| Age | Commit message (Collapse) | Author |
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0 is not valid for xTimerPeriodInTicks, changing it to 1 to pass the assertion
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In https://github.com/InfiniTimeOrg/InfiniTime/pull/1097 new font
generation capabilites were added. Generalize the font creation to
make it possible to reuse the `displayapp/fonts/CMakeLists.txt` file
for `InfiniSim` and just add the new cmake file to the project and
link against the new `infinitime_fonts` target.
In the following a list of changes.
Allow non-global installed `lv_font_conv` executable installed with
```sh
npm install lv_font_conv@1.5.2
```
In CMake we search for `lv_font_conv` executable. Add the found
executable to the python script `generate.py`, to remove the need for
`lv_font_conv` to be in the path.
Search for `python3` executable, if CMake version 3.12 is available.
Otherwise use `python` as hard coded executable.
Instead of adding the generated fonts to `SOURCE_FILES` variable, create
a static library `infinitime_fonts`. Link this library to the
executables instead.
Use `add_custom_target()` together with `add_custom_command()` to
generate the font.c files once (like the original PR does).
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Also, removed feature existance cheking (since it now depends on a font,
so may end up being inside (only) a font not being used currently -
which is an allowed usage)
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The scrollbar would go out of bounds if DROPDOWN_PART_LIST had uneven
padding. Also enable clip_corner feature to stop the selected item from
overflowing.
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When the screen switches, the full screen needs to be refreshed for the
hardware scrolling to work. This was enforced with backgroundLabels, but
is simpler to do with a rounder function.
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List.h uses `std::array` as container, but is missing the `<array>`
include. Add it to make the header self contained.
The `memory` include is unused and can be removed.
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There is a large step in brightness from level zero to level one.
After experimenting with various ST7789 options, I found that
decreasing VDV to 0x10 (-0.4V) fixes this issue.
The gamma change reduced the average error in brightness, but with the
underlying issue fixed, the gamma change has been reverted.
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As suggested in https://github.com/InfiniTimeOrg/InfiniTime/issues/1062
in point 3. The paddle should be kept on screen and not travel out of
the screen boundaries.
Co-authored-by: Riku Isokoski <riksu9000@gmail.com>
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It gets overridden later anyway
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This change will increase the color accuracy of the PineTime and make UI
development with the simulator easier.
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`SpiNorFlash.h` is a C++ header, but the `Identification` struct is
created in a C style using `typedef struct`. Clang issues a warining
about this discrepancy:
```
In file included from /home/nero/repos/pinetime/InfiniSim/InfiniTime/src/systemtask/SystemTask.cpp:13:
/home/nero/repos/pinetime/InfiniSim/sim/drivers/SpiNorFlash.h:16:21: warning: anonymous non-C-compatible type given name for linkage purposes by typedef declaration; add a tag name here [-Wnon-c-typedef-for-linkage]
typedef struct __attribute__((packed)) {
^
Identification
/home/nero/repos/pinetime/InfiniSim/sim/drivers/SpiNorFlash.h:17:9: note: type is not C-compatible due to this default member initializer
uint8_t manufacturer = 0;
^~~~~~~~~~~~~~~~~~~~
/home/nero/repos/pinetime/InfiniSim/sim/drivers/SpiNorFlash.h:20:9: note: type is given name 'Identification' for linkage purposes by this typedef declaration
} Identification;
^
1 warning generated.
```
The easy fix is to use a C++ style struct.
Also includes code style fix from Riksu9000
Co-authored-by: Riku Isokoski <riksu9000@gmail.com>
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