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#include "displayapp/screens/ApplicationList.h"
#include <lvgl/lvgl.h>
#include <array>
#include "displayapp/screens/Symbols.h"
#include "displayapp/screens/Tile.h"
#include "displayapp/Apps.h"
#include "displayapp/DisplayApp.h"
using namespace Pinetime::Applications::Screens;
ApplicationList::ApplicationList(Pinetime::Applications::DisplayApp* app,
Pinetime::Controllers::Settings& settingsController,
Pinetime::Controllers::Battery& batteryController,
Controllers::DateTime& dateTimeController)
: Screen(app),
settingsController {settingsController},
batteryController {batteryController},
dateTimeController {dateTimeController},
screens {app,
settingsController.GetAppMenu(),
{
[this]() -> std::unique_ptr<Screen> {
return CreateScreen1();
}
},
Screens::ScreenListModes::UpDown} {
}
ApplicationList::~ApplicationList() {
lv_obj_clean(lv_scr_act());
}
bool ApplicationList::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
return screens.OnTouchEvent(event);
}
std::unique_ptr<Screen> ApplicationList::CreateScreen1() {
std::array<Screens::Tile::Applications, 6> applications {{
{Symbols::stopWatch, Apps::StopWatch},
{Symbols::hourGlass, Apps::Timer},
{Symbols::clock, Apps::Alarm},
}};
return std::make_unique<Screens::Tile>(0, 1, app, settingsController, batteryController, dateTimeController, applications);
}
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