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#include "displayapp/screens/ApplicationList.h"
#include <lvgl/lvgl.h>
#include <array>
#include "displayapp/screens/Symbols.h"
#include "displayapp/screens/Tile.h"
#include "displayapp/Apps.h"
#include "displayapp/DisplayApp.h"
using namespace Pinetime::Applications::Screens;
ApplicationList::ApplicationList(Pinetime::Applications::DisplayApp* app,
Pinetime::Controllers::Settings& settingsController,
Pinetime::Controllers::Battery& batteryController,
Controllers::DateTime& dateTimeController)
: Screen(app),
settingsController {settingsController},
batteryController {batteryController},
dateTimeController {dateTimeController},
screens {app,
settingsController.GetAppMenu(),
{
[this]() -> std::unique_ptr<Screen> { return CreateScreen1(); },
[this]() -> std::unique_ptr<Screen> { return CreateScreen2(); },
[this]() -> std::unique_ptr<Screen> { return CreateScreen3(); }
},
Screens::ScreenListModes::UpDown} {
}
ApplicationList::~ApplicationList() {
lv_obj_clean(lv_scr_act());
}
bool ApplicationList::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
return screens.OnTouchEvent(event);
}
std::unique_ptr<Screen> ApplicationList::CreateScreen1() {
std::array<Screens::Tile::Applications, 6> applications {{
{Symbols::music, Apps::Music},
{Symbols::shoe, Apps::Steps},
{Symbols::stopWatch, Apps::StopWatch},
{Symbols::heartBeat, Apps::HeartRate},
{Symbols::hourGlass, Apps::Timer},
{Symbols::alarmClock, Apps::Alarm},
}};
return std::make_unique<Screens::Tile>(0, 3, app, settingsController, batteryController, dateTimeController, applications);
}
std::unique_ptr<Screen> ApplicationList::CreateScreen2() {
std::array<Screens::Tile::Applications, 6> applications {{
{Symbols::drum, Apps::Jumpscore},
{Symbols::map, Apps::Navigation},
{Symbols::drum, Apps::Metronome},
{Symbols::paintbrush, Apps::Paint},
{Symbols::paddle, Apps::Paddle},
{"2", Apps::Twos},
}};
return std::make_unique<Screens::Tile>(1, 3, app, settingsController, batteryController, dateTimeController, applications);
}
std::unique_ptr<Screen> ApplicationList::CreateScreen3() {
std::array<Screens::Tile::Applications, 6> applications {
{Symbols::chartLine, Apps::Motion},
// {{"A", Apps::Meter},
// {"B", Apps::Navigation},
// {"C", Apps::Clock},
// {"D", Apps::Music},
// {"E", Apps::SysInfo},
// {"F", Apps::Brightness}
// }
};
return std::make_unique<Screens::Tile>(2, 3, app, settingsController, batteryController, dateTimeController, applications);
}
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