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Diffstat (limited to 'src/libs/lvgl/src/lv_draw/lv_draw_arc.c')
-rw-r--r--src/libs/lvgl/src/lv_draw/lv_draw_arc.c532
1 files changed, 351 insertions, 181 deletions
diff --git a/src/libs/lvgl/src/lv_draw/lv_draw_arc.c b/src/libs/lvgl/src/lv_draw/lv_draw_arc.c
index 5b19a12..c00be7a 100644
--- a/src/libs/lvgl/src/lv_draw/lv_draw_arc.c
+++ b/src/libs/lvgl/src/lv_draw/lv_draw_arc.c
@@ -7,25 +7,41 @@
* INCLUDES
*********************/
#include "lv_draw_arc.h"
+#include "lv_draw_rect.h"
+#include "lv_draw_mask.h"
#include "../lv_misc/lv_math.h"
/*********************
* DEFINES
*********************/
+#define SPLIT_RADIUS_LIMIT 10 /*With radius greater then this the arc will drawn in quarters. A quarter is drawn only if there is arc in it */
+#define SPLIT_ANGLE_GAP_LIMIT 60 /*With small gaps in the arc don't bother with splitting because there is nothing to skip.*/
/**********************
* TYPEDEFS
**********************/
+typedef struct {
+ lv_coord_t center_x;
+ lv_coord_t center_y;
+ lv_coord_t radius;
+ uint16_t start_angle;
+ uint16_t end_angle;
+ uint16_t start_quarter;
+ uint16_t end_quarter;
+ lv_coord_t width;
+ lv_draw_rect_dsc_t * draw_dsc;
+ const lv_area_t * draw_area;
+ const lv_area_t * clip_area;
+} quarter_draw_dsc_t;
/**********************
* STATIC PROTOTYPES
**********************/
-static void ver_line(lv_coord_t x, lv_coord_t y, const lv_area_t * mask, lv_coord_t len, lv_color_t color,
- lv_opa_t opa);
-static void hor_line(lv_coord_t x, lv_coord_t y, const lv_area_t * mask, lv_coord_t len, lv_color_t color,
- lv_opa_t opa);
-static bool deg_test_norm(uint16_t deg, uint16_t start, uint16_t end);
-static bool deg_test_inv(uint16_t deg, uint16_t start, uint16_t end);
+static void draw_quarter_0(quarter_draw_dsc_t * q);
+static void draw_quarter_1(quarter_draw_dsc_t * q);
+static void draw_quarter_2(quarter_draw_dsc_t * q);
+static void draw_quarter_3(quarter_draw_dsc_t * q);
+static void get_rounded_area(int16_t angle, lv_coord_t radius, uint8_t thickness, lv_area_t * res_area);
/**********************
* STATIC VARIABLES
@@ -47,170 +63,105 @@ static bool deg_test_inv(uint16_t deg, uint16_t start, uint16_t end);
* @param mask the arc will be drawn only in this mask
* @param start_angle the start angle of the arc (0 deg on the bottom, 90 deg on the right)
* @param end_angle the end angle of the arc
- * @param style style of the arc (`body.thickness`, `body.main_color`, `body.opa` is used)
- * @param opa_scale scale down all opacities by the factor
+ * @param clip_area the arc will be drawn only in this area
+ * @param dsc pointer to an initialized `lv_draw_line_dsc_t` variable
*/
-void lv_draw_arc(lv_coord_t center_x, lv_coord_t center_y, uint16_t radius, const lv_area_t * mask,
- uint16_t start_angle, uint16_t end_angle, const lv_style_t * style, lv_opa_t opa_scale)
+void lv_draw_arc(lv_coord_t center_x, lv_coord_t center_y, uint16_t radius, uint16_t start_angle, uint16_t end_angle,
+ const lv_area_t * clip_area, const lv_draw_line_dsc_t * dsc)
{
- lv_coord_t thickness = style->line.width;
- if(thickness > radius) thickness = radius;
-
-#if LV_ANTIALIAS
- thickness--;
- radius--;
-#endif
-
- lv_coord_t r_out = radius;
- lv_coord_t r_in = r_out - thickness;
- int16_t deg_base;
- int16_t deg;
- lv_coord_t x_start[4];
- lv_coord_t x_end[4];
-
- lv_color_t color = style->line.color;
