summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMichele Bini <michele.bini@gmail.com>2022-05-12 08:37:08 (GMT)
committerMichele Bini <michele.bini@gmail.com>2022-05-12 20:56:16 (GMT)
commitf47d195dc7bc6fd3b4be80659ad17d869c832e80 (patch)
tree1c8077db8cde95d0b768729d7222e16cc056847b
parentac17ba2cd8f2da877c65ca85b5c83442ed039060 (diff)
More intuitive name for lvalue reference getter: Obtain[...]
-rw-r--r--src/displayapp/screens/Jumpscore.cpp2
-rw-r--r--src/drivers/Bma421.h3
-rw-r--r--src/systemtask/SystemTask.h4
3 files changed, 5 insertions, 4 deletions
diff --git a/src/displayapp/screens/Jumpscore.cpp b/src/displayapp/screens/Jumpscore.cpp
index 93051cc..81e2d1c 100644
--- a/src/displayapp/screens/Jumpscore.cpp
+++ b/src/displayapp/screens/Jumpscore.cpp
@@ -91,7 +91,7 @@ Jumpscore::~Jumpscore() {
void Jumpscore::Refresh() {
double X; double Y; double_t Z;
- systemTask.ReadAccel(X,Y,Z);
+ systemTask.ObtainAccel(X,Y,Z);
double G = std::sqrt(X*X + Y*Y + Z*Z);
TickType_t current_time = xTaskGetTickCount();
if (started) {
diff --git a/src/drivers/Bma421.h b/src/drivers/Bma421.h
index 398a692..2e40883 100644
--- a/src/drivers/Bma421.h
+++ b/src/drivers/Bma421.h
@@ -42,7 +42,8 @@ namespace Pinetime {
protected:
friend class Pinetime::System::SystemTask;
- template <typename X, typename Y, typename Z> inline void ReadAccel(X& x, Y& y, Z& z) {
+
+ template <typename X, typename Y, typename Z> inline void ObtainAccel(X& x, Y& y, Z& z) {
struct bma4_accel data;
bma4_read_accel_xyz(&data, &bma);
// Modelled after Process(), x/y swapped
diff --git a/src/systemtask/SystemTask.h b/src/systemtask/SystemTask.h
index 61366d6..f165872 100644
--- a/src/systemtask/SystemTask.h
+++ b/src/systemtask/SystemTask.h
@@ -95,8 +95,8 @@ namespace Pinetime {
}
// For accelerator-based games
- template <typename X, typename Y, typename Z> inline void ReadAccel(X& x, Y& y, Z& z) {
- motionSensor.ReadAccel(x,y,z);
+ template <typename X, typename Y, typename Z> inline void ObtainAccel(X& x, Y& y, Z& z) {
+ motionSensor.ObtainAccel(x,y,z);
}
private: