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path: root/src/components/motion/MotionController.cpp
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#include <cmath>
#include "components/motion/MotionController.h"
#include "os/os_cputime.h"
using namespace Pinetime::Controllers;

void MotionController::Update(int16_t x, int16_t y, int16_t z) {
  this->x = x;
  this->y = y;
  this->z = z;
}

int16_t MotionController::G() {
  float X = x; X *= X;
  float Y = y; Y *= Y;
  float Z = z; Z *= Z;
  return (int16_t) std::sqrt(X + Y + Z);
}

bool MotionController::Should_RaiseWake(bool isSleeping) {
  if ((x + 335) <= 670 && z < 0) {
    if (not isSleeping) {
      if (y <= 0) {
        return false;
      } else {
        lastYForWakeUp = 0;
        return false;
      }
    }

    if (y >= 0) {
      lastYForWakeUp = 0;
      return false;
    }
    if (y + 230 < lastYForWakeUp) {
      lastYForWakeUp = y;
      return true;
    }
  }
  return false;
}

void MotionController::IsSensorOk(bool isOk) {
  isSensorOk = isOk;
}
void MotionController::Init(Pinetime::Drivers::Bma421::DeviceTypes types) {
  switch (types) {
    case Drivers::Bma421::DeviceTypes::BMA421:
      this->deviceType = DeviceTypes::BMA421;
      break;
    case Drivers::Bma421::DeviceTypes::BMA425:
      this->deviceType = DeviceTypes::BMA425;
      break;
    default:
      this->deviceType = DeviceTypes::Unknown;
      break;
  }
}