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<title>infinitime.git/src/displayapp/fonts, branch analog24</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
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<entry>
<title>remove unused symbols, free a little bit of space (#1167)</title>
<updated>2022-06-05T17:43:49Z</updated>
<author>
<name>mabuch</name>
<email>marcel.buechler@gmail.com</email>
</author>
<published>2022-06-05T17:43:49Z</published>
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<entry>
<title>Fix various typos</title>
<updated>2022-06-05T06:31:23Z</updated>
<author>
<name>luz paz</name>
<email>luzpaz@github.com</email>
</author>
<published>2022-05-31T19:17:36Z</published>
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Found via `codespell -q 3 -S ./src/libs -L ans,doubleclick,trough`
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Found via `codespell -q 3 -S ./src/libs -L ans,doubleclick,trough`
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<entry>
<title>fonts: gen.py: clearify missing exe message</title>
<updated>2022-05-16T08:59:44Z</updated>
<author>
<name>Reinhold Gschweicher</name>
<email>pyro4hell@gmail.com</email>
</author>
<published>2022-05-14T20:12:06Z</published>
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<entry>
<title>generalize lv-font creation</title>
<updated>2022-05-16T08:59:44Z</updated>
<author>
<name>Reinhold Gschweicher</name>
<email>pyro4hell@gmail.com</email>
</author>
<published>2022-05-10T21:48:41Z</published>
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<content type='text'>
In https://github.com/InfiniTimeOrg/InfiniTime/pull/1097 new font
generation capabilites were added. Generalize the font creation to
make it possible to reuse the `displayapp/fonts/CMakeLists.txt` file
for `InfiniSim` and just add the new cmake file to the project and
link against the new `infinitime_fonts` target.

In the following a list of changes.

Allow non-global installed `lv_font_conv` executable installed with

```sh
npm install lv_font_conv@1.5.2
```

In CMake we search for `lv_font_conv` executable. Add the found
executable to the python script `generate.py`, to remove the need for
`lv_font_conv` to be in the path.

Search for `python3` executable, if CMake version 3.12 is available.
Otherwise use `python` as hard coded executable.

Instead of adding the generated fonts to `SOURCE_FILES` variable, create
a static library `infinitime_fonts`. Link this library to the
executables instead.

Use `add_custom_target()` together with `add_custom_command()` to
generate the font.c files once (like the original PR does).
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<pre>
In https://github.com/InfiniTimeOrg/InfiniTime/pull/1097 new font
generation capabilites were added. Generalize the font creation to
make it possible to reuse the `displayapp/fonts/CMakeLists.txt` file
for `InfiniSim` and just add the new cmake file to the project and
link against the new `infinitime_fonts` target.

In the following a list of changes.

Allow non-global installed `lv_font_conv` executable installed with

```sh
npm install lv_font_conv@1.5.2
```

In CMake we search for `lv_font_conv` executable. Add the found
executable to the python script `generate.py`, to remove the need for
`lv_font_conv` to be in the path.

Search for `python3` executable, if CMake version 3.12 is available.
Otherwise use `python` as hard coded executable.

Instead of adding the generated fonts to `SOURCE_FILES` variable, create
a static library `infinitime_fonts`. Link this library to the
executables instead.

Use `add_custom_target()` together with `add_custom_command()` to
generate the font.c files once (like the original PR does).
</pre>
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<entry>
<title>fontgen: update README.md to remove patch advanced options</title>
<updated>2022-05-10T20:20:02Z</updated>
<author>
<name>Yehoshua Pesach Wallach</name>
<email>yehoshuapw@gmail.com</email>
</author>
<published>2022-05-10T19:50:58Z</published>
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<entry>
<title>fontgen: changes to allow CMake to work from other project</title>
<updated>2022-05-10T20:20:02Z</updated>
<author>
<name>Yehoshua Pesach Wallach</name>
<email>yehoshuapw@gmail.com</email>
</author>
<published>2022-04-28T20:04:45Z</published>
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<entry>
<title>fontgen: remove advanced (format string, process as list) from patching</title>
<updated>2022-05-10T20:20:02Z</updated>
<author>
<name>Yehoshua Pesach Wallach</name>
<email>yehoshuapw@gmail.com</email>
</author>
<published>2022-04-27T16:29:28Z</published>
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<entry>
<title>fontgen: verify lv_font_conv at cmake</title>
<updated>2022-05-10T20:20:02Z</updated>
<author>
<name>Yehoshua Pesach Wallach</name>
<email>yehoshuapw@gmail.com</email>
</author>
<published>2022-04-27T15:36:06Z</published>
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<entry>
<title>fontgen: remove double-asterisk in readme</title>
<updated>2022-05-10T20:20:02Z</updated>
<author>
<name>Yehoshua Pesach Wallach</name>
<email>yehoshuapw@gmail.com</email>
</author>
<published>2022-04-27T15:26:47Z</published>
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<entry>
<title>fontgen: assume plain .patch for single string patch</title>
<updated>2022-05-10T20:20:02Z</updated>
<author>
<name>Yehoshua Pesach Wallach</name>
<email>yehoshuapw@gmail.com</email>
</author>
<published>2022-04-27T15:25:03Z</published>
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