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#include "displayapp/screens/Timer.h"
#include "displayapp/screens/Screen.h"
#include "displayapp/screens/Symbols.h"
#include <lvgl/lvgl.h>
using namespace Pinetime::Applications::Screens;
void Timer::btnEventHandler(lv_obj_t* obj, lv_event_t event) {
auto* screen = static_cast<Timer*>(obj->user_data);
screen->OnButtonEvent(obj, event);
}
void Timer::Stop() {
int32_t secondsRemaining = timerController.GetSecondsRemaining();
bool ot = timerController.IsOvertime();
if (ot) {
minutesToSet = 0;
secondsToSet = 0;
secondsRemaining = 0;
} else {
minutesToSet = secondsRemaining / 60;
secondsToSet = secondsRemaining % 60;
}
timerController.StopTimer();
RefreshRunning();
if (ot) {
setTimeTextColor(LV_COLOR_RED);
}
}
Timer::Timer(DisplayApp* app, Controllers::TimerController& timerController)
: Screen(app), timerController {timerController} {
backgroundLabel = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_click(backgroundLabel, true);
lv_label_set_long_mode(backgroundLabel, LV_LABEL_LONG_CROP);
lv_obj_set_size(backgroundLabel, 240, 240);
lv_obj_set_pos(backgroundLabel, 0, 0);
lv_label_set_text_static(backgroundLabel, "");
time = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_font(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &neofont3);
lv_label_set_text_static(time, "00:00");
lv_obj_align(time, nullptr, LV_ALIGN_CENTER, 0, -20);
btnPlayPause = lv_btn_create(lv_scr_act(), nullptr);
btnPlayPause->user_data = this;
lv_obj_set_event_cb(btnPlayPause, btnEventHandler);
lv_obj_set_size(btnPlayPause, 115, 50);
lv_obj_align(btnPlayPause, nullptr, LV_ALIGN_IN_BOTTOM_MID, 0, 0);
txtPlayPause = lv_label_create(btnPlayPause, nullptr);
RefreshRunning();
Refresh();
taskRefresh = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this);
}
Timer::~Timer() {
lv_task_del(taskRefresh);
lv_obj_clean(lv_scr_act());
if (timerController.IsRunning() && timerController.IsOvertime()) {
timerController.StopTimer();
}
}
void Timer::Refresh() {
if (timerController.IsRunning()) {
int32_t seconds = timerController.GetSecondsRemaining();
if (timerController.IsOvertime()) {
seconds = -seconds + 1; // "+ 1" is to not show -00:00 again after +00:00
// safety measures, lets not overflow counter as it will display badly
if (seconds >= 100 * 60) {
Stop();
return;
}
}
lv_label_set_text_fmt(time, "%02lu:%02lu", seconds / 60, seconds % 60);
}
}
void Timer::setTimeTextColor(lv_color_t color) {
lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, color);
}
void Timer::RefreshRunning() {
if (timerController.IsRunning()) {
if (timerController.IsOvertime()) {
setTimeTextColor(LV_COLOR_RED);
} else {
setTimeTextColor(LV_COLOR_LIME);
}
lv_label_set_text_static(txtPlayPause, Symbols::pause);
} else {
setTimeTextColor(LV_COLOR_GRAY);
lv_label_set_text_static(txtPlayPause, Symbols::play);
CreateButtons();
}
}
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