diff options
| author | Riku Isokoski <riksu9000@gmail.com> | 2022-04-22 20:26:38 (GMT) |
|---|---|---|
| committer | Riku Isokoski <riksu9000@gmail.com> | 2022-04-25 12:50:26 (GMT) |
| commit | aa32159c005cf44fbda9fa42818c7deab7c41297 (patch) | |
| tree | 62d1fe918d388b52ca020224fb8f6f2d4aa96dc3 /src/displayapp/screens/Motion.cpp | |
| parent | 5e83a862dba2c850a10fea11e814d593b2381f76 (diff) | |
Tweak gamma on ST7789 and match UI colors
This change will increase the color accuracy of the PineTime and make UI
development with the simulator easier.
Diffstat (limited to 'src/displayapp/screens/Motion.cpp')
| -rw-r--r-- | src/displayapp/screens/Motion.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/displayapp/screens/Motion.cpp b/src/displayapp/screens/Motion.cpp index 799dcb3..f7ffcc7 100644 --- a/src/displayapp/screens/Motion.cpp +++ b/src/displayapp/screens/Motion.cpp @@ -19,7 +19,7 @@ Motion::Motion(Pinetime::Applications::DisplayApp* app, Controllers::MotionContr /*Add 3 data series*/ ser1 = lv_chart_add_series(chart, LV_COLOR_RED); - ser2 = lv_chart_add_series(chart, LV_COLOR_GREEN); + ser2 = lv_chart_add_series(chart, LV_COLOR_MAKE(0x0, 0xb0, 0x0)); ser3 = lv_chart_add_series(chart, LV_COLOR_YELLOW); lv_chart_init_points(chart, ser1, 0); @@ -28,7 +28,7 @@ Motion::Motion(Pinetime::Applications::DisplayApp* app, Controllers::MotionContr lv_chart_refresh(chart); /*Required after direct set*/ label = lv_label_create(lv_scr_act(), NULL); - lv_label_set_text_fmt(label, "X #FF0000 %d# Y #008000 %d# Z #FFFF00 %d#", 0, 0, 0); + lv_label_set_text_fmt(label, "X #FF0000 %d# Y #00B000 %d# Z #FFFF00 %d#", 0, 0, 0); lv_label_set_align(label, LV_LABEL_ALIGN_CENTER); lv_obj_align(label, NULL, LV_ALIGN_IN_TOP_MID, 0, 10); lv_label_set_recolor(label, true); @@ -53,7 +53,7 @@ void Motion::Refresh() { lv_label_set_text_fmt(labelStep, "Steps %lu", motionController.NbSteps()); lv_label_set_text_fmt(label, - "X #FF0000 %d# Y #008000 %d# Z #FFFF00 %d#", + "X #FF0000 %d# Y #00B000 %d# Z #FFFF00 %d#", motionController.X() / 0x10, motionController.Y() / 0x10, motionController.Z() / 0x10); |
