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path: root/src/displayapp/screens/ApplicationList.cpp
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#include "ApplicationList.h"
#include <lvgl/lvgl.h>
#include <array>
#include "Symbols.h"
#include "Tile.h"
#include "displayapp/Apps.h"
#include "../DisplayApp.h"

using namespace Pinetime::Applications::Screens;

ApplicationList::ApplicationList(Pinetime::Applications::DisplayApp *app) : Screen(app),
                                                                            screens{app, {
                                                                                             [this]() -> std::unique_ptr<Screen> { return CreateScreen1(); }, [this]() -> std::unique_ptr<Screen> { return CreateScreen2(); },
                                                                                             //[this]() -> std::unique_ptr<Screen> { return CreateScreen3(); }
                                                                                         }}
{
}

ApplicationList::~ApplicationList()
{
  lv_obj_clean(lv_scr_act());
}

bool ApplicationList::Refresh()
{
  if (running)
    running = screens.Refresh();
  return running;
}

bool ApplicationList::OnButtonPushed()
{
  running = false;
  app->StartApp(Apps::Clock);
  return true;
}

bool ApplicationList::OnTouchEvent(Pinetime::Applications::TouchEvents event)
{
  return screens.OnTouchEvent(event);
}

std::unique_ptr<Screen> ApplicationList::CreateScreen1()
{
  std::array<Screens::Tile::Applications, 6> applications{
      {{Symbols::clock, Apps::Clock},
       {Symbols::music, Apps::Music},
       {Symbols::sun, Apps::Brightness},
       {Symbols::list, Apps::SysInfo},
       {Symbols::check, Apps::FirmwareValidation},
       {Symbols::heartBeat, Apps::HeartRate}}

  };

  return std::unique_ptr<Screen>(new Screens::Tile(app, applications));
}

std::unique_ptr<Screen> ApplicationList::CreateScreen2()
{
  std::array<Screens::Tile::Applications, 6> applications{
      {{Symbols::map, Apps::Navigation},
       {Symbols::asterisk, Apps::Meter},
       {Symbols::paintbrush, Apps::Paint},
       {Symbols::info, Apps::Notifications},
       {Symbols::paddle, Apps::Paddle},
       {"2", Apps::Twos}}};

  return std::unique_ptr<Screen>(new Screens::Tile(app, applications));
}

std::unique_ptr<Screen> ApplicationList::CreateScreen3()
{
  std::array<Screens::Tile::Applications, 6> applications{
      {{"A", Apps::Meter},
       {"B", Apps::Gauge},
       {"C", Apps::Clock},
       {"D", Apps::Music},
       {"E", Apps::SysInfo},
       {"F", Apps::Brightness}}};

  return std::unique_ptr<Screen>(new Screens::Tile(app, applications));
}