- lv_opa_t opa = opa_scale == LV_OPA_COVER ? style->body.opa : (uint16_t)((uint16_t)style->body.opa * opa_scale) >> 8;
-
- bool (*deg_test)(uint16_t, uint16_t, uint16_t);
- if(start_angle <= end_angle)
- deg_test = deg_test_norm;
- else
- deg_test = deg_test_inv;
-
- int middle_r_out = r_out;
-#if !LV_ANTIALIAS
- thickness--;
- middle_r_out = r_out - 1;
-#endif
- if(deg_test(270, start_angle, end_angle))
- hor_line(center_x - middle_r_out, center_y, mask, thickness, color, opa); /*Left Middle*/
- if(deg_test(90, start_angle, end_angle))
- hor_line(center_x + r_in, center_y, mask, thickness, color, opa); /*Right Middle*/
- if(deg_test(180, start_angle, end_angle))
- ver_line(center_x, center_y - middle_r_out, mask, thickness, color, opa); /*Top Middle*/
- if(deg_test(0, start_angle, end_angle))
- ver_line(center_x, center_y + r_in, mask, thickness, color, opa); /*Bottom middle*/
-
- uint32_t r_out_sqr = r_out * r_out;
- uint32_t r_in_sqr = r_in * r_in;
-#if LV_ANTIALIAS
- uint32_t r_out_aa_sqr = (r_out + 1) * (r_out + 1);
- uint32_t r_in_aa_sqr = (r_in - 1) * (r_in - 1);
-#endif
- int16_t xi;
- int16_t yi;
- for(yi = -r_out; yi < 0; yi++) {
- x_start[0] = LV_COORD_MIN;
- x_start[1] = LV_COORD_MIN;
- x_start[2] = LV_COORD_MIN;
- x_start[3] = LV_COORD_MIN;
- x_end[0] = LV_COORD_MIN;
- x_end[1] = LV_COORD_MIN;
- x_end[2] = LV_COORD_MIN;
- x_end[3] = LV_COORD_MIN;
- int xe = 0;
- for(xi = -r_out; xi < 0; xi++) {
-
- uint32_t r_act_sqr = xi * xi + yi * yi;
-#if LV_ANTIALIAS
- if(r_act_sqr > r_out_aa_sqr) {
- continue;
- }
-#else
- if(r_act_sqr > r_out_sqr) continue;
-#endif
-
- deg_base = lv_atan2(xi, yi) - 180;
-
-#if LV_ANTIALIAS
- int opa2 = -1;
- if(r_act_sqr > r_out_sqr) {
- opa2 = LV_OPA_100 * (r_out + 1) - lv_sqrt(LV_OPA_100 * LV_OPA_100 * r_act_sqr);
- if(opa2 < LV_OPA_0)
- opa2 = LV_OPA_0;
- else if(opa2 > LV_OPA_100)
- opa2 = LV_OPA_100;
- } else if(r_act_sqr < r_in_sqr) {
- if(xe == 0) xe = xi;
- opa2 = lv_sqrt(LV_OPA_100 * LV_OPA_100 * r_act_sqr) - LV_OPA_100 * (r_in - 1);
- if(opa2 < LV_OPA_0)
- opa2 = LV_OPA_0;
- else if(opa2 > LV_OPA_100)
- opa2 = LV_OPA_100;
- if(r_act_sqr < r_in_aa_sqr)
- break; /*No need to continue the iteration in x once we found the inner edge of the
- arc*/
- }
- if(opa2 != -1) {
- if(deg_test(180 + deg_base, start_angle, end_angle)) {
- lv_draw_px(center_x + xi, center_y + yi, mask, color, opa2);
- }
- if(deg_test(360 - deg_base, start_angle, end_angle)) {
- lv_draw_px(center_x + xi, center_y - yi, mask, color, opa2);
- }
- if(deg_test(180 - deg_base, start_angle, end_angle)) {
- lv_draw_px(center_x - xi, center_y + yi, mask, color, opa2);
- }
- if(deg_test(deg_base, start_angle, end_angle)) {
- lv_draw_px(center_x - xi, center_y - yi, mask, color, opa2);
- }
- continue;
- }
-#endif
-
- deg = 180 + deg_base;
- if(deg_test(deg, start_angle, end_angle)) {
- if(x_start[0] == LV_COORD_MIN) x_start[0] = xi;
- } else if(x_start[0] != LV_COORD_MIN && x_end[0] == LV_COORD_MIN) {
- x_end[0] = xi - 1;
- }
-
- deg = 360 - deg_base;
- if(deg_test(deg, start_angle, end_angle)) {
- if(x_start[1] == LV_COORD_MIN) x_start[1] = xi;
- } else if(x_start[1] != LV_COORD_MIN && x_end[1] == LV_COORD_MIN) {
- x_end[1] = xi - 1;
- }
-
- deg = 180 - deg_base;
- if(deg_test(deg, start_angle, end_angle)) {
- if(x_start[2] == LV_COORD_MIN) x_start[2] = xi;
- } else if(x_start[2] != LV_COORD_MIN && x_end[2] == LV_COORD_MIN) {
- x_end[2] = xi - 1;
- }
-
- deg = deg_base;
- if(deg_test(deg, start_angle, end_angle)) {
