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2021-12-04Fixed recovery buildAvamander
2021-12-04Removed versioning because it's not necessaryAvamander
2021-12-04Changed UUID so it wouldn't conflict with MotionAvamander
2021-12-04Fixed a few compilation errors, fixed UUID.Avamander
2021-12-04Implemented a few functions.Avamander
2021-12-04Few formatting fixesAvamander
2021-12-04Started initial work on the UIAvamander
2021-12-04Added autodetection for clang-format versionAvamander
2021-12-04Brace style and whitespace fixesAvamander
2021-12-04Switched to non-deprecated math headerAvamander
2021-12-04Fixed a few bugs, enabled UsefulBuf library optimizationsAvamander
2021-12-04Minor style improvementAvamander
2021-12-04Skeleton of the receiving logicAvamander
2021-12-04Removed redundant comments from NrfLoggerAvamander
2021-12-04Tidied up and added Weather to CMakeLists.txtAvamander
2021-12-04Initial Weather service skeletonAvamander
2021-12-04Added QCBOR dependencyAvamander
2021-12-02Clock: add missing Settings includeReinhold Gschweicher
Add missing include in `Clock.cpp` for `Settings.h`. The Settings class is forward declared in the header file, but it needs to be included in the cpp file.
2021-12-02WatchFaceAnalog : move notification iconSteveis
Standardise notification icon to display in top left.
2021-12-02Paddle: add a little randomization in the dy speedReinhold Gschweicher
To make the game a bit more challenging an less predictable add a little bit of randomness to the `dy` value. When hitting the right wall add a random number (one of [-1, 0, 1]) to the `dy` value. To keep the difficulty level managable limit the dy value to be in the range from -5 to 5.
2021-12-02Merge branch 'paint-colorchange-vibration' of ↵Jean-François Milants
git://github.com/clemensvonmolo/InfiniTime into clemensvonmolo-paint-colorchange-vibration # Conflicts: # src/displayapp/screens/InfiniPaint.h
2021-12-02Metronome: add missing include for Screen.hReinhold Gschweicher
2021-12-02Settings: remove unused driver includeReinhold Gschweicher
2021-12-02WatchFaceDigital: remove unused include for ScreenList.hReinhold Gschweicher
2021-12-02WatchFaceDigital: add missing include to Settings.hReinhold Gschweicher
2021-12-02WatchFaceAnalog: remove unused ScreenList, add needed includesReinhold Gschweicher
Remove unused `ScreenList.h` include. For `std::abs()` add needed include `<cmath>`. For the forward declared Settings-Controller add the `Settings.h` include to the cpp file.
2021-12-02PineTimeStyle: remove include and add forward declareReinhold Gschweicher
Remove unused `ScreenList.h` include and add a forward declaration for the `MotionController` class.
2021-12-02QuickSettings: remove unused importsReinhold Gschweicher
2021-11-28About : Remove misleading infoSteveis
Removed Steps which is hard coded to display 0. Could be misleading and is using up memory.
2021-11-28Merge branch 'develop' into motionservice_fix_typo_in_includeJF
2021-11-28Merge branch 'restructure_includes' of ↵Jean-François Milants
https://github.com/NeroBurner/InfiniTime into NeroBurner-restructure_includes # Conflicts: # doc/contribute.md # src/displayapp/screens/BatteryInfo.h
2021-11-28Merge pull request #820 from Riksu9000/fix-anim-dirJF
Fix animation when long pressing on screens adjacent to watch face
2021-11-28Merge pull request #832 from mabuch/fix-doc-motionservice-uuidJF
fix Motion Service UUID in doc and code comments
2021-11-15Move up file header include to topReinhold Gschweicher
2021-11-15remove unused libs/ prefix from lvgl includes as not neededReinhold Gschweicher
2021-11-15Add missing standard includesReinhold Gschweicher
2021-11-15Update includes to to be relative to src directoryReinhold Gschweicher
Don't use relative imports like `../foo.h` as those depend on the relative position of both files. Rather than that use imports relative to the `src` directory, which explicitly is part of the include directories.
2021-11-15BatteryInfo: remove unused FreeRTOS.h and timer.h includesReinhold Gschweicher
2021-11-15fix Motion Service UUID in doc and code commentsmabuch
2021-11-14Fix unresponsive touch panel after update to 1.7 : don't care if device ids ↵Jean-François Milants
are not the ones we expected (until we know more about these communication and IDs issues).
2021-11-10Fix animation when long pressing on screens adjacent to watch faceRiku Isokoski
2021-11-09Fix Alarm app crashing on buttonpressRiku Isokoski
2021-11-08Merge pull request #811 from InfiniTimeOrg/cst816-add-validity-checkJF
Add data validity check and retries in CST816S driver
2021-11-07Fix previous commit, call touchPanel.Init() even if we disabled the touch ↵Jean-François Milants
controller boot error.
2021-11-07Disable the warning that is displayed when the initialization of the touch ↵Jean-François Milants
controller fails, as some users reported that it was displayed when a valid touch controller was installed.
2021-11-07Fix formatting following the code review.Jean-François Milants
2021-11-06Add data validity check and retries in CST816S driver. See ↵Jean-François Milants
https://github.com/InfiniTimeOrg/InfiniTime/issues/763#issuecomment-962436976.
2021-11-06Merge pull request #782 from Riksu9000/newer_buttonhandlerJF
Newer ButtonHandler
2021-11-06Merge pull request #792 from Riksu9000/memory_savingJF
Memory savings by replacing strings
2021-11-01change paint vibration to 35msClemens von Molo