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authorJoaquim <joaquim.org@gmail.com>2021-01-28 17:07:28 (GMT)
committerJoaquim <joaquim.org@gmail.com>2021-01-28 17:07:28 (GMT)
commitefa99da44d52235bfbf40120f9c1faeb42ce36a7 (patch)
treebb2b9d04c53731efbc33eeedabcd019b5a5b5254 /src/libs/lvgl/porting/lv_port_disp_template.c
parent80838d1e42e83b50188d6237d16c81cfa27781a6 (diff)
LVGL V7 Upgrade
Diffstat (limited to 'src/libs/lvgl/porting/lv_port_disp_template.c')
m---------src/libs/lvgl0
-rw-r--r--src/libs/lvgl/porting/lv_port_disp_template.c196
2 files changed, 0 insertions, 196 deletions
diff --git a/src/libs/lvgl b/src/libs/lvgl
new file mode 160000
+Subproject bd42ffeadb44df5dee6b7a92aeb93e3ef1d2a1f
diff --git a/src/libs/lvgl/porting/lv_port_disp_template.c b/src/libs/lvgl/porting/lv_port_disp_template.c
deleted file mode 100644
index 9752d5d..0000000
--- a/src/libs/lvgl/porting/lv_port_disp_template.c
+++ /dev/null
@@ -1,196 +0,0 @@
-/**
- * @file lv_port_disp_templ.c
- *
- */
-
- /*Copy this file as "lv_port_disp.c" and set this value to "1" to enable content*/
-#if 0
-
-/*********************
- * INCLUDES
- *********************/
-#include "lv_port_disp_template.h"
-
-/*********************
- * DEFINES
- *********************/
-
-/**********************
- * TYPEDEFS
- **********************/
-
-/**********************
- * STATIC PROTOTYPES
- **********************/
-static void disp_init(void);
-
-static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p);
-#if LV_USE_GPU
-static void gpu_blend(lv_disp_drv_t * disp_drv, lv_color_t * dest, const lv_color_t * src, uint32_t length, lv_opa_t opa);
-static void gpu_fill(lv_disp_drv_t * disp_drv, lv_color_t * dest_buf, lv_coord_t dest_width,
- const lv_area_t * fill_area, lv_color_t color);
-#endif
-
-/**********************
- * STATIC VARIABLES
- **********************/
-
-/**********************
- * MACROS
- **********************/
-
-/**********************
- * GLOBAL FUNCTIONS
- **********************/
-
-void lv_port_disp_init(void)
-{
- /*-------------------------
- * Initialize your display
- * -----------------------*/
- disp_init();
-
- /*-----------------------------
- * Create a buffer for drawing
- *----------------------------*/
-
- /* LittlevGL requires a buffer where it draws the objects. The buffer's has to be greater than 1 display row
- *
- * There are three buffering configurations:
- * 1. Create ONE buffer with some rows:
- * LittlevGL will draw the display's content here and writes it to your display
- *
- * 2. Create TWO buffer with some rows:
- * LittlevGL will draw the display's content to a buffer and writes it your display.
- * You should use DMA to write the buffer's content to the display.
- * It will enable LittlevGL to draw the next part of the screen to the other buffer while
- * the data is being sent form the first buffer. It makes rendering and flushing parallel.
- *
- * 3. Create TWO screen-sized buffer:
- * Similar to 2) but the buffer have to be screen sized. When LittlevGL is ready it will give the
- * whole frame to display. This way you only need to change the frame buffer's address instead of
- * copying the pixels.
