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#pragma once
#include "displayapp/screens/Screen.h"
#include "components/brightness/BrightnessController.h"
#include "systemtask/SystemTask.h"
#include <cstdint>
#include <lvgl/lvgl.h>
namespace Pinetime {
namespace Applications {
namespace Screens {
class FlashLight : public Screen {
public:
FlashLight(DisplayApp* app, System::SystemTask& systemTask, Controllers::BrightnessController& brightness, lv_color_t color = LV_COLOR_WHITE);
~FlashLight() override;
bool OnTouchEvent(Pinetime::Applications::TouchEvents event) override;
private:
inline void OnClickEvent(lv_obj_t* obj, lv_event_t event) {
if (obj == backgroundAction) {
if (event == LV_EVENT_CLICKED) {
} else if (event == LV_EVENT_LONG_PRESSED) {
color = (color.full == LV_COLOR_WHITE.full) ? LV_COLOR_RED : LV_COLOR_WHITE;
} else {
return;
}
Update(!isOn, brightnessLevel);
}
}
void Update(bool on, Pinetime::Controllers::BrightnessController::Levels level);
static void EventHandler(lv_obj_t* obj, lv_event_t event);
Pinetime::System::SystemTask& systemTask;
Controllers::BrightnessController& brightnessController;
Controllers::BrightnessController::Levels brightnessLevel;
lv_obj_t* flashLight;
lv_obj_t* backgroundAction;
lv_obj_t* indicators[3];
lv_color_t color;
bool isOn = false;
};
}
}
}
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