diff options
Diffstat (limited to 'src/libs/lvgl/src/lv_draw/lv_draw_arc.c')
| -rw-r--r-- | src/libs/lvgl/src/lv_draw/lv_draw_arc.c | 532 |
1 files changed, 351 insertions, 181 deletions
diff --git a/src/libs/lvgl/src/lv_draw/lv_draw_arc.c b/src/libs/lvgl/src/lv_draw/lv_draw_arc.c index 5b19a12..c00be7a 100644 --- a/src/libs/lvgl/src/lv_draw/lv_draw_arc.c +++ b/src/libs/lvgl/src/lv_draw/lv_draw_arc.c @@ -7,25 +7,41 @@ * INCLUDES *********************/ #include "lv_draw_arc.h" +#include "lv_draw_rect.h" +#include "lv_draw_mask.h" #include "../lv_misc/lv_math.h" /********************* * DEFINES *********************/ +#define SPLIT_RADIUS_LIMIT 10 /*With radius greater then this the arc will drawn in quarters. A quarter is drawn only if there is arc in it */ +#define SPLIT_ANGLE_GAP_LIMIT 60 /*With small gaps in the arc don't bother with splitting because there is nothing to skip.*/ /********************** * TYPEDEFS **********************/ +typedef struct { + lv_coord_t center_x; + lv_coord_t center_y; + lv_coord_t radius; + uint16_t start_angle; + uint16_t end_angle; + uint16_t start_quarter; + uint16_t end_quarter; + lv_coord_t width; + lv_draw_rect_dsc_t * draw_dsc; + const lv_area_t * draw_area; + const lv_area_t * clip_area; +} quarter_draw_dsc_t; /********************** * STATIC PROTOTYPES **********************/ -static void ver_line(lv_coord_t x, lv_coord_t y, const lv_area_t * mask, lv_coord_t len, lv_color_t color, - lv_opa_t opa); -static void hor_line(lv_coord_t x, lv_coord_t y, const lv_area_t * mask, lv_coord_t len, lv_color_t color, - lv_opa_t opa); -static bool deg_test_norm(uint16_t deg, uint16_t start, uint16_t end); -static bool deg_test_inv(uint16_t deg, uint16_t start, uint16_t end); +static void draw_quarter_0(quarter_draw_dsc_t * q); +static void draw_quarter_1(quarter_draw_dsc_t * q); +static void draw_quarter_2(quarter_draw_dsc_t * q); +static void draw_quarter_3(quarter_draw_dsc_t * q); +static void get_rounded_area(int16_t angle, lv_coord_t radius, uint8_t thickness, lv_area_t * res_area); /********************** * STATIC VARIABLES @@ -47,170 +63,105 @@ static bool deg_test_inv(uint16_t deg, uint16_t start, uint16_t end); * @param mask the arc will be drawn only in this mask * @param start_angle the start angle of the arc (0 deg on the bottom, 90 deg on the right) * @param end_angle the end angle of the arc - * @param style style of the arc (`body.thickness`, `body.main_color`, `body.opa` is used) - * @param opa_scale scale down all opacities by the factor + * @param clip_area the arc will be drawn only in this area + * @param dsc pointer to an initialized `lv_draw_line_dsc_t` variable */ -void lv_draw_arc(lv_coord_t center_x, lv_coord_t center_y, uint16_t radius, const lv_area_t * mask, - uint16_t start_angle, uint16_t end_angle, const lv_style_t * style, lv_opa_t opa_scale) +void lv_draw_arc(lv_coord_t center_x, lv_coord_t center_y, uint16_t radius, uint16_t start_angle, uint16_t end_angle, + const lv_area_t * clip_area, const lv_draw_line_dsc_t * dsc) { - lv_coord_t thickness = style->line.width; - if(thickness > radius) thickness = radius; - -#if LV_ANTIALIAS - thickness--; - radius--; -#endif - - lv_coord_t r_out = radius; - lv_coord_t r_in = r_out - thickness; - int16_t deg_base; - int16_t deg; - lv_coord_t x_start[4]; - lv_coord_t x_end[4]; - - lv_color_t color = style->line.color; - lv_opa_t opa = opa_scale == LV_OPA_COVER ? style->body.opa : (uint16_t)((uint16_t)style->body.opa * opa_scale) >> 8; - - bool (*deg_test)(uint16_t, uint16_t, uint16_t); - if(start_angle <= end_angle) - deg_test = deg_test_norm; - else - deg_test = deg_test_inv; - - int middle_r_out = r_out; -#if !LV_ANTIALIAS - thickness--; - middle_r_out = r_out - 1; -#endif - if(deg_test(270, start_angle, end_angle)) - hor_line(center_x - middle_r_out, center_y, mask, thickness, color, opa); /*Left Middle*/ - if(deg_test(90, start_angle, end_angle)) - hor_line(center_x + r_in, center_y, mask, thickness, color, opa); /*Right Middle*/ - if(deg_test(180, start_angle, end_angle)) - ver_line(center_x, center_y - middle_r_out, mask, thickness, color, opa); /*Top Middle*/ - if(deg_test(0, start_angle, end_angle)) - ver_line(center_x, center_y + r_in, mask, thickness, color, opa); /*Bottom middle*/ - - uint32_t r_out_sqr = r_out * r_out; - uint32_t r_in_sqr = r_in * r_in; -#if LV_ANTIALIAS - uint32_t r_out_aa_sqr = (r_out + 1) * (r_out + 1); - uint32_t r_in_aa_sqr = (r_in - 1) * (r_in - 1); -#endif - int16_t xi; - int16_t yi; - for(yi = -r_out; yi < 0; yi++) { - x_start[0] = LV_COORD_MIN; - x_start[1] = LV_COORD_MIN; - x_start[2] = LV_COORD_MIN; - x_start[3] = LV_COORD_MIN; - x_end[0] = LV_COORD_MIN; - x_end[1] = LV_COORD_MIN; - x_end[2] = LV_COORD_MIN; - x_end[3] = LV_COORD_MIN; - int xe = 0; - for(xi = -r_out; xi < 0; xi++) { - - uint32_t r_act_sqr = xi * xi + yi * yi; -#if LV_ANTIALIAS - if(r_act_sqr > r_out_aa_sqr) { - continue; - } -#else - if(r_act_sqr > r_out_sqr) continue; -#endif - - deg_base = lv_atan2(xi, yi) - 180; - -#if LV_ANTIALIAS - int opa2 = -1; - if(r_act_sqr > r_out_sqr) { - opa2 = LV_OPA_100 * (r_out + 1) - lv_sqrt(LV_OPA_100 * LV_OPA_100 * r_act_sqr); - if(opa2 < LV_OPA_0) - opa2 = LV_OPA_0; - else if(opa2 > LV_OPA_100) - opa2 = LV_OPA_100; - } else if(r_act_sqr < r_in_sqr) { - if(xe == 0) xe = xi; - opa2 = lv_sqrt(LV_OPA_100 * LV_OPA_100 * r_act_sqr) - LV_OPA_100 * (r_in - 1); - if(opa2 < LV_OPA_0) - opa2 = LV_OPA_0; - else if(opa2 > LV_OPA_100) - opa2 = LV_OPA_100; - if(r_act_sqr < r_in_aa_sqr) - break; /*No need to continue the iteration in x once we found the inner edge of the - arc*/ - } - if(opa2 != -1) { - if(deg_test(180 + deg_base, start_angle, end_angle)) { - lv_draw_px(center_x + xi, center_y + yi, mask, color, opa2); - } - if(deg_test(360 - deg_base, start_angle, end_angle)) { - lv_draw_px(center_x + xi, center_y - yi, mask, color, opa2); - } - if(deg_test(180 - deg_base, start_angle, end_angle)) { - lv_draw_px(center_x - xi, center_y + yi, mask, color, opa2); - } - if(deg_test(deg_base, start_angle, end_angle)) { - lv_draw_px(center_x - xi, center_y - yi, mask, color, opa2); - } - continue; - } -#endif - - deg = 180 + deg_base; - if(deg_test(deg, start_angle, end_angle)) { - if(x_start[0] == LV_COORD_MIN) x_start[0] = xi; - } else if(x_start[0] != LV_COORD_MIN && x_end[0] == LV_COORD_MIN) { - x_end[0] = xi - 1; - } - - deg = 360 - deg_base; - if(deg_test(deg, start_angle, end_angle)) { - if(x_start[1] == LV_COORD_MIN) x_start[1] = xi; - } else if(x_start[1] != LV_COORD_MIN && x_end[1] == LV_COORD_MIN) { - x_end[1] = xi - 1; - } - - deg = 180 - deg_base; - if(deg_test(deg, start_angle, end_angle)) { - if(x_start[2] == LV_COORD_MIN) x_start[2] = xi; - } else if(x_start[2] != LV_COORD_MIN && x_end[2] == LV_COORD_MIN) { - x_end[2] = xi - 1; - } - - deg = deg_base; - if(deg_test(deg, start_angle, end_angle)) { - if(x_start[3] == LV_COORD_MIN) x_start[3] = xi; - } else if(x_start[3] != LV_COORD_MIN && x_end[3] == LV_COORD_MIN) { - x_end[3] = xi - 1; - } - - if(r_act_sqr < r_in_sqr) { - xe = xi; - break; /*No need to continue the iteration in x once we found the inner edge of the - arc*/ - } - } + if(dsc->opa <= LV_OPA_MIN) return; + if(dsc->width == 0) return; + if(start_angle == end_angle) return; + + lv_style_int_t width = dsc->width; + if(width > radius) width = radius; + + lv_draw_rect_dsc_t cir_dsc; + lv_draw_rect_dsc_init(&cir_dsc); + cir_dsc.radius = LV_RADIUS_CIRCLE; + cir_dsc.bg_opa = LV_OPA_TRANSP; + cir_dsc.border_opa = dsc->opa; + cir_dsc.border_color = dsc->color; + cir_dsc.border_width = width; + cir_dsc.border_blend_mode = dsc->blend_mode; - if(x_start[0] != LV_COORD_MIN) { - if(x_end[0] == LV_COORD_MIN) x_end[0] = xe - 1; - hor_line(center_x + x_start[0], center_y + yi, mask, x_end[0] - x_start[0], color, opa); - } + lv_area_t area; + area.x1 = center_x - radius; + area.y1 = center_y - radius; + area.x2 = center_x + radius - 1; /*-1 because the center already belongs to the left/bottom part*/ + area.y2 = center_y + radius - 1; + + /*Draw a full ring*/ + if(start_angle + 360 == end_angle || start_angle == end_angle + 360) { + lv_draw_rect(&area, clip_area, &cir_dsc); + return; + } - if(x_start[1] != LV_COORD_MIN) { - if(x_end[1] == LV_COORD_MIN) x_end[1] = xe - 1; - hor_line(center_x + x_start[1], center_y - yi, mask, x_end[1] - x_start[1], color, opa); - } + if(start_angle >= 360) start_angle -= 360; + if(end_angle >= 360) end_angle -= 360; - if(x_start[2] != LV_COORD_MIN) { - if(x_end[2] == LV_COORD_MIN) x_end[2] = xe - 1; - hor_line(center_x - x_end[2], center_y + yi, mask, LV_MATH_ABS(x_end[2] - x_start[2]), color, opa); + lv_draw_mask_angle_param_t mask_angle_param; + lv_draw_mask_angle_init(&mask_angle_param, center_x, center_y, start_angle, end_angle); + + int16_t mask_angle_id = lv_draw_mask_add(&mask_angle_param, NULL); + + int32_t angle_gap; + if(end_angle > start_angle) { + angle_gap = 360 - (end_angle - start_angle); + } + else { + angle_gap = start_angle - end_angle; + } + if(angle_gap > SPLIT_ANGLE_GAP_LIMIT && radius > SPLIT_RADIUS_LIMIT) { + /*Handle each quarter individually and skip which is empty*/ + quarter_draw_dsc_t q_dsc; + q_dsc.center_x = center_x; + q_dsc.center_y = center_y; + q_dsc.radius = radius; + q_dsc.start_angle = start_angle; + q_dsc.end_angle = end_angle; + q_dsc.start_quarter = (start_angle / 90) & 0x3; + q_dsc.end_quarter = (end_angle / 90) & 0x3; + q_dsc.width = width; + q_dsc.draw_dsc = &cir_dsc; + q_dsc.draw_area = &area; + q_dsc.clip_area = clip_area; + + draw_quarter_0(&q_dsc); + draw_quarter_1(&q_dsc); + draw_quarter_2(&q_dsc); + draw_quarter_3(&q_dsc); + } + else { + lv_draw_rect(&area, clip_area, &cir_dsc); + } + lv_draw_mask_remove_id(mask_angle_id); + + if(dsc->round_start || dsc->round_end) { + cir_dsc.bg_color = dsc->color; + cir_dsc.bg_opa = dsc->opa; + cir_dsc.bg_blend_mode = dsc->blend_mode; + cir_dsc.border_width = 0; + + lv_area_t round_area; + if(dsc->round_start) { + get_rounded_area(start_angle, radius, width, &round_area); + round_area.x1 += center_x; + round_area.x2 += center_x; + round_area.y1 += center_y; + round_area.y2 += center_y; + + lv_draw_rect(&round_area, clip_area, &cir_dsc); } - if(x_start[3] != LV_COORD_MIN) { - if(x_end[3] == LV_COORD_MIN) x_end[3] = xe - 1; - hor_line(center_x - x_end[3], center_y - yi, mask, LV_MATH_ABS(x_end[3] - x_start[3]), color, opa); + if(dsc->round_end) { + get_rounded_area(end_angle, radius, width, &round_area); + round_area.x1 += center_x; + round_area.x2 += center_x; + round_area.y1 += center_y; + round_area.y2 += center_y; + + lv_draw_rect(&round_area, clip_area, &cir_dsc); } } } @@ -218,34 +169,253 @@ void lv_draw_arc(lv_coord_t center_x, lv_coord_t center_y, uint16_t radius, cons /********************** * STATIC FUNCTIONS **********************/ -static void ver_line(lv_coord_t x, lv_coord_t y, const lv_area_t * mask, lv_coord_t len, lv_color_t color, lv_opa_t opa) + +static void draw_quarter_0(quarter_draw_dsc_t * q) { - lv_area_t area; - lv_area_set(&area, x, y, x, y + len); + lv_area_t quarter_area; + + if(q->start_quarter == 0 && q->end_quarter == 0 && q->start_angle < q->end_angle) { + /*Small arc here*/ + quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT); + quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT); + + quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->end_angle) * q->radius) >> LV_TRIGO_SHIFT); + quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT); + + bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area); + if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc); + } + else if(q->start_quarter == 0 || q->end_quarter == 0) { + /*Start and/or end arcs here*/ + if(q->start_quarter == 0) { + quarter_area.x1 = q->center_x; + quarter_area.y2 = q->center_y + q->radius; + + quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT); + quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT); - lv_draw_fill(&area, mask, color, opa); + bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area); + if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc); + } + if(q->end_quarter == 0) { + quarter_area.x2 = q->center_x + q->radius; + quarter_area.y1 = q->center_y; + + quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->end_angle) * q->radius) >> LV_TRIGO_SHIFT); + quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT); + + bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area); + if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc); + } + } + else if((q->start_quarter == q->end_quarter && q->start_quarter != 0 && q->end_angle < q->start_angle) || + (q->start_quarter == 2 && q->end_quarter == 1) || + (q->start_quarter == 3 && q->end_quarter == 2) || + (q->start_quarter == 3 && q->end_quarter == 1)) { + /*Arc crosses here*/ + quarter_area.x1 = q->center_x; + quarter_area.y1 = q->center_y; + quarter_area.x2 = q->center_x + q->radius; + quarter_area.y2 = q->center_y + q->radius; + + bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area); + if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc); + } } -static void hor_line(lv_coord_t x, lv_coord_t y, const lv_area_t * mask, lv_coord_t len, lv_color_t color, lv_opa_t opa) +static void draw_quarter_1(quarter_draw_dsc_t * q) { - lv_area_t area; - lv_area_set(&area, x, y, x + len, y); + lv_area_t quarter_area; + + if(q->start_quarter == 1 && q->end_quarter == 1 && q->start_angle < q->end_angle) { + /*Small arc here*/ + quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT); + quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT); + + quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->end_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT); + quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT); - lv_draw_fill(&area, mask, color, opa); + bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area); + if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc); + } + else if(q->start_quarter == 1 || q->end_quarter == 1) { + /*Start and/or end arcs here*/ + if(q->start_quarter == 1) { + quarter_area.x1 = q->center_x - q->radius; + quarter_area.y1 = q->center_y; + + quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT); + quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT); + + bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area); + if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc); + } + if(q->end_quarter == 1) { + quarter_area.x2 = q->center_x - 1; + quarter_area.y2 = q->center_y + q->radius; + + quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->end_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT); + quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT); + + bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area); + if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc); + } + } + else if((q->start_quarter == q->end_quarter && q->start_quarter != 1 && q->end_angle < q->start_angle) || + (q->start_quarter == 0 && q->end_quarter == 2) || + (q->start_quarter == 0 && q->end_quarter == 3) || + (q->start_quarter == 3 && q->end_quarter == 2)) { + /*Arc crosses here*/ + quarter_area.x1 = q->center_x - q->radius; + quarter_area.y1 = q->center_y; + quarter_area.x2 = q->center_x - 1; + quarter_area.y2 = q->center_y + q->radius; + + bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area); + if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc); + } } -static bool deg_test_norm(uint16_t deg, uint16_t start, uint16_t end) +static void draw_quarter_2(quarter_draw_dsc_t * q) { - if(deg >= start && deg <= end) - return true; - else - return false; + lv_area_t quarter_area; + + if(q->start_quarter == 2 && q->end_quarter == 2 && q->start_angle < q->end_angle) { + /*Small arc here*/ + quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT); + quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT); + + quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->end_angle) * q->radius) >> LV_TRIGO_SHIFT); + quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT); + + bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area); + if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc); + } + else if(q->start_quarter == 2 || q->end_quarter == 2) { + /*Start and/or end arcs here*/ + if(q->start_quarter == 2) { + quarter_area.x2 = q->center_x - 1; + quarter_area.y1 = q->center_y - q->radius; + + quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT); + quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT); + + bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area); + if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc); + } + if(q->end_quarter == 2) { + quarter_area.x1 = q->center_x - q->radius; + quarter_area.y2 = q->center_y - 1; + + quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT); + quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->end_angle) * (q->radius)) >> LV_TRIGO_SHIFT); + + bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area); + if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc); + } + } + else if((q->start_quarter == q->end_quarter && q->start_quarter != 2 && q->end_angle < q->start_angle) || + (q->start_quarter == 0 && q->end_quarter == 3) || + (q->start_quarter == 1 && q->end_quarter == 3) || + (q->start_quarter == 1 && q->end_quarter == 0)) { + /*Arc crosses here*/ + quarter_area.x1 = q->center_x - q->radius; + quarter_area.y1 = q->center_y - q->radius; + quarter_area.x2 = q->center_x - 1; + quarter_area.y2 = q->center_y - 1; + + bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area); + if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc); + } +} + +static void draw_quarter_3(quarter_draw_dsc_t * q) +{ + lv_area_t quarter_area; + + if(q->start_quarter == 3 && q->end_quarter == 3 && q->start_angle < q->end_angle) { + /*Small arc here*/ + quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT); + quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT); + + quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT); + quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->end_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT); + + bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area); + if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc); + } + else if(q->start_quarter == 3 || q->end_quarter == 3) { + /*Start and/or end arcs here*/ + if(q->start_quarter == 3) { + quarter_area.x2 = q->center_x + q->radius; + quarter_area.y2 = q->center_y - 1; + + quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT); + quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT); + + bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area); + if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc); + } + if(q->end_quarter == 3) { + quarter_area.x1 = q->center_x; + quarter_area.y1 = q->center_y - q->radius; + + quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT); + quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->end_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT); + + bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area); + if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc); + } + } + else if((q->start_quarter == q->end_quarter && q->start_quarter != 3 && q->end_angle < q->start_angle) || + (q->start_quarter == 2 && q->end_quarter == 0) || + (q->start_quarter == 1 && q->end_quarter == 0) || + (q->start_quarter == 2 && q->end_quarter == 1)) { + /*Arc crosses here*/ + quarter_area.x1 = q->center_x; + quarter_area.y1 = q->center_y - q->radius; + quarter_area.x2 = q->center_x + q->radius; + quarter_area.y2 = q->center_y - 1; + + bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area); + if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc); + } } -static bool deg_test_inv(uint16_t deg, uint16_t start, uint16_t end) +static void get_rounded_area(int16_t angle, lv_coord_t radius, uint8_t thickness, lv_area_t * res_area) { - if(deg >= start || deg <= end) { - return true; - } else - return false; + const uint8_t ps = 8; + const uint8_t pa = 127; + + int32_t thick_half = thickness / 2; + uint8_t thick_corr = (thickness & 0x01) ? 0 : 1; + + int32_t cir_x; + int32_t cir_y; + + cir_x = ((radius - thick_half) * _lv_trigo_sin(90 - angle)) >> (LV_TRIGO_SHIFT - ps); + cir_y = ((radius - thick_half) * _lv_trigo_sin(angle)) >> (LV_TRIGO_SHIFT - ps); + + /* Actually the center of the pixel need to be calculated so apply 1/2 px offset*/ + if(cir_x > 0) { + cir_x = (cir_x - pa) >> ps; + res_area->x1 = cir_x - thick_half + thick_corr; + res_area->x2 = cir_x + thick_half; + } + else { + cir_x = (cir_x + pa) >> ps; + res_area->x1 = cir_x - thick_half; + res_area->x2 = cir_x + thick_half - thick_corr; + } + + if(cir_y > 0) { + cir_y = (cir_y - pa) >> ps; + res_area->y1 = cir_y - thick_half + thick_corr; + res_area->y2 = cir_y + thick_half; + } + else { + cir_y = (cir_y + pa) >> ps; + res_area->y1 = cir_y - thick_half; + res_area->y2 = cir_y + thick_half - thick_corr; + } } |
