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This makes per-pixel access more than double the performnace of a regular
pixelview (but at the expense of requiring numpy).
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This gives the simulator a more natural feel since the "swipe left" action
usually means "more a screen to the right". This will probably make
testing games impossible but makes it much easier to navigate the menus.
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Moving it from applications into the watch is useful for two reasons.
Firstly it means applications don't need to know as much about the
display color depth and secondly it makes it easier to replace the
drawing routines with wasptool.
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At this point we are starting to bring an event model for applications
but there's still a long way to go!
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