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authorRiku Isokoski <riksu9000@gmail.com>2022-04-20 09:21:35 (GMT)
committerJF <JF002@users.noreply.github.com>2022-05-08 11:21:27 (GMT)
commit81607487335c8e90197f64af119d6d4ed50af6b6 (patch)
treea2931875e8eeb830ceef584f4d6af992dfcc384f /src/displayapp/LittleVgl.cpp
parent6dac0a62f4dfdb4b8b480aa03a3eb4ac08feebaa (diff)
Force full screen refresh with a rounder function
When the screen switches, the full screen needs to be refreshed for the hardware scrolling to work. This was enforced with backgroundLabels, but is simpler to do with a rounder function.
Diffstat (limited to 'src/displayapp/LittleVgl.cpp')
-rw-r--r--src/displayapp/LittleVgl.cpp16
1 files changed, 13 insertions, 3 deletions
diff --git a/src/displayapp/LittleVgl.cpp b/src/displayapp/LittleVgl.cpp
index e7b58c1..25f3591 100644
--- a/src/displayapp/LittleVgl.cpp
+++ b/src/displayapp/LittleVgl.cpp
@@ -16,14 +16,22 @@ static void disp_flush(lv_disp_drv_t* disp_drv, const lv_area_t* area, lv_color_
lvgl->FlushDisplay(area, color_p);
}
+static void rounder(lv_disp_drv_t* disp_drv, lv_area_t* area) {
+ auto* lvgl = static_cast<LittleVgl*>(disp_drv->user_data);
+ if (lvgl->GetFullRefresh()) {
+ area->x1 = 0;
+ area->x2 = LV_HOR_RES - 1;
+ area->y1 = 0;
+ area->y2 = LV_VER_RES - 1;
+ }
+}
+
bool touchpad_read(lv_indev_drv_t* indev_drv, lv_indev_data_t* data) {
auto* lvgl = static_cast<LittleVgl*>(indev_drv->user_data);
return lvgl->GetTouchPadInfo(data);
}
-LittleVgl::LittleVgl(Pinetime::Drivers::St7789& lcd, Pinetime::Drivers::Cst816S& touchPanel)
- : lcd {lcd}, touchPanel {touchPanel}, previousClick {0, 0} {
-
+LittleVgl::LittleVgl(Pinetime::Drivers::St7789& lcd, Pinetime::Drivers::Cst816S& touchPanel) : lcd {lcd}, touchPanel {touchPanel} {
}
void LittleVgl::Init() {
@@ -48,6 +56,7 @@ void LittleVgl::InitDisplay() {
/*Set a display buffer*/
disp_drv.buffer = &disp_buf_2;
disp_drv.user_data = this;
+ disp_drv.rounder_cb = rounder;
/*Finally register the driver*/
lv_disp_drv_register(&disp_drv);
@@ -78,6 +87,7 @@ void LittleVgl::SetFullRefresh(FullRefreshDirections direction) {
lv_disp_set_direction(lv_disp_get_default(), 4);
}
}
+ fullRefresh = true;
}
void LittleVgl::FlushDisplay(const lv_area_t* area, lv_color_t* color_p) {