#pragma once #include #include namespace Pinetime { namespace Controllers { class MotionController { public: enum class DeviceTypes { Unknown, BMA421, BMA425, }; void Update(int16_t x, int16_t y, int16_t z); int16_t X() const { return x; } int16_t Y() const { return y; } int16_t Z() const { return z; } bool Should_ShakeWake(uint16_t thresh); bool Should_RaiseWake(bool isSleeping); int32_t currentShakeSpeed(); void IsSensorOk(bool isOk); bool IsSensorOk() const { return isSensorOk; } DeviceTypes DeviceType() const { return deviceType; } void Init(Pinetime::Drivers::Bma421::DeviceTypes types); private: int16_t x; int16_t y; int16_t z; int16_t lastYForWakeUp = 0; bool isSensorOk = false; DeviceTypes deviceType = DeviceTypes::Unknown; int16_t lastXForShake = 0; int16_t lastYForShake = 0; int16_t lastZForShake = 0; int32_t accumulatedspeed = 0; uint32_t lastShakeTime = 0; }; } }