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#pragma once
#include <cstdint>
#include <chrono>
#include "systemtask/SystemTask.h"
#include "displayapp/screens/Screen.h"
#include <lvgl/src/lv_core/lv_style.h>
#include <lvgl/src/lv_core/lv_obj.h>
#include <components/motion/MotionController.h>
namespace Pinetime {
namespace Applications {
namespace Screens {
class Motion : public Screen {
public:
Motion(DisplayApp* app, System::SystemTask& systemTask, Controllers::MotionController& motionController);
~Motion() override;
void Refresh() override;
private:
Controllers::MotionController& motionController;
System::SystemTask& systemTask;
// bool calibrating = true;
bool started = false;
bool jumping = false;
uint16_t last_frame_time = 0;
uint16_t last_redraw_frame_time = 0;
// uint8_t dropped_frames = 0;
double current_jump_length;
double current_jump_speed;
struct Record {
double jump_length;
};
Record records[5] = { {-1}, {-1}, {-1}, {-1}, {-1} };
char labelText[6] = { '0', '0', '0', '0', '0', 0 };
lv_obj_t* chart;
lv_chart_series_t* ser1;
lv_chart_series_t* ser2;
lv_chart_series_t* ser3;
lv_obj_t* label;
lv_obj_t* recordLabel;
lv_obj_t* lastLabel;
lv_obj_t* labelStep;
lv_task_t* taskRefresh;
};
}
}
}
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