# Copyright (c) 2013, 2014 Michele Bini # A game featuring a Vaquita, the smallest, most endagered marine cetacean # This program is available under the terms of the MIT License version = "0.1.63" { htmlcup } = require 'htmlcup' htmlcup[x] = htmlcup.compileTag x for x in [ "svg", "rect", "g", "ellipse", "polygon", "line", "image", "defs", "linearGradient", "stop", "use" ] title = "Vilma the Vaquita Demo" fs = require 'fs' datauri = (t, x)-> "data:#{t};base64,#{new Buffer(fs.readFileSync(x)).toString("base64")}" datauripng = (x)-> datauri "image/png", x datauriicon = (x)-> datauri "image/x-icon", x icon = datauriicon "vaquita.ico" pixyvaquita = datauripng "vilma.png" pixyvaquita_v105 = datauripng "pixyvaquita_v105_v.png" frames = _: pixyvaquita _v105: pixyvaquita_v105 twist_l: datauripng "vilma_twist_l.png" twist_r: datauripng "vilma_twist_r.png" gameName = "#{title} v#{version}" htmlcup.jsFile = (f)-> @script type:"text/javascript", (fs.readFileSync(f).toString()) genPage = -> htmlcup.html5Page -> @head -> @meta charset:"utf-8" @link rel:"shortcut icon", href:icon @title title @style type: "text/css", """ body { /* background:pink; */ /* background: #69B2FF; */ /* background: #21AFF8; */ /* background: #0286E8; */ /* background: #1096EE; */ background:black; text-align: center; font-size: 22px; font-family: Helvetica; color:white; color:rgba(255,255,255,0.9); margin:0; } .banner { border: 5px solid white; border: 5px solid white rgba(255,255,255,0.9); box-shadow: 0 2px 4px blue; margin: 1em; } footer, p { margin-top:0.418em; margin-bottom:0.418em; margin-left:auto; margin-right:auto; text-shadow: 0 1px 1px blue; } p { width:22em; max-width:100%; } a { /* color:rgb(200,255,255); color:rgba(200,255,255,0.9); */ color:white; color:rgba(255,255,255,0.9); text-decoration:none; display: inline-block; border: 1px solid white; padding: 0 0.2em; border-radius: 0.2em; -moz-border-radius: 0.2em; -webkit-border-radius: 0.2em; -ie-border-radius: 0.2em; } a:hover { background-color:rgba(20,70,180,1.0); } .petition { margin:0.418em; padding:0.618em; } .petition a { font-size:127.2%; box-shadow: 0 2px 4px blue; margin:0.3em; } .page { width: 100%; height: 100%; margin: 0; border: 0; } .centering { display: table; padding: 0; } .centered { display: table-cell; vertical-align: middle; text-align: center; } .inline-block { display: inline-block; } .dynamic-section { display: inline-block; vertical-align:middle; max-width:100%; } .flip-lr { -moz-transform: scaleX(-1); -o-transform: scaleX(-1); -webkit-transform: scaleX(-1); transform: scaleX(-1); filter: FlipH; -ms-filter: "FlipH"; } image, .pixelart { image-rendering:optimizeSpeed; /* Legal fallback */ image-rendering:-moz-crisp-edges; /* Firefox */ image-rendering:-o-crisp-edges; /* Opera */ image-rendering:-webkit-optimize-contrast; /* Safari */ image-rendering:optimize-contrast; /* CSS3 Proposed */ image-rendering:crisp-edges; /* CSS4 Proposed */ image-rendering:pixelated; /* CSS4 Proposed */ -ms-interpolation-mode:nearest-neighbor; /* IE8+ */ } /* .pixelart { image-rendering: -moz-crisp-edges; -ms-interpolation-mode: nearest-neighbor; image-rendering: pixelated; image-rendering: crisp-edges; } */ g.flipped { transform:scale(-1,1); } .dim { opacity: 0.2; } .dim:hover { opacity: 1; } """ @body -> @div class:"centering page", -> @div class:"centered", -> @div style:"visibility:hidden;position:absolute", -> @img id:"pixyvaquita", src:pixyvaquita @img id:"pixyvaquita_105", src:frames._v105 @img id:"pixyvaquita_twist_l", src:frames.twist_l @img id:"pixyvaquita_twist_r", src:frames.twist_r @div style:"position:relative", -> @svg id:"sea-svgroot", width:"960", height:"720", style:"position:absolute;opacity:0.9;z-index:-1000", -> @defs -> @linearGradient id:"grad1", x1:"0%", y1:"0%", x2:"0%", y2:"100%", -> @stop offset:"0%", style:"stop-color:rgb(255,255,255);stop-opacity:1" @stop offset:"25%", style:"stop-color:rgb(100,200,250);stop-opacity:1" @stop offset:"50%", style:"stop-color:rgb(0,80,240);stop-opacity:1" @stop