diff options
| author | Michele Bini <michele.bini@gmail.com> | 2022-05-12 08:37:08 (GMT) |
|---|---|---|
| committer | Michele Bini <michele.bini@gmail.com> | 2022-05-12 20:56:16 (GMT) |
| commit | f47d195dc7bc6fd3b4be80659ad17d869c832e80 (patch) | |
| tree | 1c8077db8cde95d0b768729d7222e16cc056847b | |
| parent | ac17ba2cd8f2da877c65ca85b5c83442ed039060 (diff) | |
More intuitive name for lvalue reference getter: Obtain[...]
| -rw-r--r-- | src/displayapp/screens/Jumpscore.cpp | 2 | ||||
| -rw-r--r-- | src/drivers/Bma421.h | 3 | ||||
| -rw-r--r-- | src/systemtask/SystemTask.h | 4 |
3 files changed, 5 insertions, 4 deletions
diff --git a/src/displayapp/screens/Jumpscore.cpp b/src/displayapp/screens/Jumpscore.cpp index 93051cc..81e2d1c 100644 --- a/src/displayapp/screens/Jumpscore.cpp +++ b/src/displayapp/screens/Jumpscore.cpp @@ -91,7 +91,7 @@ Jumpscore::~Jumpscore() { void Jumpscore::Refresh() { double X; double Y; double_t Z; - systemTask.ReadAccel(X,Y,Z); + systemTask.ObtainAccel(X,Y,Z); double G = std::sqrt(X*X + Y*Y + Z*Z); TickType_t current_time = xTaskGetTickCount(); if (started) { diff --git a/src/drivers/Bma421.h b/src/drivers/Bma421.h index 398a692..2e40883 100644 --- a/src/drivers/Bma421.h +++ b/src/drivers/Bma421.h @@ -42,7 +42,8 @@ namespace Pinetime { protected: friend class Pinetime::System::SystemTask; - template <typename X, typename Y, typename Z> inline void ReadAccel(X& x, Y& y, Z& z) { + + template <typename X, typename Y, typename Z> inline void ObtainAccel(X& x, Y& y, Z& z) { struct bma4_accel data; bma4_read_accel_xyz(&data, &bma); // Modelled after Process(), x/y swapped diff --git a/src/systemtask/SystemTask.h b/src/systemtask/SystemTask.h index 61366d6..f165872 100644 --- a/src/systemtask/SystemTask.h +++ b/src/systemtask/SystemTask.h @@ -95,8 +95,8 @@ namespace Pinetime { } // For accelerator-based games - template <typename X, typename Y, typename Z> inline void ReadAccel(X& x, Y& y, Z& z) { - motionSensor.ReadAccel(x,y,z); + template <typename X, typename Y, typename Z> inline void ObtainAccel(X& x, Y& y, Z& z) { + motionSensor.ObtainAccel(x,y,z); } private: |
