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#include <cmath>
#include "components/motion/MotionController.h"
#include "os/os_cputime.h"
using namespace Pinetime::Controllers;
void MotionController::Update(int16_t x, int16_t y, int16_t z) {
this->x = x;
this->y = y;
this->z = z;
}
int16_t MotionController::G() {
float X = x; X *= X;
float Y = y; Y *= Y;
float Z = z; Z *= Z;
return (int16_t) std::sqrtf(X + Y + Z);
}
bool MotionController::Should_RaiseWake(bool isSleeping) {
if ((x + 335) <= 670 && z < 0) {
if (not isSleeping) {
if (y <= 0) {
return false;
} else {
lastYForWakeUp = 0;
return false;
}
}
if (y >= 0) {
lastYForWakeUp = 0;
return false;
}
if (y + 230 < lastYForWakeUp) {
lastYForWakeUp = y;
return true;
}
}
return false;
}
void MotionController::IsSensorOk(bool isOk) {
isSensorOk = isOk;
}
void MotionController::Init(Pinetime::Drivers::Bma421::DeviceTypes types) {
switch (types) {
case Drivers::Bma421::DeviceTypes::BMA421:
this->deviceType = DeviceTypes::BMA421;
break;
case Drivers::Bma421::DeviceTypes::BMA425:
this->deviceType = DeviceTypes::BMA425;
break;
default:
this->deviceType = DeviceTypes::Unknown;
break;
}
}
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