diff options
| author | JF <jf@codingfield.com> | 2020-03-08 20:46:25 (GMT) |
|---|---|---|
| committer | JF <jf@codingfield.com> | 2020-03-08 20:46:25 (GMT) |
| commit | 0a5cd60fe86149f8958fc546e99f6370cb74950e (patch) | |
| tree | d630a6c66d69d22c53b8011e215e1072875c6a29 /src/libs/lvgl/porting/lv_port_disp_template.c | |
| parent | d834f40c1014ac8926af9aaadc434a49e632b000 (diff) | |
When a full screen refresh is done, apply a vertical scroll during the refresh. This makes the transition from one screen the another one smoother, even if the refresh rate is slow.
Diffstat (limited to 'src/libs/lvgl/porting/lv_port_disp_template.c')
| m--------- | src/libs/lvgl | 0 | ||||
| -rw-r--r-- | src/libs/lvgl/porting/lv_port_disp_template.c | 195 |
2 files changed, 195 insertions, 0 deletions
diff --git a/src/libs/lvgl b/src/libs/lvgl deleted file mode 160000 -Subproject ee95d1c9cf74899585f9165458911f2d54ca750 diff --git a/src/libs/lvgl/porting/lv_port_disp_template.c b/src/libs/lvgl/porting/lv_port_disp_template.c new file mode 100644 index 0000000..295dbe1 --- /dev/null +++ b/src/libs/lvgl/porting/lv_port_disp_template.c @@ -0,0 +1,195 @@ +/** + * @file lv_port_disp_templ.c + * + */ + + /*Copy this file as "lv_port_disp.c" and set this value to "1" to enable content*/ +#if 0 + +/********************* + * INCLUDES + *********************/ +#include "lv_port_disp_templ.h" + +/********************* + * DEFINES + *********************/ + +/********************** + * TYPEDEFS + **********************/ + +/********************** + * STATIC PROTOTYPES + **********************/ +static void disp_init(void); + +static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p); +#if LV_USE_GPU +static void gpu_blend(lv_color_t * dest, const lv_color_t * src, uint32_t length, lv_opa_t opa); +static void gpu_fill(lv_color_t * dest, uint32_t length, lv_color_t color); +#endif + +/********************** + * STATIC VARIABLES + **********************/ + +/********************** + * MACROS + **********************/ + +/********************** + * GLOBAL FUNCTIONS + **********************/ + +void lv_port_disp_init(void) +{ + /*------------------------- + * Initialize your display + * -----------------------*/ + disp_init(); + + /*----------------------------- + * Create a buffer for drawing + *----------------------------*/ + + /* LittlevGL requires a buffer where it draws the objects. The buffer's has to be greater than 1 display row + * + * There are three buffering configurations: + * 1. Create ONE buffer with some rows: + * LittlevGL will draw the display's content here and writes it to your display + * + * 2. Create TWO buffer with some rows: + * LittlevGL will draw the display's content to a buffer and writes it your display. + * You should use DMA to write the buffer's content to the display. + * It will enable LittlevGL to draw the next part of the screen to the other buffer while + * the data is being sent form the first buffer. It makes rendering and flushing parallel. + * + * 3. Create TWO screen-sized buffer: + * Similar to 2) but the buffer have to be screen sized. When LittlevGL is ready it will give the + * whole frame to display. This way you only need to change the frame buffer's address instead of + * copying the pixels. + * */ + + /* Example for 1) */ + static lv_disp_buf_t disp_buf_1; + static lv_color_t buf1_1[LV_HOR_RES_MAX * 10]; /*A buffer for 10 rows*/ + lv_disp_buf_init(&disp_buf_1, buf1_1, NULL, LV_HOR_RES_MAX * 10); /*Initialize the display buffer*/ + + /* Example for 2) */ + static lv_disp_buf_t disp_buf_2; + static lv_color_t buf2_1[LV_HOR_RES_MAX * 10]; /*A buffer for 10 rows*/ + static lv_color_t