From c5650a55562272aa6f4e0bdb1b78a814128b306d Mon Sep 17 00:00:00 2001 From: Michele Bini Date: Sun, 10 Apr 2022 10:07:59 +0200 Subject: reduce conditional branching and tests for motion activity interactions diff --git a/src/systemtask/SystemTask.cpp b/src/systemtask/SystemTask.cpp index 0411cf2..20ff937 100644 --- a/src/systemtask/SystemTask.cpp +++ b/src/systemtask/SystemTask.cpp @@ -492,16 +492,18 @@ void SystemTask::UpdateMotion() { motionController.IsSensorOk(motionSensor.IsOk()); motionController.Update(motionValues.x, motionValues.y, motionValues.z, motionValues.steps); - if (isSleeping && motionController.ShouldRaiseWake()) { - GoToRunning(); - } - if (settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::Shake) && - motionController.Should_ShakeWake(settingsController.GetShakeThreshold())) { - GoToRunning(); - } - if (settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::LowerWrist) && !isSleeping && - motionController.ShouldLowerSleep()) { - PushMessage(Messages::GoToSleep); + if (isSleeping) { + if (motionController.ShouldRaiseWake() || + (settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::Shake) && + motionController.Should_ShakeWake(settingsController.GetShakeThreshold())) + ) { + GoToRunning(); + } + } else { + if (settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::LowerWrist) && + motionController.ShouldLowerSleep()) { + PushMessage(Messages::GoToSleep); + } } } -- cgit v0.10.2