- if(x_start[3] == LV_COORD_MIN) x_start[3] = xi;
- } else if(x_start[3] != LV_COORD_MIN && x_end[3] == LV_COORD_MIN) {
- x_end[3] = xi - 1;
- }
-
- if(r_act_sqr < r_in_sqr) {
- xe = xi;
- break; /*No need to continue the iteration in x once we found the inner edge of the
- arc*/
- }
- }
+ if(dsc->opa <= LV_OPA_MIN) return;
+ if(dsc->width == 0) return;
+ if(start_angle == end_angle) return;
+
+ lv_style_int_t width = dsc->width;
+ if(width > radius) width = radius;
+
+ lv_draw_rect_dsc_t cir_dsc;
+ lv_draw_rect_dsc_init(&cir_dsc);
+ cir_dsc.radius = LV_RADIUS_CIRCLE;
+ cir_dsc.bg_opa = LV_OPA_TRANSP;
+ cir_dsc.border_opa = dsc->opa;
+ cir_dsc.border_color = dsc->color;
+ cir_dsc.border_width = width;
+ cir_dsc.border_blend_mode = dsc->blend_mode;
- if(x_start[0] != LV_COORD_MIN) {
- if(x_end[0] == LV_COORD_MIN) x_end[0] = xe - 1;
- hor_line(center_x + x_start[0], center_y + yi, mask, x_end[0] - x_start[0], color, opa);
- }
+ lv_area_t area;
+ area.x1 = center_x - radius;
+ area.y1 = center_y - radius;
+ area.x2 = center_x + radius - 1; /*-1 because the center already belongs to the left/bottom part*/
+ area.y2 = center_y + radius - 1;
+
+ /*Draw a full ring*/
+ if(start_angle + 360 == end_angle || start_angle == end_angle + 360) {
+ lv_draw_rect(&area, clip_area, &cir_dsc);
+ return;
+ }
- if(x_start[1] != LV_COORD_MIN) {
- if(x_end[1] == LV_COORD_MIN) x_end[1] = xe - 1;
- hor_line(center_x + x_start[1], center_y - yi, mask, x_end[1] - x_start[1], color, opa);
- }
+ if(start_angle >= 360) start_angle -= 360;
+ if(end_angle >= 360) end_angle -= 360;
- if(x_start[2] != LV_COORD_MIN) {
- if(x_end[2] == LV_COORD_MIN) x_end[2] = xe - 1;
- hor_line(center_x - x_end[2], center_y + yi, mask, LV_MATH_ABS(x_end[2] - x_start[2]), color, opa);
+ lv_draw_mask_angle_param_t mask_angle_param;
+ lv_draw_mask_angle_init(&mask_angle_param, center_x, center_y, start_angle, end_angle);
+
+ int16_t mask_angle_id = lv_draw_mask_add(&mask_angle_param, NULL);
+
+ int32_t angle_gap;
+ if(end_angle > start_angle) {
+ angle_gap = 360 - (end_angle - start_angle);
+ }
+ else {
+ angle_gap = start_angle - end_angle;
+ }
+ if(angle_gap > SPLIT_ANGLE_GAP_LIMIT && radius > SPLIT_RADIUS_LIMIT) {
+ /*Handle each quarter individually and skip which is empty*/
+ quarter_draw_dsc_t q_dsc;
+ q_dsc.center_x = center_x;
+ q_dsc.center_y = center_y;
+ q_dsc.radius = radius;
+ q_dsc.start_angle = start_angle;
+ q_dsc.end_angle = end_angle;
+ q_dsc.start_quarter = (start_angle / 90) & 0x3;
+ q_dsc.end_quarter = (end_angle / 90) & 0x3;
+ q_dsc.width = width;
+ q_dsc.draw_dsc = &cir_dsc;
+ q_dsc.draw_area = &area;
+ q_dsc.clip_area = clip_area;
+
+ draw_quarter_0(&q_dsc);
+ draw_quarter_1(&q_dsc);
+ draw_quarter_2(&q_dsc);
+ draw_quarter_3(&q_dsc);
+ }
+ else {
+ lv_draw_rect(&area, clip_area, &cir_dsc);
+ }
+ lv_draw_mask_remove_id(mask_angle_id);
+
+ if(dsc->round_start || dsc->round_end) {
+ cir_dsc.bg_color = dsc->color;
+ cir_dsc.bg_opa = dsc->opa;
+ cir_dsc.bg_blend_mode = dsc->blend_mode;
+ cir_dsc.border_width = 0;
+
+ lv_area_t round_area;
+ if(dsc->round_start) {
+ get_rounded_area(start_angle, radius, width, &round_area);
+ round_area.x1 += center_x;
+ round_area.x2 += center_x;
+ round_area.y1 += center_y;
+ round_area.y2 += center_y;
+
+ lv_draw_rect(&round_area, clip_area, &cir_dsc);
}
- if(x_start[3] != LV_COORD_MIN) {
- if(x_end[3] == LV_COORD_MIN) x_end[3] = xe - 1;
- hor_line(center_x - x_end[3], center_y - yi, mask, LV_MATH_ABS(x_end[3] - x_start[3]), color, opa);
