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authorJean-François Milants <jf@codingfield.com>2021-06-06 13:56:03 (GMT)
committerJean-François Milants <jf@codingfield.com>2021-06-06 13:56:03 (GMT)
commit7f9cc51b050e1034b573e37484f7afe29c370d81 (patch)
treede5228132fb72e89bb5d999b74b40f4248d41022 /src/displayapp/screens/FlashLight.cpp
parent79f0fcb07aa80eb70385223272e29f2ba5657bc8 (diff)
Initialize SystemTask, DisplayApp and HeartRateTask as global static variable instead of variables on the heap. We don't need them on the heap as we know their size at build time, it'll reduce memory fragmentation and it'll make memory analysis easier.
Diffstat (limited to 'src/displayapp/screens/FlashLight.cpp')
-rw-r--r--src/displayapp/screens/FlashLight.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/displayapp/screens/FlashLight.cpp b/src/displayapp/screens/FlashLight.cpp
index 4568db4..7db2c6c 100644
--- a/src/displayapp/screens/FlashLight.cpp
+++ b/src/displayapp/screens/FlashLight.cpp
@@ -39,14 +39,14 @@ FlashLight::FlashLight(Pinetime::Applications::DisplayApp* app,
backgroundAction->user_data = this;
lv_obj_set_event_cb(backgroundAction, event_handler);
- systemTask.PushMessage(Pinetime::System::SystemTask::Messages::DisableSleeping);
+ systemTask.PushMessage(Pinetime::System::Messages::DisableSleeping);
}
FlashLight::~FlashLight() {
lv_obj_clean(lv_scr_act());
lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x000000));
brightness.Restore();
- systemTask.PushMessage(Pinetime::System::SystemTask::Messages::EnableSleeping);
+ systemTask.PushMessage(Pinetime::System::Messages::EnableSleeping);
}
void FlashLight::OnClickEvent(lv_obj_t* obj, lv_event_t event) {