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authorJF <jf@codingfield.com>2020-08-14 07:46:37 (GMT)
committerJF <jf@codingfield.com>2020-08-14 07:46:37 (GMT)
commitf5328ec9eb9d55423b4e511910721d839cacadd8 (patch)
tree8cbc6faf0c87dca43fb33e0dcdaa6ea1e64d0b05 /src/DisplayApp/Screens/Label.h
parent27fa273d8315f972931dba7971a99b0fbba7360e (diff)
Refactor ScreenList to make it more generic : it can now contain any Screen type.
Integrate this new ScreenList in SystemInfo. Add ApplicationList, which is a ScreenList of Tile. This allows to display a menu of more than 6 applications.
Diffstat (limited to 'src/DisplayApp/Screens/Label.h')
-rw-r--r--src/DisplayApp/Screens/Label.h21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/DisplayApp/Screens/Label.h b/src/DisplayApp/Screens/Label.h
index b73540f..9d91974 100644
--- a/src/DisplayApp/Screens/Label.h
+++ b/src/DisplayApp/Screens/Label.h
@@ -2,6 +2,7 @@
#include <vector>
#include "Screen.h"
+#include <lvgl/lvgl.h>
namespace Pinetime {
namespace Applications {
@@ -19,6 +20,26 @@ namespace Pinetime {
lv_obj_t * label = nullptr;
const char* text = nullptr;
};
+
+ class Label2 : public Screen {
+ public:
+ Label2(DisplayApp* app, const char* text) : Screen(app), text{text} {
+ label = lv_label_create(lv_scr_act(), NULL);
+ lv_label_set_align(label, LV_LABEL_ALIGN_LEFT);
+ lv_obj_set_size(label, 240, 240);
+ lv_label_set_text(label, text);
+ }
+
+ ~Label2() override {
+ lv_obj_clean(lv_scr_act());
+ }
+
+ bool Refresh() override {return false;}
+
+ private:
+ lv_obj_t * label = nullptr;
+ const char* text = nullptr;
+ };
}
}
} \ No newline at end of file