+ if(dsc->round_end) {
+ get_rounded_area(end_angle, radius, width, &round_area);
+ round_area.x1 += center_x;
+ round_area.x2 += center_x;
+ round_area.y1 += center_y;
+ round_area.y2 += center_y;
+
+ lv_draw_rect(&round_area, clip_area, &cir_dsc);
}
}
}
@@ -218,34 +169,253 @@ void lv_draw_arc(lv_coord_t center_x, lv_coord_t center_y, uint16_t radius, cons
/**********************
* STATIC FUNCTIONS
**********************/
-static void ver_line(lv_coord_t x, lv_coord_t y, const lv_area_t * mask, lv_coord_t len, lv_color_t color, lv_opa_t opa)
+
+static void draw_quarter_0(quarter_draw_dsc_t * q)
{
- lv_area_t area;
- lv_area_set(&area, x, y, x, y + len);
+ lv_area_t quarter_area;
+
+ if(q->start_quarter == 0 && q->end_quarter == 0 && q->start_angle < q->end_angle) {
+ /*Small arc here*/
+ quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
+ quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
+
+ quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->end_angle) * q->radius) >> LV_TRIGO_SHIFT);
+ quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
+
+ bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
+ if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
+ }
+ else if(q->start_quarter == 0 || q->end_quarter == 0) {
+ /*Start and/or end arcs here*/
+ if(q->start_quarter == 0) {
+ quarter_area.x1 = q->center_x;
+ quarter_area.y2 = q->center_y + q->radius;
+
+ quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
+ quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
- lv_draw_fill(&area, mask, color, opa);
+ bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
+ if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
+ }
+ if(q->end_quarter == 0) {
+ quarter_area.x2 = q->center_x + q->radius;
+ quarter_area.y1 = q->center_y;
+
+ quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->end_angle) * q->radius) >> LV_TRIGO_SHIFT);
+ quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
+
+ bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
+ if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
+ }
+ }
+ else if((q->start_quarter == q->end_quarter && q->start_quarter != 0 && q->end_angle < q->start_angle) ||
+ (q->start_quarter == 2 && q->end_quarter == 1) ||
+ (q->start_quarter == 3 && q->end_quarter == 2) ||
+ (q->start_quarter == 3 && q->end_quarter == 1)) {
+ /*Arc crosses here*/
+ quarter_area.x1 = q->center_x;
+ quarter_area.y1 = q->center_y;
+ quarter_area.x2 = q->center_x + q->radius;
+ quarter_area.y2 = q->center_y + q->radius;
+
+ bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
+ if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
+ }
}
-static void hor_line(lv_coord_t x, lv_coord_t y, const lv_area_t * mask, lv_coord_t len, lv_color_t color, lv_opa_t opa)
+static void draw_quarter_1(quarter_draw_dsc_t * q)
{
- lv_area_t area;
- lv_area_set(&area, x, y, x + len, y);
+ lv_area_t quarter_area;
+
+ if(q->start_quarter == 1 && q->end_quarter == 1 && q->start_angle < q->end_angle) {
+ /*Small arc here*/
+ quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
+ quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
+
+ quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->end_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
+ quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
- lv_draw_fill(&area, mask, color, opa);
+ bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
