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diff --git a/src/libs/lvgl/porting/lv_port_indev_template.c b/src/libs/lvgl/porting/lv_port_indev_template.c
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+/**
+ * @file lv_port_indev_templ.c
+ *
+ */
+
+ /*Copy this file as "lv_port_indev.c" and set this value to "1" to enable content*/
+#if 0
+
+/*********************
+ * INCLUDES
+ *********************/
+#include "lv_port_indev_templ.h"
+
+/*********************
+ * DEFINES
+ *********************/
+
+/**********************
+ * TYPEDEFS
+ **********************/
+
+/**********************
+ * STATIC PROTOTYPES
+ **********************/
+
+static void touchpad_init(void);
+static bool touchpad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
+static bool touchpad_is_pressed(void);
+static void touchpad_get_xy(lv_coord_t * x, lv_coord_t * y);
+
+static void mouse_init(void);
+static bool mouse_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
+static bool mouse_is_pressed(void);
+static void mouse_get_xy(lv_coord_t * x, lv_coord_t * y);
+
+static void keypad_init(void);
+static bool keypad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
+static uint32_t keypad_get_key(void);
+
+static void encoder_init(void);
+static bool encoder_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
+static void encoder_handler(void);
+
+static void button_init(void);
+static bool button_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
+static int8_t button_get_pressed_id(void);
+static bool button_is_pressed(uint8_t id);
+
+/**********************
+ * STATIC VARIABLES
+ **********************/
+lv_indev_t * indev_touchpad;
+lv_indev_t * indev_mouse;
+lv_indev_t * indev_keypad;
+lv_indev_t * indev_encoder;
+lv_indev_t * indev_button;
+
+static int32_t encoder_diff;
+static lv_indev_state_t encoder_state;
+
+/**********************
+ * MACROS
+ **********************/
+
+/**********************
+ * GLOBAL FUNCTIONS
+ **********************/
+
+void lv_port_indev_init(void)
+{
+ /* Here you will find example implementation of input devices supported by LittelvGL:
+ * - Touchpad
+ * - Mouse (with cursor support)
+ * - Keypad (supports GUI usage only with key)
+ * - Encoder (supports GUI usage only with: left, right, push)
+ * - Button (external buttons to press points on the screen)
+ *
+ * The `..._read()` function are only examples.
+ * You should shape them according to your hardware
+ */
+
+
+ lv_indev_drv_t indev_drv;
+
+ /*------------------
+ * Touchpad
+ * -----------------*/
+
+ /*Initialize your touchpad if you have*/
+ touchpad_init();
+
+ /*Register a touchpad input device*/
+ lv_indev_drv_init(&indev_drv);
+ indev_drv.type = LV_INDEV_TYPE_POINTER;
+ indev_drv.read_cb = touchpad_read;
+ indev_touchpad = lv_indev_drv_register(&indev_drv);
+
+ /*------------------
+ * Mouse
+ * -----------------*/
+
+ /*Initialize your touchpad if you have*/
+ mouse_init();
+
+ /*Register a mouse input device*/
+ lv_indev_drv_init(&indev_drv);
+ indev_drv.type = LV_INDEV_TYPE_POINTER;
+ indev_drv.read_cb = mouse_read;
+ indev_mouse = lv_indev_drv_register(&indev_drv);
+
+ /*Set cursor. For simplicity set a HOME symbol now.*/
+ lv_obj_t * mouse_cursor = lv_img_create(lv_disp_get_scr_act(NULL), NULL);
+ lv_img_set_src(mouse_cursor, LV_SYMBOL_HOME);
+ lv_indev_set_cursor(indev_mouse, mouse_cursor);
+
+ /*------------------
+ * Keypad
+ * -----------------*/
+
+ /*Initialize your keypad or keyboard if you have*/
+ keypad_init();
