diff options
| author | Michele Bini <michele.bini@gmail.com> | 2022-05-12 08:37:08 (GMT) |
|---|---|---|
| committer | Michele Bini <michele.bini@gmail.com> | 2022-05-12 20:56:16 (GMT) |
| commit | f47d195dc7bc6fd3b4be80659ad17d869c832e80 (patch) | |
| tree | 1c8077db8cde95d0b768729d7222e16cc056847b /src/systemtask/SystemTask.h | |
| parent | ac17ba2cd8f2da877c65ca85b5c83442ed039060 (diff) | |
More intuitive name for lvalue reference getter: Obtain[...]
Diffstat (limited to 'src/systemtask/SystemTask.h')
| -rw-r--r-- | src/systemtask/SystemTask.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/systemtask/SystemTask.h b/src/systemtask/SystemTask.h index 61366d6..f165872 100644 --- a/src/systemtask/SystemTask.h +++ b/src/systemtask/SystemTask.h @@ -95,8 +95,8 @@ namespace Pinetime { } // For accelerator-based games - template <typename X, typename Y, typename Z> inline void ReadAccel(X& x, Y& y, Z& z) { - motionSensor.ReadAccel(x,y,z); + template <typename X, typename Y, typename Z> inline void ObtainAccel(X& x, Y& y, Z& z) { + motionSensor.ObtainAccel(x,y,z); } private: |
