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| author | Jean-François Milants <jf@codingfield.com> | 2021-02-14 13:42:42 (GMT) |
|---|---|---|
| committer | Jean-François Milants <jf@codingfield.com> | 2021-02-14 13:42:42 (GMT) |
| commit | f81ff98c308e437139468301ed5198b322c2f4ec (patch) | |
| tree | 4e2334bc3a8f7f434890a4cb439703b569572c10 /src/displayapp/DisplayApp.h | |
| parent | 01e194426d51ffb1a6e9e3162567f29c2a84154d (diff) | |
| parent | e62f8734befca5e40496f354aa05ea20602a8bbe (diff) | |
Merge branch 'develop' of github.com:JF002/Pinetime into develop
Diffstat (limited to 'src/displayapp/DisplayApp.h')
| -rw-r--r-- | src/displayapp/DisplayApp.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/displayapp/DisplayApp.h b/src/displayapp/DisplayApp.h index da5a7b2..077cbba 100644 --- a/src/displayapp/DisplayApp.h +++ b/src/displayapp/DisplayApp.h @@ -85,7 +85,6 @@ namespace Pinetime { Apps nextApp = Apps::None; bool onClockApp = false; // TODO find a better way to know that we should handle gestures and button differently for the Clock app. Controllers::BrightnessController brightnessController; - std::unique_ptr<Screens::Modal> modal; Pinetime::Controllers::NotificationManager& notificationManager; Pinetime::Controllers::FirmwareValidator validator; TouchModes touchMode = TouchModes::Gestures; |