offset:"75%", style:"stop-color:rgb(0,0,180);stop-opacity:1" @stop offset:"100%", style:"stop-color:rgb(0,0,0);stop-opacity:1" @rect x:"0", y:"0", width:"960", height:"720", fill:"url(#grad1)" @canvas width:"960", height:"720", -> @footer class:"dim", -> @span gameName @span " - " @a target:"_blank", href:"index.html", "Learn about Vaquitas" @span id:"fps" gameObjects = null @script type:"text/javascript", "gameObjects=#{JSON.stringify(gameObjects)};" @script type:"text/javascript", "__hasProp = {}.hasOwnProperty; __extends = function(child, parent) { for (var key in parent) { if (__hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; };" @jsFile "jaws/jaws-min.js" # @jsFile "jaws-assets-named.js" @coffeeScript -> do -> # svgroot = document.getElementById("sea-svgroot") # reportErrors = (x)-> # try # x() # catch error # try # alert error.toString() # catch error2 # alert error screen_x1 = 240 screen_y1 = 180 jaws.onload = -> class Demo { left: leftKey, right: rightKey, up: upKey, down: downKey, space: spaceKey } = jaws.keyCodes Sprite = class extends jaws.Sprite # caller needs to set lr for flip center constructor: -> super image: @image x: 0 y: 0 scale: 2 FlippableSprite = class extends Sprite draw: -> @flipped = @lr >= 0 @x = (screen_x1 + @px + @lr) * 2 @y = (screen_y1 + @py - 5) * 2 super() Vaquita = class extends FlippableSprite constructor: -> @lr = 18 super() draw: -> if @vx < 0 @lr = - 18 else if @vx > 0 @lr = 18 super() AiVaquita = class extends Vaquita constructor: -> @image = if Math.random() > 0.5 then pixyvaquita_105 else pixyvaquita super() draw: -> vx = @vx + Math.floor(Math.random()*3) - 1 vy = @vy + Math.floor(Math.random()*3) - 1 x = @px y = @py rx = 0.5 * x / screen_x1 ry = 0.5 * y / screen_y1 if (s = vx * vx + vy * vy * 2) > 6 vx = Math.round(vx * 0.9 - rx) vy = Math.round(vy * 0.9 - ry) @px += @vx = vx @py += @vy = vy super() HeroVaquita = class extends Vaquita twist = [ pixyvaquita_twist_l, pixyvaquita_twist_r ] constructor: -> @image = pixyvaquita @time = 0 super() beat_lr: 0 draw: -> @vx = (if jaws.pressed[leftKey] then -1 else 0) + (if jaws.pressed[rightKey] then 1 else 0) @vy = (if jaws.pressed[upKey] then -1 else 0) + (if jaws.pressed[downKey] then 1 else 0) @px += @vx @py += @vy if (@time++ % 3) is 0 if @image isnt pixyvaquita @image = pixyvaquita else if @vx isnt 0 @image = twist[@beat_lr++ & 1] super() addVaquita: -> # n = v.cloneNode() # n.setAttribute "opacity", "0.5" # n.href.baseVal = "#_v105" if Math.random(0) > 0.5 # n.setAttribute "transform", "" # sea.appendChild n angle = Math.random() * 6.28 v = new AiVaquita v.vx = 0 v.vy = 0 v.px = Math.floor(Math.sin(angle) * 300) v.py = Math.floor(Math.cos(angle) * 300) v.draw() # vaquita.update() @vaquitas.push v constructor: (@vaquitas = [])-> setup: -> v = new HeroVaquita # jaws.Sprite x:screen_x1*2, y:screen_y1*2, scale:2, image:pixyvaquita v.px = 0 v.py = 0 v.vx = 0 v.vy = 0 @vaquitas.push v draw: -> jaws.clear() @addVaquita() if (!(@gameloop.ticks & 0x7f) and @vaquitas.length < 7) or jaws.pressed[spaceKey] v.draw() for v in @vaquitas if (@gameloop.ticks & 0xff) is 0xff fps.innerHTML = " - #{@gameloop.fps} fps" if true jaws.init() jaws.setupInput(); game = new Demo gameloop = new jaws.GameLoop(game, { fps:24 }) (game.gameloop = gameloop).start() else jaws.start Demo, fps:25 # gameFrame = -> reportErrors -> # if (time & 0xff) is 0x00 and vaquitas.length < 4 # addVaquita() # # s += 0.001 # x -= vx = pressedKeys[leftKey] - pressedKeys[rightKey] # y -= pressedKeys[upKey] - pressedKeys[downKey] # if vx > 0 # scaleX = 1 # else if vx < 0 # scaleX = -1 # v.setAttribute("transform", "translate(#{x}, #{y}) scale(#{scaleX}, #{scaleY})") # # transform = v.transform.baseVal.getItem(0) # # transformMatrix.a = scaleX # # transformMatrix.e = x # # transformMatrix.f = y # if (time % 3) is 0 # if currentFrame.baseVal is "#twistleft" # currentFrame .baseVal = "#_" # else if vx isnt 0 # currentFrame.baseVal = "#twistleft" # # transformList.initialize(transform) # vq.update() for vq in vaquitas # time++ # # setInterval gameFrame, 40 genPage()