+
+ /*Register a keypad input device*/
+ lv_indev_drv_init(&indev_drv);
+ indev_drv.type = LV_INDEV_TYPE_KEYPAD;
+ indev_drv.read_cb = keypad_read;
+ indev_keypad = lv_indev_drv_register(&indev_drv);
+
+ /* Later you should create group(s) with `lv_group_t * group = lv_group_create()`,
+ * add objects to the group with `lv_group_add_obj(group, obj)`
+ * and assign this input device to group to navigate in it:
+ * `lv_indev_set_group(indev_keypad, group);` */
+
+ /*------------------
+ * Encoder
+ * -----------------*/
+
+ /*Initialize your encoder if you have*/
+ encoder_init();
+
+ /*Register a encoder input device*/
+ lv_indev_drv_init(&indev_drv);
+ indev_drv.type = LV_INDEV_TYPE_KEYPAD;
+ indev_drv.read_cb = encoder_read;
+ indev_encoder = lv_indev_drv_register(&indev_drv);
+
+ /* Later you should create group(s) with `lv_group_t * group = lv_group_create()`,
+ * add objects to the group with `lv_group_add_obj(group, obj)`
+ * and assign this input device to group to navigate in it:
+ * `lv_indev_set_group(indev_keypad, group);` */
+
+ /*------------------
+ * Button
+ * -----------------*/
+
+ /*Initialize your button if you have*/
+ button_init();
+
+ /*Register a button input device*/
+ lv_indev_drv_init(&indev_drv);
+ indev_drv.type = LV_INDEV_TYPE_BUTTON;
+ indev_drv.read_cb = button_read;
+ indev_button = lv_indev_drv_register(&indev_drv);
+
+ /*Assign buttons to points on the screen*/
+ static const lv_point_t btn_points[2] = {
+ {10, 10}, /*Button 0 -> x:10; y:10*/
+ {40, 100}, /*Button 1 -> x:40; y:100*/
+ };
+ lv_indev_set_button_points(indev_button, btn_points);
+}
+
+/**********************
+ * STATIC FUNCTIONS
+ **********************/
+
+
+
+/*------------------
+ * Touchpad
+ * -----------------*/
+
+/*Initialize your touchpad*/
+static void touchpad_init(void)
+{
+ /*Your code comes here*/
+}
+
+/* Will be called by the library to read the touchpad */
+static bool touchpad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
+{
+ static lv_coord_t last_x = 0;
+ static lv_coord_t last_y = 0;
+
+ /*Save the pressed coordinates and the state*/
+ if(touchpad_is_pressed()) {
+ touchpad_get_xy(&last_x, &last_y);
+ data->state = LV_INDEV_STATE_PR;
+ } else {
+ data->state = LV_INDEV_STATE_REL;
+ }
+
+ /*Set the last pressed coordinates*/
+ data->point.x = last_x;
+ data->point.y = last_y;
+
+ /*Return `false` because we are not buffering and no more data to read*/
+ return false;
+}
+
+/*Return true is the touchpad is pressed*/
+static bool touchpad_is_pressed(void)
+{
+ /*Your code comes here*/
+
+ return false;
+}
+
+/*Get the x and y coordinates if the touchpad is pressed*/
+static void touchpad_get_xy(lv_coord_t * x, lv_coord_t * y)
+{
+ /*Your code comes here*/
+
+ (*x) = 0;
+ (*y) = 0;
+}
+
+
+/*------------------
+ * Mouse
+ * -----------------*/
+
+/* Initialize your mouse */
+static void mouse_init(void)
+{
+ /*Your code comes here*/
+}
+
+/* Will be called by the library to read the mouse */
+static bool mouse_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
+{
+ /*Get the current x and y coordinates*/
+ mouse_get_xy(&data->point.x, &data->point.y);
+
+ /*Get whether the mouse button is pressed or released*/
+ if(mouse_is_pressed()) {
+ data->state = LV_INDEV_STATE_PR;
+ } else {
+ data->state = LV_INDEV_STATE_REL;
+ }
+
+ /*Return `false` because we are not buffering and no more data to read*/
+ return false;
+}
+
+/*Return true is the mouse button is pressed*/
+static bool mouse_is_pressed(void)
