted) {
-
- if (typeof inverted == 'undefined') { inverted = false }
-
- var start_col = parseInt(start_position[0] / this.cell_size[0])
- var start_row = parseInt(start_position[1] / this.cell_size[1])
-
- var end_col = parseInt(end_position[0] / this.cell_size[0])
- var end_row = parseInt(end_position[1] / this.cell_size[1])
-
- if (start_col === end_col && start_row === end_row) {
- return [{x: start_position[0], y:start_position[1]}]
- }
-
- var col = start_col
- var row = start_row
- var step = 0
- var score = 0
- //travel corner-to-corner, through every square, plus one, just to make sure
- var max_distance = (this.size[0]*this.size[1] * 2)+1
-
- var open_nodes = new Array(this.size[0])
- for(var i=0; i < this.size[0]; i++) {
- open_nodes[i] = new Array(this.size[1])
- for(var j=0; j < this.size[1]; j++) {
- open_nodes[i][j] = false
- }
- }
- open_nodes[col][row] = {parent: [], G: 0, score: max_distance}
-
- var closed_nodes = new Array(this.size[0])
- for(var i=0; i < this.size[0]; i++) {
- closed_nodes[i] = new Array(this.size[1])
- for(var j=0; j < this.size[1]; j++) {
- closed_nodes[i][j] = false
- }
- }
-
- var crowFlies = function(from_node, to_node) {
- return Math.abs(to_node[0]-from_node[0]) + Math.abs(to_node[1]-from_node[1]);
- }
-
- var findInClosed = function(col, row) {
- if (closed_nodes[col][row])
- {
- return true
- }
- else {return false}
- }
-
- while ( !(col === end_col && row === end_row) ) {
- /**
- * add the nodes above, below, to the left and right of the current node
- * if it doesn't have a sprite in it, and it hasn't already been added
- * to the closed list, recalculate its score from the current node and
- * update it if it's already in the open list.
- */
- var left_right_up_down = []
- if (col > 0) { left_right_up_down.push([col-1, row]) }
- if (col < this.size[0]-1) { left_right_up_down.push([col+1, row]) }
- if (row > 0) {left_right_up_down.push([col, row-1])}
- if (row < this.size[1]-1) { left_right_up_down.push([col, row+1]) }
-
- for (var i=0 ; i<left_right_up_down.length ; i++) {
- var c = left_right_up_down[i][0]
- var r = left_right_up_down[i][1]
- if ( ( (this.cell(c, r).length === 0 && !inverted) ||
- (this.cell(c, r).length > 0 && inverted) ) &&
- !findInClosed(c, r) )
- {
- score = step+1+crowFlies([c, r] , [end_col, end_row])
- if (!open_nodes[c][r] || (open_nodes[c][r] && open_nodes[c][r].score > score)) {
- open_nodes[c][r] = {parent: [col, row], G: step+1, score: score}
- }
- }
- }
-
- /**
- * find the lowest scoring open node
- */
- var best_node = {node: [], parent: [], score: max_distance, G: 0}
- for (var i=0 ; i<this.size[0] ; i++) {
- for(var j=0 ; j<this.size[1] ; j++) {
- if (open_nodes[i][j] && open_nodes[i][j].score < best_node.score) {
- best_node.node = [i, j]
- best_node.parent = open_nodes[i][j].parent
- best_node.score = open_nodes[i][j].score
- best_node.G = open_nodes[i][j].G
- }
- }
- }
- if (best_node.node.length === 0) { //open_nodes is empty, no route found to end node
- return []
- }
-
- //This doesn't stop the node being added again, but it doesn't seem to matter
- open_nodes[best_node.node[0]][best_node.node[1]] = false
-
- col = best_node.node[0]
- row = best_node.node[1]
- step = best_node.G
-
- closed_nodes[col][row] = {parent: best_node.parent}
- }
-
- /**
- * a path has been found, construct it by working backwards from the
- * end node, using the closed list
- */
- var path = []
- var current_node = closed_nodes[col][row]
- path.unshift({x: col*this.cell_size[0], y: row*this.cell_size[1]})
- while(! (col === start_col && row === start_row) ) {
- col = current_node.parent[0]
- row = current_node.parent[1]
- path.unshift({x: col*this.cell_size[0], y: row*this.cell_size[1]})
- current_node = closed_nodes[col][row]
- }
- return path
-
-}
-
-jaws.TileMap.prototype.lineOfSight = function(start_position, end_position, inverted) {
- if (typeof inverted == 'undefined') { inverted = false }
-
- var x0 = start_position[0]
- var x1 = end_position[0]
- var y0 = start_position[1]
- var y1 = end_position[1]
-
- var dx = Math.abs(x1-x0)
- var dy = Math.abs(y1-y0)
-
- var sx, sy
- if (x0 < x1) {sx = 1} else {sx = -1}
- if (y0 < y1) {sy = 1} else {sy = -1}
-
- var err = dx-dy
- var e2
-
- while(! (x0 === x1 && y0 === y1) )
- {
- if (inverted) { if (this.at(x0,y0).length === 0) {return false} }
- else { if (this.at(x0,y0).length > 0) {return false} }
- e2 = 2 * err
- if (e2 > -dy)
- {
- err = err - dy
- x0 = x0 + sx
- }
- if (e2 < dx)
- {
- err = err + dx
- y0 = y0 + sy
- }
- }
-
- return true
-}
-
-return jaws;
-})(jaws || {});
-