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| author | Michele Bini <michele.bini@gmail.com> | 2014-10-05 14:38:17 (GMT) |
|---|---|---|
| committer | Michele Bini <michele.bini@gmail.com> | 2014-10-05 14:38:17 (GMT) |
| commit | 26e282e626be8d16eb40fe1ddf4454f96037a3e1 (patch) | |
| tree | 5711a4aa5c679d24b3bfeddb90b1f88b371347eb /jaws/src/viewport.js | |
| parent | 251eb1a64f07b5267ddc6a15c9cc1b1187dfe53e (diff) | |
jaws: Remove tilemap support
Diffstat (limited to 'jaws/src/viewport.js')
| -rwxr-xr-x | jaws/src/viewport.js | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/jaws/src/viewport.js b/jaws/src/viewport.js index 992ccff..c273f47 100755 --- a/jaws/src/viewport.js +++ b/jaws/src/viewport.js @@ -167,17 +167,6 @@ jaws.Viewport = function ViewPort(options) { }); } - /** - * draws all items of 'tile_map' that's lies inside the viewport - * this is simular to viewport.draw( tile_map.all() ) but optmized for Huge game worlds (tile maps) - */ - this.drawTileMap = function( tile_map ) { - var sprites = tile_map.atRect({ x: this.x, y: this.y, right: this.x + this.width, bottom: this.y + this.height }) - this.apply( function() { - for(var i=0; i < sprites.length; i++) sprites[i].draw(); - }); - } - /** draws 'item' if it's partly inside the viewport */ this.drawIfPartlyInside = function(item) { if(that.isPartlyInside(item)) item.draw(); |