+{
+ /*Your code comes here*/
+
+ return false;
+}
+
+/*Get the x and y coordinates if the mouse is pressed*/
+static void mouse_get_xy(lv_coord_t * x, lv_coord_t * y)
+{
+ /*Your code comes here*/
+
+ (*x) = 0;
+ (*y) = 0;
+}
+
+/*------------------
+ * Keypad
+ * -----------------*/
+
+/* Initialize your keypad */
+static void keypad_init(void)
+{
+ /*Your code comes here*/
+}
+
+/* Will be called by the library to read the mouse */
+static bool keypad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
+{
+ static uint32_t last_key = 0;
+
+ /*Get the current x and y coordinates*/
+ mouse_get_xy(&data->point.x, &data->point.y);
+
+ /*Get whether the a key is pressed and save the pressed key*/
+ uint32_t act_key = keypad_get_key();
+ if(act_key != 0) {
+ data->state = LV_INDEV_STATE_PR;
+
+ /*Translate the keys to LittlevGL control characters according to your key definitions*/
+ switch(act_key) {
+ case 1:
+ act_key = LV_KEY_NEXT;
+ break;
+ case 2:
+ act_key = LV_KEY_PREV;
+ break;
+ case 3:
+ act_key = LV_KEY_LEFT;
+ break;
+ case 4:
+ act_key = LV_KEY_RIGHT;
+ break;
+ case 5:
+ act_key = LV_KEY_ENTER;
+ break;
+ }
+
+ last_key = act_key;
+ } else {
+ data->state = LV_INDEV_STATE_REL;
+ }
+
+ data->key = last_key;
+
+ /*Return `false` because we are not buffering and no more data to read*/
+ return false;
+}
+
+/*Get the currently being pressed key. 0 if no key is pressed*/
+static uint32_t keypad_get_key(void)
+{
+ /*Your code comes here*/
+
+ return 0;
+}
+
+/*------------------
+ * Encoder
+ * -----------------*/
+
+/* Initialize your keypad */
+static void encoder_init(void)
+{
+ /*Your code comes here*/
+}
+
+/* Will be called by the library to read the encoder */
+static bool encoder_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
+{
+
+ data->enc_diff = encoder_diff;
+ data->state = encoder_state;
+
+ /*Return `false` because we are not buffering and no more data to read*/
+ return false;
+}
+
+/*Call this function in an interrupt to process encoder events (turn, press)*/
+static void encoder_handler(void)
+{
+ /*Your code comes here*/
+
+ encoder_diff += 0;
+ encoder_state = LV_INDEV_STATE_REL;
+}
+
+
+/*------------------
+ * Button
+ * -----------------*/
+
+/* Initialize your buttons */
+static void button_init(void)
+{
+ /*Your code comes here*/
+}
+
+/* Will be called by the library to read the button */
+static bool button_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
+{
+
+ static uint8_t last_btn = 0;
+
+ /*Get the pressed button's ID*/
+ int8_t btn_act = button_get_pressed_id();
+
+ if(btn_act >= 0) {
+ data->state = LV_INDEV_STATE_PR;
+ last_btn = btn_act;
+ } else {
+ data->state = LV_INDEV_STATE_REL;
+ }
+
+ /*Save the last pressed button's ID*/
+ data->btn_id = last_btn;
+
+ /*Return `false` because we are not buffering and no more data to read*/
+ return false;
+}
+
+/*Get ID (0, 1, 2 ..) of the pressed button*/
+static int8_t button_get_pressed_id(void)
+{
+ uint8_t i;
+
+ /*Check to buttons see which is being pressed (assume there are 2 buttons)*/
+ for(i = 0; i < 2; i++) {
+ /*Return the pressed button's ID*/
+ if(button_is_pressed(i)) {
+ return i;
+ }
+ }
+
+ /*No button pressed*/
+ return -1;
+}
+
+/*Test if `id` button is pressed or not*/
+static bool button_is_pressed(uint8_t id)
+{
+
+ /*Your code comes here*/
+
+ return false;
+}
+
+#else /* Enable this file at the top */
+
+/* This dummy typedef exists purely to silence -Wpedantic. */
+typedef int keep_pedantic_happy;
+#endif