+ if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
+ }
+ else if(q->start_quarter == 1 || q->end_quarter == 1) {
+ /*Start and/or end arcs here*/
+ if(q->start_quarter == 1) {
+ quarter_area.x1 = q->center_x - q->radius;
+ quarter_area.y1 = q->center_y;
+
+ quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
+ quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
+
+ bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
+ if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
+ }
+ if(q->end_quarter == 1) {
+ quarter_area.x2 = q->center_x - 1;
+ quarter_area.y2 = q->center_y + q->radius;
+
+ quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->end_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
+ quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
+
+ bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
+ if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
+ }
+ }
+ else if((q->start_quarter == q->end_quarter && q->start_quarter != 1 && q->end_angle < q->start_angle) ||
+ (q->start_quarter == 0 && q->end_quarter == 2) ||
+ (q->start_quarter == 0 && q->end_quarter == 3) ||
+ (q->start_quarter == 3 && q->end_quarter == 2)) {
+ /*Arc crosses here*/
+ quarter_area.x1 = q->center_x - q->radius;
+ quarter_area.y1 = q->center_y;
+ quarter_area.x2 = q->center_x - 1;
+ quarter_area.y2 = q->center_y + q->radius;
+
+ bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
+ if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
+ }
}
-static bool deg_test_norm(uint16_t deg, uint16_t start, uint16_t end)
+static void draw_quarter_2(quarter_draw_dsc_t * q)
{
- if(deg >= start && deg <= end)
- return true;
- else
- return false;
+ lv_area_t quarter_area;
+
+ if(q->start_quarter == 2 && q->end_quarter == 2 && q->start_angle < q->end_angle) {
+ /*Small arc here*/
+ quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
+ quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
+
+ quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->end_angle) * q->radius) >> LV_TRIGO_SHIFT);
+ quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
+
+ bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
+ if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
+ }
+ else if(q->start_quarter == 2 || q->end_quarter == 2) {
+ /*Start and/or end arcs here*/
+ if(q->start_quarter == 2) {
+ quarter_area.x2 = q->center_x - 1;
+ quarter_area.y1 = q->center_y - q->radius;
+
+ quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
+ quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
+
+ bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
+ if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
+ }
+ if(q->end_quarter == 2) {
+ quarter_area.x1 = q->center_x - q->radius;
+ quarter_area.y2 = q->center_y - 1;
+
+ quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
+ quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->end_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
+
+ bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
+ if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
+ }
+ }
+ else if((q->start_quarter == q->end_quarter && q->start_quarter != 2 && q->end_angle < q->start_angle) ||
+ (q->start_quarter == 0 && q->end_quarter == 3) ||
+ (q->start_quarter == 1 && q->end_quarter == 3) ||
+ (q->start_quarter == 1 && q->end_quarter == 0)) {
+ /*Arc crosses here*/
+ quarter_area.x1 = q->center_x - q->radius;
+ quarter_area.y1 = q->center_y - q->radius;