- * */
-
- /* Example for 1) */
- static lv_disp_buf_t disp_buf_1;
- static lv_color_t buf1_1[LV_HOR_RES_MAX * 10]; /*A buffer for 10 rows*/
- lv_disp_buf_init(&disp_buf_1, buf1_1, NULL, LV_HOR_RES_MAX * 10); /*Initialize the display buffer*/
-
- /* Example for 2) */
- static lv_disp_buf_t disp_buf_2;
- static lv_color_t buf2_1[LV_HOR_RES_MAX * 10]; /*A buffer for 10 rows*/
- static lv_color_t buf2_2[LV_HOR_RES_MAX * 10]; /*An other buffer for 10 rows*/
- lv_disp_buf_init(&disp_buf_2, buf2_1, buf2_2, LV_HOR_RES_MAX * 10); /*Initialize the display buffer*/
-
- /* Example for 3) */
- static lv_disp_buf_t disp_buf_3;
- static lv_color_t buf3_1[LV_HOR_RES_MAX * LV_VER_RES_MAX]; /*A screen sized buffer*/
- static lv_color_t buf3_2[LV_HOR_RES_MAX * LV_VER_RES_MAX]; /*An other screen sized buffer*/
- lv_disp_buf_init(&disp_buf_3, buf3_1, buf3_2, LV_HOR_RES_MAX * LV_VER_RES_MAX); /*Initialize the display buffer*/
-
-
- /*-----------------------------------
- * Register the display in LittlevGL
- *----------------------------------*/
-
- lv_disp_drv_t disp_drv; /*Descriptor of a display driver*/
- lv_disp_drv_init(&disp_drv); /*Basic initialization*/
-
- /*Set up the functions to access to your display*/
-
- /*Set the resolution of the display*/
- disp_drv.hor_res = 480;
- disp_drv.ver_res = 320;
-
- /*Used to copy the buffer's content to the display*/
- disp_drv.flush_cb = disp_flush;
-
- /*Set a display buffer*/
- disp_drv.buffer = &disp_buf_2;
-
-#if LV_USE_GPU
- /*Optionally add functions to access the GPU. (Only in buffered mode, LV_VDB_SIZE != 0)*/
-
- /*Blend two color array using opacity*/
- disp_drv.gpu_blend_cb = gpu_blend;
-
- /*Fill a memory array with a color*/
- disp_drv.gpu_fill_cb = gpu_fill;
-#endif
-
- /*Finally register the driver*/
- lv_disp_drv_register(&disp_drv);
-}
-
-/**********************
- * STATIC FUNCTIONS
- **********************/
-
-/* Initialize your display and the required peripherals. */
-static void disp_init(void)
-{
- /*You code here*/
-}
-
-/* Flush the content of the internal buffer the specific area on the display
- * You can use DMA or any hardware acceleration to do this operation in the background but
- * 'lv_disp_flush_ready()' has to be called when finished. */
-static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p)
-{
- /*The most simple case (but also the slowest) to put all pixels to the screen one-by-one*/
-
- int32_t x;
- int32_t y;
- for(y = area->y1; y <= area->y2; y++) {
- for(x = area->x1; x <= area->x2; x++) {
- /* Put a pixel to the display. For example: */
- /* put_px(x, y, *color_p)*/
- color_p++;
- }
- }
-
- /* IMPORTANT!!!
- * Inform the graphics library that you are ready with the flushing*/
- lv_disp_flush_ready(disp_drv);
-}
-
-
-/*OPTIONAL: GPU INTERFACE*/
-#if LV_USE_GPU
-
-/* If your MCU has hardware accelerator (GPU) then you can use it to blend to memories using opacity
- * It can be used only in buffered mode (LV_VDB_SIZE != 0 in lv_conf.h)*/
-static void gpu_blend(lv_disp_drv_t * disp_drv, lv_color_t * dest, const lv_color_t * src, uint32_t length, lv_opa_t opa)
-{
- /*It's an example code which should be done by your GPU*/
- uint32_t i;
- for(i = 0; i < length; i++) {
- dest[i] = lv_color_mix(dest[i], src[i], opa);
- }
-}
-
-/* If your MCU has hardware accelerator (GPU) then you can use it to fill a memory with a color
- * It can be used only in buffered mode (LV_VDB_SIZE != 0 in lv_conf.h)*/
-static void gpu_fill(lv_disp_drv_t * disp_drv, lv_color_t * dest_buf, lv_coord_t dest_width,
- const lv_area_t * fill_area, lv_color_t color)
-{
- /*It's an example code which should be done by your GPU*/
- int32_t x, y;
- dest_buf += dest_width * fill_area->y1; /*Go to the first line*/
-
- for(y = fill_area->y1; y < fill_area->y2; y++) {
- for(x = fill_area->x1; x < fill_area->x2; x++) {
- dest_buf[x] = color;
- }
- dest_buf+=dest_width; /*Go to the next line*/
- }
-}
-
-#endif /*LV_USE_GPU*/
-
-#else /* Enable this file at the top */
-
-/* This dummy typedef exists purely to silence -Wpedantic. */
-typedef int keep_pedantic_happy;
-#endif