buf2_2[LV_HOR_RES_MAX * 10]; /*An other buffer for 10 rows*/ + lv_disp_buf_init(&disp_buf_2, buf2_1, buf2_2, LV_HOR_RES_MAX * 10); /*Initialize the display buffer*/ + + /* Example for 3) */ + static lv_disp_buf_t disp_buf_3; + static lv_color_t buf3_1[LV_HOR_RES_MAX * LV_VER_RES_MAX]; /*A screen sized buffer*/ + static lv_color_t buf3_2[LV_HOR_RES_MAX * LV_VER_RES_MAX]; /*An other screen sized buffer*/ + lv_disp_buf_init(&disp_buf_3, buf3_1, buf3_2, LV_HOR_RES_MAX * LV_VER_RES_MAX); /*Initialize the display buffer*/ + + + /*----------------------------------- + * Register the display in LittlevGL + *----------------------------------*/ + + lv_disp_drv_t disp_drv; /*Descriptor of a display driver*/ + lv_disp_drv_init(&disp_drv); /*Basic initialization*/ + + /*Set up the functions to access to your display*/ + + /*Set the resolution of the display*/ + disp_drv.hor_res = 480; + disp_drv.ver_res = 320; + + /*Used to copy the buffer's content to the display*/ + disp_drv.flush_cb = disp_flush; + + /*Set a display buffer*/ + disp_drv.buffer = &disp_buf_2; + +#if LV_USE_GPU + /*Optionally add functions to access the GPU. (Only in buffered mode, LV_VDB_SIZE != 0)*/ + + /*Blend two color array using opacity*/ + disp_drv.gpu_blend = gpu_blend; + + /*Fill a memory array with a color*/ + disp_drv.gpu_fill = gpu_fill; +#endif + + /*Finally register the driver*/ + lv_disp_drv_register(&disp_drv); +} + +/********************** + * STATIC FUNCTIONS + **********************/ + +/* Initialize your display and the required peripherals. */ +static void disp_init(void) +{ + /*You code here*/ +} + +/* Flush the content of the internal buffer the specific area on the display + * You can use DMA or any hardware acceleration to do this operation in the background but + * 'lv_disp_flush_ready()' has to be called when finished. */ +static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p) +{ + /*The most simple case (but also the slowest) to put all pixels to the screen one-by-one*/ + + int32_t x; + int32_t y; + for(y = area->y1; y <= area->y2; y++) { + for(x = area->x1; x <= area->x2; x++) { + /* Put a pixel to the display. For example: */ + /* put_px(x, y, *color_p)*/ + color_p++; + } + } + + /* IMPORTANT!!! + * Inform the graphics library that you are ready with the flushing*/ + lv_disp_flush_ready(disp); +} + + +/*OPTIONAL: GPU INTERFACE*/ +#if LV_USE_GPU + +/* If your MCU has hardware accelerator (GPU) then you can use it to blend to memories using opacity + * It can be used only in buffered mode (LV_VDB_SIZE != 0 in lv_conf.h)*/ +static void gpu_blend(lv_disp_drv_t * disp_drv, lv_color_t * dest, const lv_color_t * src, uint32_t length, lv_opa_t opa) +{ + /*It's an example code which should be done by your GPU*/ + uint32_t i; + for(i = 0; i < length; i++) { + dest[i] = lv_color_mix(dest[i], src[i], opa); + } +} + +/* If your MCU has hardware accelerator (GPU) then you can use it to fill a memory with a color + * It can be used only in buffered mode (LV_VDB_SIZE != 0 in lv_conf.h)*/ +static void gpu_fill_cb(lv_disp_drv_t * disp_drv, lv_color_t * dest_buf, lv_coord_t dest_width, + const lv_area_t * fill_area, lv_color_t color); +{ + /*It's an example code which should be done by your GPU*/ + uint32_t x, y; + dest_buf += dest_width * fill_area->y1; /*Go to the first line*/ + + for(y = fill_area->y1; y < fill_area->y2; y++) { + for(x = fill_area->x1; x < fill_area->x2; x++) { + dest_buf[x] = color; + } + dest_buf+=dest_width; /*Go to the next line*/ + } +} + +#endif /*LV_USE_GPU*/ + +#else /* Enable this file at the top */ + +/* This dummy typedef exists purely to silence -Wpedantic. */ +typedef int keep_pedantic_happy; +#endif |
