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diff --git a/src/libs/lvgl b/src/libs/lvgl new file mode 160000 +Subproject 23430cf20e32294549fff9b2879a9466dacc19b diff --git a/src/libs/lvgl/docs/CODING_STYLE.md b/src/libs/lvgl/docs/CODING_STYLE.md deleted file mode 100644 index 46bc637..0000000 --- a/src/libs/lvgl/docs/CODING_STYLE.md +++ /dev/null @@ -1,89 +0,0 @@ -# Coding style - -## File format -Use [lv_misc/lv_templ.c](https://github.com/lvgl/lvgl/blob/master/src/lv_misc/lv_templ.c) and [lv_misc/lv_templ.h](https://github.com/lvgl/lvgl/blob/master/src/lv_misc/lv_templ.h) - -## Naming conventions -* Words are separated by '_' -* In variable and function names use only lower case letters (e.g. *height_tmp*) -* In enums and defines use only upper case letters (e.g. *e.g. MAX_LINE_NUM*) -* Global names (API): - * starts with *lv* - * followed by module name: *btn*, *label*, *style* etc. - * followed by the action (for functions): *set*, *get*, *refr* etc. - * closed with the subject: *name*, *size*, *state* etc. -* Typedefs - * prefer `typedef struct` and `typedef enum` instead of `struct name` and `enum name` - * always end `typedef struct` and `typedef enum` type names with `_t` -* Abbreviations: - * Only words longer or equal than 6 characters can be abbreviated. - * Abbreviate only if it makes the word at least half as long - * Use only very straightforward and well-known abbreviations (e.g. pos: position, def: default, btn: button) - -## Coding guide -* Functions: - * Try to write function shorter than is 50 lines - * Always shorter than 200 lines (except very straightforwards) -* Variables: - * One line, one declaration (BAD: char x, y;) - * Use `<stdint.h>` (*uint8_t*, *int32_t* etc) - * Declare variables where needed (not all at function start) - * Use the smallest required scope - * Variables in a file (outside functions) are always *static* - * Do not use global variables (use functions to set/get static variables) - -## Comments -Before every function have a comment like this: - -```c -/** - * Return with the screen of an object - * @param obj pointer to an object - * @return pointer to a screen - */ -lv_obj_t * lv_obj_get_scr(lv_obj_t * obj); -``` - -Always use `/* Something */` format and NOT `//Something` - -Write readable code to avoid descriptive comments like: -`x++; /* Add 1 to x */`. -The code should show clearly what you are doing. - -You should write **why** have you done this: -`x++; /*Because of closing '\0' of the string */` - -Short "code summaries" of a few lines are accepted. E.g. `/*Calculate the new coordinates*/` - -In comments use \` \` when referring to a variable. E.g. ``/*Update the value of `x_act`*/`` - -### Formatting -Here is example to show bracket placing and using of white spaces: -```c -/** - * Set a new text for a label. Memory will be allocated to store the text by the label. - * @param label pointer to a label object - * @param text '\0' terminated character string. NULL to refresh with the current text. - */ -void lv_label_set_text(lv_obj_t * label, const char * text) -{ /* Main brackets of functions in new line*/ - - if(label == NULL) return; /*No bracket only if the command is inline with the if statement*/ - - lv_obj_inv(label); - - lv_label_ext_t * ext = lv_obj_get_ext(label); - - /*Comment before a section */ - if(text == ext->txt || text == NULL) { /*Bracket of statements start inline*/ - lv_label_refr_text(label); - return; - } - - ... -} -``` - -Use 4 spaces indentation instead of tab. - -You can use **astyle** to format the code. Run `code-formatter.sh` from the `scrips` folder. |
