diff options
Diffstat (limited to 'jaws/src/extras/tile_map_pathfinding.js')
| -rwxr-xr-x | jaws/src/extras/tile_map_pathfinding.js | 180 |
1 files changed, 0 insertions, 180 deletions
diff --git a/jaws/src/extras/tile_map_pathfinding.js b/jaws/src/extras/tile_map_pathfinding.js deleted file mode 100755 index cd89433..0000000 --- a/jaws/src/extras/tile_map_pathfinding.js +++ /dev/null @@ -1,180 +0,0 @@ -var jaws = (function(jaws) { - -/** - * A-Star pathfinding - * - * Takes starting and ending x,y co-ordinates (from a mouse-click for example), - * which are then translated onto the TileMap grid. - * - * Does not allow for Diagonal movements - * - * Uses a very simple Heuristic [see crowFlies()] for calculating node scores. - * - * Very lightly optimised for speed over memory usage. - * - * Returns a list of [col, row] pairs that define a valid path. Due to the simple Heuristic - * the path is not guaranteed to be the best path. - */ -jaws.TileMap.prototype.findPath = function(start_position, end_position, inverted) { - - if (typeof inverted == 'undefined') { inverted = false } - - var start_col = parseInt(start_position[0] / this.cell_size[0]) - var start_row = parseInt(start_position[1] / this.cell_size[1]) - - var end_col = parseInt(end_position[0] / this.cell_size[0]) - var end_row = parseInt(end_position[1] / this.cell_size[1]) - - if (start_col === end_col && start_row === end_row) { - return [{x: start_position[0], y:start_position[1]}] - } - - var col = start_col - var row = start_row - var step = 0 - var score = 0 - //travel corner-to-corner, through every square, plus one, just to make sure - var max_distance = (this.size[0]*this.size[1] * 2)+1 - - var open_nodes = new Array(this.size[0]) - for(var i=0; i < this.size[0]; i++) { - open_nodes[i] = new Array(this.size[1]) - for(var j=0; j < this.size[1]; j++) { - open_nodes[i][j] = false - } - } - open_nodes[col][row] = {parent: [], G: 0, score: max_distance} - - var closed_nodes = new Array(this.size[0]) - for(var i=0; i < this.size[0]; i++) { - closed_nodes[i] = new Array(this.size[1]) - for(var j=0; j < this.size[1]; j++) { - closed_nodes[i][j] = false - } - } - - var crowFlies = function(from_node, to_node) { - return Math.abs(to_node[0]-from_node[0]) + Math.abs(to_node[1]-from_node[1]); - } - - var findInClosed = function(col, row) { - if (closed_nodes[col][row]) - { - return true - } - else {return false} - } - - while ( !(col === end_col && row === end_row) ) { - /** - * add the nodes above, below, to the left and right of the current node - * if it doesn't have a sprite in it, and it hasn't already been added - * to the closed list, recalculate its score from the current node and - * update it if it's already in the open list. - */ - var left_right_up_down = [] - if (col > 0) { left_right_up_down.push([col-1, row]) } - if (col < this.size[0]-1) { left_right_up_down.push([col+1, row]) } - if (row > 0) {left_right_up_down.push([col, row-1])} - if (row < this.size[1]-1) { left_right_up_down.push([col, row+1]) } - - for (var i=0 ; i<left_right_up_down.length ; i++) { - var c = left_right_up_down[i][0] - var r = left_right_up_down[i][1] - if ( ( (this.cell(c, r).length === 0 && !inverted) || - (this.cell(c, r).length > 0 && inverted) ) && - !findInClosed(c, r) ) - { - score = step+1+crowFlies([c, r] , [end_col, end_row]) - if (!open_nodes[c][r] || (open_nodes[c][r] && open_nodes[c][r].score > score)) { - open_nodes[c][r] = {parent: [col, row], G: step+1, score: score} - } - } - } - - /** - * find the lowest scoring open node - */ - var best_node = {node: [], parent: [], score: max_distance, G: 0} - for (var i=0 ; i<this.size[0] ; i++) { - for(var j=0 ; j<this.size[1] ; j++) { - if (open_nodes[i][j] && open_nodes[i][j].score < best_node.score) { - best_node.node = [i, j] - best_node.parent = open_nodes[i][j].parent - best_node.score = open_nodes[i][j].score - best_node.G = open_nodes[i][j].G - } - } - } - if (best_node.node.length === 0) { //open_nodes is empty, no route found to end node - return [] - } - - //This doesn't stop the node being added again, but it doesn't seem to matter - open_nodes[best_node.node[0]][best_node.node[1]] = false - - col = best_node.node[0] - row = best_node.node[1] - step = best_node.G - - closed_nodes[col][row] = {parent: best_node.parent} - } - - /** - * a path has been found, construct it by working backwards from the - * end node, using the closed list - */ - var path = [] - var current_node = closed_nodes[col][row] - path.unshift({x: col*this.cell_size[0], y: row*this.cell_size[1]}) - while(! (col === start_col && row === start_row) ) { - col = current_node.parent[0] - row = current_node.parent[1] - path.unshift({x: col*this.cell_size[0], y: row*this.cell_size[1]}) - current_node = closed_nodes[col][row] - } - return path - -} - -jaws.TileMap.prototype.lineOfSight = function(start_position, end_position, inverted) { - if (typeof inverted == 'undefined') { inverted = false } - - var x0 = start_position[0] - var x1 = end_position[0] - var y0 = start_position[1] - var y1 = end_position[1] - - var dx = Math.abs(x1-x0) - var dy = Math.abs(y1-y0) - - var sx, sy - if (x0 < x1) {sx = 1} else {sx = -1} - if (y0 < y1) {sy = 1} else {sy = -1} - - var err = dx-dy - var e2 - - while(! (x0 === x1 && y0 === y1) ) - { - if (inverted) { if (this.at(x0,y0).length === 0) {return false} } - else { if (this.at(x0,y0).length > 0) {return false} } - e2 = 2 * err - if (e2 > -dy) - { - err = err - dy - x0 = x0 + sx - } - if (e2 < dx) - { - err = err + dx - y0 = y0 + sy - } - } - - return true -} - -return jaws; -})(jaws || {}); - |
