# Copyright (c) 2013, 2014 Michele Bini # This program is free software: you can redistribute it and/or modify # it under the terms of the version 3 of the GNU General Public License # as published by the Free Software Foundation. # This program is distributed in the hope that it will be useful, but # WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # General Public License for more details. # You should have received a copy of the GNU General Public License # along with this program. If not, see . { htmlcup } = require 'htmlcup' version = "0.0.12" htmlcup[x] = htmlcup.compileTag x for x in [ "svg", "rect", "g", "ellipse", "polygon", "line", "image", "defs", "linearGradient", "stop", "use" ] title = "Vilma the Vaquita Demo" fs = require 'fs' datauri = (t, x)-> "data:#{t};base64,#{new Buffer(fs.readFileSync(x)).toString("base64")}" datauripng = (x)-> datauri "image/png", x datauriicon = (x)-> datauri "image/x-icon", x icon = datauriicon "vaquita.ico" pixyvaquita = datauripng "pixyvaquita_v2.png" pixyvaquita_v105 = datauripng "pixyvaquita_v105_v.png" frames = _: pixyvaquita _v105: pixyvaquita_v105 twistleft: datauripng "pixyvaquita_v2_twistleft.png" gameName = "#{title} v#{version}" useSvg = true genPage = -> htmlcup.html5Page -> @head -> @meta charset:"utf-8" @link rel:"shortcut icon", href:icon @title title @style type: "text/css", """ body { /* background:pink; */ /* background: #69B2FF; */ /* background: #21AFF8; */ /* background: #0286E8; */ /* background: #1096EE; */ background:black; text-align: center; font-size: 22px; font-family: Helvetica; color:white; color:rgba(255,255,255,0.9); } .banner { border: 5px solid white; border: 5px solid white rgba(255,255,255,0.9); box-shadow: 0 2px 4px blue; margin: 1em; } p { margin-top:0.418em; margin-bottom:0.418em; margin-left:auto; margin-right:auto; width:22em; max-width:100%; text-shadow: 0 1px 1px blue; } a { /* color:rgb(200,255,255); color:rgba(200,255,255,0.9); */ color:white; color:rgba(255,255,255,0.9); text-decoration:none; display: inline-block; border: 1px solid white; padding: 0 0.2em; border-radius: 0.2em; -moz-border-radius: 0.2em; -webkit-border-radius: 0.2em; -ie-border-radius: 0.2em; } a:hover { background-color:rgba(20,70,180,1.0); } .petition { margin:0.418em; padding:0.618em; } .petition a { font-size:127.2%; box-shadow: 0 2px 4px blue; margin:0.3em; } .page { width: 100%; height: 100%; margin: 0; border: 0; } .centering { display: table; padding: 0; } .centered { display: table-cell; vertical-align: middle; text-align: center; } .inline-block { display: inline-block; } .dynamic-section { display: inline-block; vertical-align:middle; max-width:100%; } .flip-lr { -moz-transform: scaleX(-1); -o-transform: scaleX(-1); -webkit-transform: scaleX(-1); transform: scaleX(-1); filter: FlipH; -ms-filter: "FlipH"; } image, .pixelart { image-rendering:optimizeSpeed; /* Legal fallback */ image-rendering:-moz-crisp-edges; /* Firefox */ image-rendering:-o-crisp-edges; /* Opera */ image-rendering:-webkit-optimize-contrast; /* Safari */ image-rendering:optimize-contrast; /* CSS3 Proposed */ image-rendering:crisp-edges; /* CSS4 Proposed */ image-rendering:pixelated; /* CSS4 Proposed */ -ms-interpolation-mode:nearest-neighbor; /* IE8+ */ } /* .pixelart { image-rendering: -moz-crisp-edges; -ms-interpolation-mode: nearest-neighbor; image-rendering: pixelated; image-rendering: crisp-edges; } */ g.flipped { transform:scale(-1,1); } .dim { opacity: 0.2; } .dim:hover { opacity: 1; } """ @body -> @div class:"centering page", -> @div class:"centered", -> if useSvg @svg id:"sea-svgroot", width:"960", height:"720", -> @defs -> @linearGradient id:"grad1", x1:"0%", y1:"0%", x2:"0%", y2:"100%", -> @stop offset:"0%", style:"stop-color:rgb(255,255,255);stop-opacity:1" @stop offset:"25%", style:"stop-color:rgb(100,200,250);stop-opacity:1" @stop offset:"50%", style:"stop-color:rgb(0,80,240);stop-opacity:1" @stop offset:"75%", style:"stop-color:rgb(0,0,180);stop-opacity:1" @stop offset:"100%", style:"stop-color:rgb(0,0,0);stop-opacity:1" for k,v of frames @g id:k, -> @g transform:"translate(-18,-15)", -> @image width:"50", height:"30", "xlink:href":v @rect x:"0", y:"0", width:"960", height:"720", fill:"url(#grad1)" @g transform:"scale(2)", -> @g id:"sea", transform:"translate(240,180)", -> @use "xlink:href":"#_" else @canvas width:"960", height:"720", -> @div class:"dim", -> @span gameName @span " - " @a target:"_blank", href:"index.html", "Learn about Vaquitas" gameObjects = null @script type:"text/javascript", "gameObjects=#{JSON.stringify(gameObjects)};" @coffeeScript -> svgroot = document.getElementById("sea-svgroot") screen_x1 = 240 screen_y1 = 180 vaquitas = [ ] vaquitaObj = update: (x, y)-> if !window.abcd window.abcd = 1 vx = @vx + Math.floor(Math.random()*3) - 1 vy = @vy + Math.floor(Math.random()*3) - 1 x = @x y = @y rx = 0.5 * x / screen_x1 ry = 0.5 * y / screen_y1 if (s = vx * vx + vy * vy * 2) > 6 vx = Math.round(vx * 0.9 + rx) vy = Math.round(vy * 0.9 + ry) @x = x -= @vx = vx @y = y -= @vy = vy if vx > 0 @scaleX = 1 else if vx < 0 @scaleX = -1 @e.setAttribute "transform", "translate(#{x}, #{y}) scale(#{@scaleX}, 1)" # m = @m; m.e = x; m.f = y; m.a = @scaleX sea = document.getElementById "sea" v = sea.firstChild getTransformMatrix = (el)-> transformListXX = el.transform.baseVal transformMatrixXX = svgroot.createSVGMatrix() transformXX = svgroot.createSVGTransform() transformXX.setMatrix(transformMatrixXX) transformListXX.initialize(transformXX) transformXX.matrix addVaquita = -> n = v.cloneNode() n.setAttribute "opacity", "0.5" n.href.baseVal = "#_v105" if Math.random(0) > 0.5 # n.setAttribute "transform", "" sea.appendChild n angle = Math.random() * 6.28 vaquita = e: n # m: getTransformMatrix(n) x: Math.sin(angle) * 300 y: Math.cos(angle) * 300 vx: 0 vy: 0 scaleX: 1 __proto__: vaquitaObj vaquita.update() vaquitas.push vaquita leftKey = 37 upKey = 38 rightKey = 39 downKey = 40 usedKeys = [ leftKey, upKey, rightKey, downKey ] keyDownActions = 32: addVaquita pressedKeys = { } pressedKeys[k] = 0 for k in usedKeys keydown = (event)-> code = event.keyCode keyDownActions[ code ]?(event) pressedKeys[ code ] = 1 keydown = (event)-> pressedKeys[ event.keyCode ] = 0 window.addEventListener 'keydown', keydown, true window.addEventListener 'keyup', keyup, true do (x = 0, y = 0)-> time = 0 vx = 0 vy = 0 ax = 0 ay = 0 # s = 1 # x = 0 # y = 0 scaleX = 1 scaleY = 1 window.cf = currentFrame = v.href # transformMatrix = getTransformMatrix(v) # transformMatrix.a = scaleX # transformMatrix.e = x # transformMatrix.f = y gameFrame = -> if (time & 0xff) is 0x00 and vaquitas.length < 4 addVaquita() # s += 0.001 x -= vx = pressedKeys[leftKey] - pressedKeys[rightKey] y -= pressedKeys[upKey] - pressedKeys[downKey] if vx > 0 scaleX = 1 else if vx < 0 scaleX = -1 v.setAttribute("transform", "translate(#{x}, #{y}) scale(#{scaleX}, #{scaleY})") # # transform = v.transform.baseVal.getItem(0) # transformMatrix.a = scaleX # transformMatrix.e = x # transformMatrix.f = y if (time % 3) is 0 if currentFrame.baseVal is "#twistleft" currentFrame .baseVal = "#_" else if vx isnt 0 currentFrame.baseVal = "#twistleft" # transformList.initialize(transform) vq.update() for vq in vaquitas time++ setInterval gameFrame, 40 genPage()