+ quarter_area.x2 = q->center_x - 1;
+ quarter_area.y2 = q->center_y - 1;
+
+ bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
+ if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
+ }
+}
+
+static void draw_quarter_3(quarter_draw_dsc_t * q)
+{
+ lv_area_t quarter_area;
+
+ if(q->start_quarter == 3 && q->end_quarter == 3 && q->start_angle < q->end_angle) {
+ /*Small arc here*/
+ quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
+ quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
+
+ quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
+ quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->end_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
+
+ bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
+ if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
+ }
+ else if(q->start_quarter == 3 || q->end_quarter == 3) {
+ /*Start and/or end arcs here*/
+ if(q->start_quarter == 3) {
+ quarter_area.x2 = q->center_x + q->radius;
+ quarter_area.y2 = q->center_y - 1;
+
+ quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
+ quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
+
+ bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
+ if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
+ }
+ if(q->end_quarter == 3) {
+ quarter_area.x1 = q->center_x;
+ quarter_area.y1 = q->center_y - q->radius;
+
+ quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
+ quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->end_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
+
+ bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
+ if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
+ }
+ }
+ else if((q->start_quarter == q->end_quarter && q->start_quarter != 3 && q->end_angle < q->start_angle) ||
+ (q->start_quarter == 2 && q->end_quarter == 0) ||
+ (q->start_quarter == 1 && q->end_quarter == 0) ||
+ (q->start_quarter == 2 && q->end_quarter == 1)) {
+ /*Arc crosses here*/
+ quarter_area.x1 = q->center_x;
+ quarter_area.y1 = q->center_y - q->radius;
+ quarter_area.x2 = q->center_x + q->radius;
+ quarter_area.y2 = q->center_y - 1;
+
+ bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
+ if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
+ }
}
-static bool deg_test_inv(uint16_t deg, uint16_t start, uint16_t end)
+static void get_rounded_area(int16_t angle, lv_coord_t radius, uint8_t thickness, lv_area_t * res_area)
{
- if(deg >= start || deg <= end) {
- return true;
- } else
- return false;
+ const uint8_t ps = 8;
+ const uint8_t pa = 127;
+
+ int32_t thick_half = thickness / 2;
+ uint8_t thick_corr = (thickness & 0x01) ? 0 : 1;
+
+ int32_t cir_x;
+ int32_t cir_y;
+
+ cir_x = ((radius - thick_half) * _lv_trigo_sin(90 - angle)) >> (LV_TRIGO_SHIFT - ps);
+ cir_y = ((radius - thick_half) * _lv_trigo_sin(angle)) >> (LV_TRIGO_SHIFT - ps);
+
+ /* Actually the center of the pixel need to be calculated so apply 1/2 px offset*/
+ if(cir_x > 0) {
+ cir_x = (cir_x - pa) >> ps;
+ res_area->x1 = cir_x - thick_half + thick_corr;
+ res_area->x2 = cir_x + thick_half;
+ }
+ else {
+ cir_x = (cir_x + pa) >> ps;
+ res_area->x1 = cir_x - thick_half;
+ res_area->x2 = cir_x + thick_half - thick_corr;
+ }
+
+ if(cir_y > 0) {
+ cir_y = (cir_y - pa) >> ps;
+ res_area->y1 = cir_y - thick_half + thick_corr;
+ res_area->y2 = cir_y + thick_half;
+ }
+ else {
+ cir_y = (cir_y + pa) >> ps;
+ res_area->y1 = cir_y - thick_half;
+ res_area->y2 = cir_y + thick_half - thick_corr;
+ }
}