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| author | Michele Bini <michele.bini@gmail.com> | 2022-05-12 22:03:10 (GMT) |
|---|---|---|
| committer | Michele Bini <michele.bini@gmail.com> | 2022-05-12 22:09:25 (GMT) |
| commit | 99bfb66eb2af7c75ade54274590abd790972ea0b (patch) | |
| tree | 335842ebb8b6de97f98a246eb899f3fa5dfac54a | |
| parent | 8d298912f0a8240f973d1ece9459b940898effc4 (diff) | |
Compilation fix for infinisim
| -rw-r--r-- | src/systemtask/SystemTask.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/systemtask/SystemTask.h b/src/systemtask/SystemTask.h index d04cd53..cb85253 100644 --- a/src/systemtask/SystemTask.h +++ b/src/systemtask/SystemTask.h @@ -96,7 +96,11 @@ namespace Pinetime { // For accelerator-based games template <typename X, typename Y, typename Z> inline void ObtainAccel(X& x, Y& y, Z& z) { +#ifndef INFINISIM motionSensor.ObtainAccel(x,y,z); +#else + x = 0; y = 0; z = 0; +#endif } template <typename X> inline void ObtainMotionSensorTemperature(X& x) { |
