#include "displayapp/screens/Timer.h" #include "displayapp/screens/Screen.h" #include "displayapp/screens/Symbols.h" #include using namespace Pinetime::Applications::Screens; static void btnEventHandler(lv_obj_t* obj, lv_event_t event) { Timer* screen = static_cast(obj->user_data); screen->OnButtonEvent(obj, event); } void Timer::createButtons() { btnMinutesUp = lv_btn_create(lv_scr_act(), nullptr); btnMinutesUp->user_data = this; lv_obj_set_event_cb(btnMinutesUp, btnEventHandler); lv_obj_set_size(btnMinutesUp, 60, 40); lv_obj_align(btnMinutesUp, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, -85); txtMUp = lv_label_create(btnMinutesUp, nullptr); lv_label_set_text(txtMUp, "+"); btnMinutesDown = lv_btn_create(lv_scr_act(), nullptr); btnMinutesDown->user_data = this; lv_obj_set_event_cb(btnMinutesDown, btnEventHandler); lv_obj_set_size(btnMinutesDown, 60, 40); lv_obj_align(btnMinutesDown, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, +35); txtMDown = lv_label_create(btnMinutesDown, nullptr); lv_label_set_text(txtMDown, "-"); btnSecondsUp = lv_btn_create(lv_scr_act(), nullptr); btnSecondsUp->user_data = this; lv_obj_set_event_cb(btnSecondsUp, btnEventHandler); lv_obj_set_size(btnSecondsUp, 60, 40); lv_obj_align(btnSecondsUp, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, -20, -85); txtSUp = lv_label_create(btnSecondsUp, nullptr); lv_label_set_text(txtSUp, "+"); btnSecondsDown = lv_btn_create(lv_scr_act(), nullptr); btnSecondsDown->user_data = this; lv_obj_set_event_cb(btnSecondsDown, btnEventHandler); lv_obj_set_size(btnSecondsDown, 60, 40); lv_obj_align(btnSecondsDown, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, -20, +35); txtSDown = lv_label_create(btnSecondsDown, nullptr); lv_label_set_text(txtSDown, "-"); } void Timer::stop() { int32_t secondsRemaining = timerController.GetSecondsRemaining(); if (timerController.IsOvertime()) { minutesToSet = 0; secondsToSet = 0; secondsRemaining = 0; } else { minutesToSet = secondsRemaining / 60; secondsToSet = secondsRemaining % 60; } timerController.StopTimer(); timerController.StopAlerting(); lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY); lv_label_set_text_fmt(time, "%02lu:%02lu", secondsRemaining / 60, secondsRemaining % 60); lv_label_set_text(txtPlayPause, Symbols::play); createButtons(); } Timer::Timer(DisplayApp* app, Controllers::TimerController& timerController) : Screen(app), running {true}, timerController {timerController} { backgroundLabel = lv_label_create(lv_scr_act(), nullptr); lv_obj_set_click(backgroundLabel, true); lv_label_set_long_mode(backgroundLabel, LV_LABEL_LONG_CROP); lv_obj_set_size(backgroundLabel, 240, 240); lv_obj_set_pos(backgroundLabel, 0, 0); lv_label_set_text(backgroundLabel, ""); time = lv_label_create(lv_scr_act(), nullptr); lv_obj_set_style_local_text_font(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &neofont3); int32_t seconds = timerController.GetSecondsRemaining(); bool overtime = timerController.IsOvertime(); if (overtime) { seconds = -seconds + 1; // "+ 1" is to not show -00:00 again after +00:00 lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_RED); } else { lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY); } lv_label_set_text_fmt(time, "%02lu:%02lu", seconds / 60, seconds % 60); lv_obj_align(time, lv_scr_act(), LV_ALIGN_CENTER, 0, -25); btnPlayPause = lv_btn_create(lv_scr_act(), nullptr); btnPlayPause->user_data = this; lv_obj_set_event_cb(btnPlayPause, btnEventHandler); lv_obj_set_size(btnPlayPause, 115, 50); lv_obj_align(btnPlayPause, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0); txtPlayPause = lv_label_create(btnPlayPause, nullptr); if (timerController.IsRunning()) { lv_label_set_text(txtPlayPause, overtime ? Symbols::stop : Symbols::pause); } else { lv_label_set_text(txtPlayPause, Symbols::play); createButtons(); } taskRefresh = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this); } Timer::~Timer() { lv_task_del(taskRefresh); lv_obj_clean(lv_scr_act()); if (timerController.IsRunning() && timerController.IsOvertime()) { timerController.StopTimer(); timerController.StopAlerting(); } } void Timer::Refresh() { if (timerController.IsRunning()) { int32_t seconds = timerController.GetSecondsRemaining(); if (timerController.IsOvertime()) { seconds = -seconds + 1; // "+ 1" is to not show -00:00 again after +00:00 // safety measures, lets not overflow counter as it will display badly if (seconds >= 100 * 60) { stop(); return; } } lv_label_set_text_fmt(time, "%02lu:%02lu", seconds / 60, seconds % 60); } } void Timer::OnButtonEvent(lv_obj_t* obj, lv_event_t event) { if (event == LV_EVENT_CLICKED) { if (obj == btnPlayPause) { if (timerController.IsRunning()) { stop(); } else if (secondsToSet + minutesToSet > 0) { lv_label_set_text(txtPlayPause, Symbols::pause); timerController.StartTimer((secondsToSet + minutesToSet * 60) * 1000); // inlined destroyButtons() lv_obj_del(btnSecondsDown); btnSecondsDown = nullptr; lv_obj_del(btnSecondsUp); btnSecondsUp = nullptr; lv_obj_del(btnMinutesDown); btnMinutesDown = nullptr; lv_obj_del(btnMinutesUp); btnMinutesUp = nullptr; } } else { if (!timerController.IsRunning()) { if (obj == btnMinutesUp) { if (minutesToSet >= 59) { minutesToSet = 0; } else { minutesToSet++; } lv_label_set_text_fmt(time, "%02d:%02d", minutesToSet, secondsToSet); } else if (obj == btnMinutesDown) { if (minutesToSet == 0) { minutesToSet = 59; } else { minutesToSet--; } lv_label_set_text_fmt(time, "%02d:%02d", minutesToSet, secondsToSet); } else if (obj == btnSecondsUp) { if (secondsToSet >= 59) { secondsToSet = 0; } else { secondsToSet++; } lv_label_set_text_fmt(time, "%02d:%02d", minutesToSet, secondsToSet); } else if (obj == btnSecondsDown) { if (secondsToSet == 0) { secondsToSet = 59; } else { secondsToSet--; } lv_label_set_text_fmt(time, "%02d:%02d", minutesToSet, secondsToSet); } } } } } void Timer::SetDone() { lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_RED); lv_label_set_text(txtPlayPause, Symbols::stop); }